{{quote|This one's hard to explain. <br>Just focus on switching <br>between the two rhythms. <br>You'll get the hang of it.|Donk-Donk Description (Rhythm Heaven Fever)}}
{{GameExplainWii
{{Template:Quote|The key to this game is <br>switching between two <br>rhythms. Just relax, and <br>you'll find it's as easy <br>as tapping your feet.|Donk-Donk Description (Beat the Beat Rhythm Paradise)}}
|titleUS=Donk-Donk
{{Template:Game-Nav
|explainUS=This one's hard to explain.<br>Just focus on switching<br>between the two rhythms.<br>You'll get the hang of it.
|Minigame_infobox/Data = Launch Party
|titleUK=Donk-Donk
|Minigame_infobox/Data2 = Bossa Nova}}
|explainUK=The key to this game is<br>switching between two<br>rhythms. Just relax, and<br>you'll find it's as easy<br>as tapping your feet.}}
{{Minigame infobox
{{RhythmGame
| Name = Donk-Donk
|number={{Console|Wii}} 27
| jname = コンコンズ
|version={{ver|Long}}
| rname = Konkonzu
|gift={{Console|Wii}} [[Music Corner#Music List (Rhythm Heaven Fever)|Donk-Donk]]
|image = [[File:Donk-Donk.PNG|280px]]|BPM = 130
|stage={{Stage|Wiistage6}}}}
|Debut = Rhythm Heaven Fever
{{Nihongo|Donk-Donk|コンコンズ|Konkons}} is the 2nd [[Rhythm Game]] of Stage 6 (27th overall) in ''[[Rhythm Heaven Fever]]''.
|Number = 27|Reward = Donk-Donk soundtrack}}
'''Donk-Donk''' (コンコンズ ''Konkonzu'' "knock knock") is the 27th minigame in ''[[Rhythm Heaven Fever]]''. The game involves three tuning-fork-shaped figures attempting to pilot a rocket-like object to [[Rhythm Heaven (location)|Rhythm Heaven]] while saying "Donk-Donk." When the player gets a [[perfect]], they'll receive the game's music as an award.
==Gameplay==
==Gameplay==
[[File:Donk-Donk_gameplay.png|thumb]]In this game, a caller repeats the words "Donk-Donk" (''kon-kon'') and the A button must be pressed on each syllable. The caller will then say "Donk-Dwonk" (''kon-kaan'') in the same rhythm, but after it is called, the rhythm will switch to pressing A to the syllables of the caller's "Deet-Deet-Dwonk" (''kan-kan-kaa''), which will be a triplet, until the caller yells out "Deet-Deet-Doot" (''ken-kin-kun''), and the rhythm returns to the "Donk-Donk" pattern.
[[File:Screenshot Wii Donk-Donk.png|thumb]]
In this game, [[The Donkers]] are flying a blimp across the sky, switching between two distinct rhythms. The three tuning-fork-esque figures strike each other in rhythm to power the blimp, with the player controlling the figure in the middle. A voice calls out as a signal for which rhythm is currently being followed:
*{{Nihongo|"Donk donk"|コンコン|Kon-kon}}: Two quick notes, followed by a rest. The driving/basic rhythm. The blimp moves slowly.
*{{Nihongo|"Deet-deet-dah"|カンカンカー|Kan-kan-ka}}: Three quick notes, or a triplet. The accelerated/faster rhythm. The blimp moves faster with a gust of wind blowing by.
*{{Nihongo|"Donk-DWONK!"/"donk dwan"|コンカーン|Kon-kan}}: Signals a rhythm change to "deet-deet-dah".
*{{Nihongo|"Deet-deet-doot"/"dit dit do"|ケンキンクン|Ken-kin-kun}}: Signals a rhythm change to "donk donk".
The blimp flies around the sky, above pink clouds with light green flowers poking out of them, and a sun shining in the back. The blimp briefly rises up to a starry part of the sky, then through a patch of pink clouds. At the end, the blimp blasts off towards [[Rhythm Heaven (location)|Rhythm Heaven]] in the background.
==Controls==
==Controls==
*A: To "donk"
{{Controls|A=Donk}}
==Timing Notes==
==[[Timing Display]]==
*Hit: The player figure follows the rhythm in right time with the other two. The ship that they are flying also bounces by a small amount.
{{Timing
*Barely: The player figure wobbles after following the rhythm incorrectly. '''A barely counts as a miss'''.
|just=The player follows the rhythm in time with the other two. The ship bounces by a small amount.
*Miss: The figures gulp and start to sweat slightly when the rhythm isn't followed.
|miss=The player goes off the beat and wobbles as a result.
==Rating Notes==
|through=The player messes up the rhythm, causing the figures to gulp and sweat slightly. If this happens at the very end, the blimp falls down.}}
===Rhythm Heaven Fever===
==Results==
====Header====
{{Results
*"Peer Review"
|Console=Wii
====Try Again====
|caption=Peer Review
*"Your basic rhythm was a bit off."
|cp_DEF_Ng=Your basic rhythm was a bit off.<br>You had trouble with acceleration.<br>The changes were a little tough for you.
