Donk-Donk: Difference between revisions
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{{ | {{GameExplainWii | ||
| | |titleUS=Donk-Donk | ||
| | |explainUS=This one's hard to explain.<br>Just focus on switching<br>between the two rhythms.<br>You'll get the hang of it. | ||
| | |titleUK=Donk-Donk | ||
| | |explainUK=The key to this game is<br>switching between two<br>rhythms. Just relax, and<br>you'll find it's as easy<br>as tapping your feet.}} | ||
| | {{RhythmGame | ||
| | |number={{Console|Wii}} 27 | ||
| | |version={{ver|Long}} | ||
|gift={{Console|Wii}} [[Music Corner#Music List (Rhythm Heaven Fever)|Donk-Donk]] | |||
|stage={{Stage|Wiistage6}}}} | |||
{{Nihongo|Donk-Donk|コンコンズ|Konkons}} is the 2nd [[Rhythm Game]] of Stage 6 (27th overall) in ''[[Rhythm Heaven Fever]]''. | |||
==Gameplay== | ==Gameplay== | ||
In this game, a | [[File:Screenshot Wii Donk-Donk.png|thumb]] | ||
In this game, [[The Donkers]] are flying a blimp across the sky, switching between two distinct rhythms. The three tuning-fork-esque figures strike each other in rhythm to power the blimp, with the player controlling the figure in the middle. A voice calls out as a signal for which rhythm is currently being followed: | |||
*{{Nihongo|"Donk donk"|コンコン|Kon-kon}}: Two quick notes, followed by a rest. The driving/basic rhythm. The blimp moves slowly. | |||
*{{Nihongo|"Deet-deet-dah"|カンカンカー|Kan-kan-ka}}: Three quick notes, or a triplet. The accelerated/faster rhythm. The blimp moves faster with a gust of wind blowing by. | |||
*{{Nihongo|"Donk-DWONK!"/"donk dwan"|コンカーン|Kon-kan}}: Signals a rhythm change to "deet-deet-dah". | |||
*{{Nihongo|"Deet-deet-doot"/"dit dit do"|ケンキンクン|Ken-kin-kun}}: Signals a rhythm change to "donk donk". | |||
The blimp flies around the sky, above pink clouds with light green flowers poking out of them, and a sun shining in the back. The blimp briefly rises up to a starry part of the sky, then through a patch of pink clouds. At the end, the blimp blasts off towards [[Rhythm Heaven (location)|Rhythm Heaven]] in the background. | |||
==Controls== | ==Controls== | ||
{{Controls|A=Donk}} | |||
==[[Timing Display]]== | |||
== | {{Timing | ||
|just=The player follows the rhythm in time with the other two. The ship bounces by a small amount. | |||
|miss=The player goes off the beat and wobbles as a result. | |||
|through=The player messes up the rhythm, causing the figures to gulp and sweat slightly. If this happens at the very end, the blimp falls down.}} | |||
==Results== | |||
{{Results | |||
|Console=Wii | |||
|caption=Peer Review | |||
|cp_DEF_Ng=Your basic rhythm was a bit off.<br>You had trouble with acceleration.<br>The changes were a little tough for you. | |||
|cp_DEF_Hi=You clearly felt the driving rhythm!<br>Your accelerated rhythm was spot on!<br>You kept up with the changes well! | |||
|caption Alt=Team Evaluation | |||
|cp_DEF_Ng Alt=Your basic rhythm was a bit off.<br>You struggled with the faster rhythm.<br>Your rhythm change was a bit clumsy. | |||
|cp_DEF_Hi Alt=Your rhythm was great!<br>Your faster rhythm was spot on!<br>You kept up with the rhythm changes.}} | |||
==Epilogue== | |||
{{Epilogue | |||
|Console=Wii | |||
|NG=Does anyone know where we're going? | |||
|OK=Here we go! | |||
|HI=Nothing can stop us now! | |||
|NG alt=We're not getting anywhere... | |||
|OK alt=This wind can't stop us! | |||
|HI alt=Full speed ahead!}} | |||
==Appearances== | ==Appearances== | ||
<gallery> | |||
Screenshot Wii Donk-Donk Practice.png|[[Donk-Donk]] ([[Practice]]) | |||
Screenshot Wii Donk-Donk.png|[[Donk-Donk]]<br>[[Remix 10 (Wii)|Remix 10]] | |||
Screenshot Wii Donk-Donk Remix 6.png|[[Remix 6 (Wii)|Remix 6]] | |||
</gallery> | |||
==Video== | |||