*"You had trouble with acceleration."
|cp_DEF_Hi=You clearly felt the driving rhythm!<br>Your accelerated rhythm was spot on!<br>You kept up with the changes well!
*"The changes were a little tough for you."
|caption Alt=Team Evaluation
====OK====
|cp_DEF_Ng Alt=Your basic rhythm was a bit off.<br>You struggled with the faster rhythm.<br>Your rhythm change was a bit clumsy.
*"Eh. Good enough."
|cp_DEF_Hi Alt=Your rhythm was great!<br>Your faster rhythm was spot on!<br>You kept up with the rhythm changes.}}
====Superb====
*"You clearly felt the driving rhythm!"
*"Your accelerated rhythm was spot on!"
*"You kept up with the changes well!"
===Beat the Beat Rhythm Paradise===
====Header====
*"Team Evaluation"
====Try Again====
*"Your basic rhythm was a bit off."
*"You struggled with the faster rhythm."
*"Your rhythm change was a bit clumsy."
====OK====
*"Good try."
====Superb====
*"Your rhythm was great!"
*"Your faster rhythm was spot on!"
*"You kept up with the rhythm changes."
==Epilogue==
==Epilogue==
===Rhythm Heaven Fever===
{{Epilogue
<gallery>
|Console=Wii
Donk-Donk Try Again.png|"Does anyone know where we're going?"
|NG=Does anyone know where we're going?
Donk-Donk OK.png|"Here we go!"
|OK=Here we go!
Donk-Donk Superb.png|"Nothing can stop us now!"
|HI=Nothing can stop us now!
</gallery>
|NG alt=We're not getting anywhere...
===Beat the Beat Rhythm Paradise===
|OK alt=This wind can't stop us!
<gallery>
|HI alt=Full speed ahead!}}
Donk-Donk EU Try Again.png|"We're not getting anywhere…"
*The bizarreness of the game is commented on in the game's North American description, which is unable to describe it, stating that it is "hard to explain". In the practice stage it even refers to "Hey, guys, let's get ready to do that thing we do!" stating that even the characters themselves are stumped.
*The [[Endless Game]] [[Lady Cupid]] appears to take place in a similar environment as this game.
*During the Japanese version of the game, there is a "You" label on the rocket, underneath the player figure. In other versions this label doesn't appear outside of practice.
*The characters of Donk-Donk are referred to as "[[Uh... these guys?]]" in the North American version of the credits and "The Donkers" in the European version.
==In Other Languages==
*The endless game [[Lady Cupid]] appears to take place in the same environment as the ending of Donk-Donk.
{{Lang
*Donk-Donk takes place outside of [[Rhythm Heaven (location)|Rhythm Heaven]], as the castle can be seen in the background near the end of the minigame.
|jp=コンコンズ
*Both the English and Japanese names are onomatopoeias.
|rojp=Konkonzu
*In the Japanese version, the primary vocal cue is "kon-kon," while in the English version, it's "donk-donk." This is due to the minigame's name in each version.
|mnjp=Konkons
|us=Donk-Donk
* Donk-Donk is one of the five minigames from ''Fever'' that did not make it into [[Rhythm Heaven Megamix|''Megamix'']], the others being [[Tap Troupe]], [[Shrimp Shuffle]], [[Tambourine]], and [[Night Walk (Wii)|Night Walk]].
|fr=Donk-Donk
* In Remix 6 and 10, the ship will fall if the player does too many misses.
|pt=Donk-Donk<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref>
|es = Toc toc
|kr=콩콩스
|du = Klopfklopfer
|rokr=Kongkongseu
|it = Donk-Donk|kr = 콩콩스 Knock Kock}}
|mnkr=Konkons}}
==References==
<references/>
{{game Navigation}}
{{game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Heaven Fever Games]]
[[Category:Remix 6 (Wil)]]
[[Category:Space-Based rhythm games]]
[[Category:Games Not In Megamix]]
[[Category:Remix 6 (Wii)]]
Latest revision as of 00:44, 1 September 2024
Donk-Donk
This one's hard to explain. Just focus on switching between the two rhythms. You'll get the hang of it.
In this game, The Donkers are flying a blimp across the sky, switching between two distinct rhythms. The three tuning-fork-esque figures strike each other in rhythm to power the blimp, with the player controlling the figure in the middle. A voice calls out as a signal for which rhythm is currently being followed:
"Donk donk" (コンコン?, Kon-kon): Two quick notes, followed by a rest. The driving/basic rhythm. The blimp moves slowly.
"Deet-deet-dah" (カンカンカー?, Kan-kan-ka): Three quick notes, or a triplet. The accelerated/faster rhythm. The blimp moves faster with a gust of wind blowing by.
"Donk-DWONK!"/"donk dwan" (コンカーン?, Kon-kan): Signals a rhythm change to "deet-deet-dah".
"Deet-deet-doot"/"dit dit do" (ケンキンクン?, Ken-kin-kun): Signals a rhythm change to "donk donk".
The blimp flies around the sky, above pink clouds with light green flowers poking out of them, and a sun shining in the back. The blimp briefly rises up to a starry part of the sky, then through a patch of pink clouds. At the end, the blimp blasts off towards Rhythm Heaven in the background.