{{#ev:youtube|WWAXvZhmgUI||inline}} | |||
==Trivia== | ==Trivia== | ||
* | *The [[Endless Game]] [[Lady Cupid]] appears to take place in a similar environment as this game. | ||
==Development History== | |||
{{Main|Donk-Donk/Development}} | |||
==In Other Languages== | |||
{{Lang | |||
|jp=コンコンズ | |||
|rojp=Konkonzu | |||
|mnjp=Konkons | |||
|us=Donk-Donk | |||
|fr=Donk-Donk | |||
|es=Toc toc | |||
|de=Klopfklopfer | |||
|mnde=Knockers | |||
|it=Donk-Donk | |||
|nl=Donk-Donk<ref>[https://www.nintendo.nl/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Muziekspel | Wii | Nintendo]</ref> | |||
|pt=Donk-Donk<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/dual.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref> | |||
|kr=콩콩스 | |||
|rokr=Kongkongseu | |||
|mnkr=Konkons}} | |||
==References== | |||
<references/> | |||
{{game Navigation}} | {{game Navigation}} |
Latest revision as of 23:44, 31 August 2024
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Donk-Donk (コンコンズ?, Konkons) is the 2nd Rhythm Game of Stage 6 (27th overall) in Rhythm Heaven Fever.
Gameplay
In this game, The Donkers are flying a blimp across the sky, switching between two distinct rhythms. The three tuning-fork-esque figures strike each other in rhythm to power the blimp, with the player controlling the figure in the middle. A voice calls out as a signal for which rhythm is currently being followed:
- "Donk donk" (コンコン?, Kon-kon): Two quick notes, followed by a rest. The driving/basic rhythm. The blimp moves slowly.
- "Deet-deet-dah" (カンカンカー?, Kan-kan-ka): Three quick notes, or a triplet. The accelerated/faster rhythm. The blimp moves faster with a gust of wind blowing by.
- "Donk-DWONK!"/"donk dwan" (コンカーン?, Kon-kan): Signals a rhythm change to "deet-deet-dah".
- "Deet-deet-doot"/"dit dit do" (ケンキンクン?, Ken-kin-kun): Signals a rhythm change to "donk donk".
The blimp flies around the sky, above pink clouds with light green flowers poking out of them, and a sun shining in the back. The blimp briefly rises up to a starry part of the sky, then through a patch of pink clouds. At the end, the blimp blasts off towards Rhythm Heaven in the background.
Controls
- Ⓐ: Donk
Timing Display
- Perfect!/Ace!?: The player follows the rhythm in time with the other two. The ship bounces by a small amount.
- Early!/Late!?: The player goes off the beat and wobbles as a result.
- Miss...?: The player messes up the rhythm, causing the figures to gulp and sweat slightly. If this happens at the very end, the blimp falls down.
Results
Peer Review() | Team Evaluation() | |
---|---|---|
Your basic rhythm was a bit off. You had trouble with acceleration. The changes were a little tough for you. |
Your basic rhythm was a bit off. You struggled with the faster rhythm. Your rhythm change was a bit clumsy. | |
Eh. Good enough. | Good try. | |
You clearly felt the driving rhythm! Your accelerated rhythm was spot on! You kept up with the changes well! |
Your rhythm was great! Your faster rhythm was spot on! You kept up with the rhythm changes. |
Epilogue
Does anyone know where we're going? | Here we go! | Nothing can stop us now! |
We're not getting anywhere... |
This wind can't stop us! |
Full speed ahead! |
Appearances
Video
Trivia
- The Endless Game Lady Cupid appears to take place in a similar environment as this game.
Development History
- Main article: Donk-Donk/Development
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | コンコンズ | Konkons |
EnglishNOA | Donk-Donk | |
EnglishNOE | Donk-Donk | |
French | Donk-Donk | |
Spanish | Toc toc | |
German | Klopfklopfer | Knockers |
Italian | Donk-Donk | |
Dutch | Donk-Donk[1] | |
Portuguese | Donk-Donk[2] | |
Korean | 콩콩스 | Konkons |
References
|