{{GameExplainDS|title = Crop Stomp|explain = It's harvest time! It may<br>seem like a weird way to<br>pluck beets, but it works. <br>Oh, watch out for moles!}}
{{GameExplainDS
|title=Crop Stomp
|explain=It's harvest time! It may<br>seem like a weird way to<br>pluck beets, but it works.<br>Oh, watch out for moles!}}
{{RhythmGame
{{RhythmGame
|name=Crop Stomp
|number=12
|gift=Help Wanted
|image=[[File:Crop_Stomp_title.png|192px]]
|bpm=120
|bpm=120
|song=Stomp Farmer
|number={{Console|DS}} 12
|gift={{Console|DS}} [[Help Wanted]]
|stage={{Stage|DSstage3}}}}
|stage={{Stage|DSstage3}}}}
'''Crop Stomp '''(ドッスン農園 Dosun Nouen "Thump Plantation") is the 12th game in ''[[Rhythm Heaven]]''. It's crop season, and [[Stomp Farmer]] wants to pick his [[Hair Vegetables|crops]] while getting rid of all the moles in his garden.
{{Nihongo|Crop Stomp|ドッスン農園|Dossun Nōen}} is the 2nd [[Rhythm Game]] of the third stage (12th overall) in ''[[Rhythm Heaven]]''.
==Gameplay==
==Gameplay==
[[File:Crop_Stomp_gameplay.png|thumb|192px]]
[[File:Screenshot DS Crop Stomp.png|thumb]]
The player controls Stomp Farmer as he is walking along the garden. The beets will be seen sticking out of the ground as he walks. Stomp Farmer will weed out all of the beets into his basket by making a certain rhythm as he walks. The player must make him stomp when the beets are in front of him as soon as he takes one foot on the ground. When the beets pop out of the ground, the player must then toss the beets into the basket right after he makes a signal sound. Moles also appear around the beets, so quicker timing in throwing is needed to take them out.
The player controls the [[Stomp Farmer]] as he is walking along the garden on the beat. The [[Hair Vegetables|beets]] can be seen sticking out of the ground. The player must make him stomp infront of the crop to have it pop out of the ground, then toss it into the basket. [[Moles]] also appear among the beets, and quicker timing in tossing is needed to take them out.
==Controls==
==Controls==
{{Controls|T=Stomp|Th=Prepare to toss|Tr=Cancel toss|F=Toss}}
{{Controls|T=Stomp|Th=Prepare to toss|Tr=Cancel toss|F=Toss}}
==Timing Display==
==[[Timing Display]]==
*'''Perfect!/Ace!''': The farmer tosses the beet into his basket. The mole is successfully trounced.
{{Timing
*'''Early!/Late!''': When stomping, it'll be higher pitched, but for tossing/trouncing, the beet/mole will slip from the farmer's hands and land upside down back into its hole.
|just=The farmer stomps on the ground. The beet pops out of the ground, and is tossed into the basket. The mole pops out of the ground and is trounced successfully.
*'''Miss...''': The farmer will walk past the beet and will walk past the mole which laughs behind the farmer's back. If a flick isn't inputted after stomping, the beet/mole will land back in it's hole, with the farmer saying "No!"
|miss=The farmer stomps a bit off the rhythm, with a higher pitched noise. The beets and moles pop out of the ground, but slip with a "doink" sound and land upside down.
|through=The farmer walks past the beet or mole, the latter laughing behind the farmer's back. If the beet or mole have popped out of the ground and the farmer misses the toss, they land back in the ground.}}
==Results==
==Results==
{{Results|Console = DS|caption = Stomp Farmer says...|cp_DEF_Ng = Your stomps are weak...<br>Them veggies won't catch themselves!<br>Those moles got the better of you.|cp_DEF_Hi = Those stomps are nice and stompy!<br>That was some good beet catching.<br>You really trounced those moles.}}
{{Results
|Console=DS
|caption=Stomp Farmer says...
|cp_DEF_Ng=Your stomps are weak...<br>Them veggies won't catch themselves!<br>Those moles got the better of you.
|cp_DEF_Hi=Those stomps are nice and stompy!<br>That was some good beet catching.<br>You really trounced those moles.
|caption Alt=Stomp Farmer says...
|cp_DEF_Ng Alt=Your stomps are weak...<br>Them veggies won't catch themselves!<br>Those moles got the better of you.
|cp_DEF_Hi Alt=Those stomps are nice and stompy!<br>That was some good beet catching.<br>You really trounced those moles.}}
|[[generasia:Tsunku|Tsunku♂]]: When I was first shown this game, the character was not carrying a basket. When he pulled out an onion or something, he threw it behind his back. Then I heard that a mole was playing a prank behind me (laughs). I figured that was probably a bad thing, so I fixed it so that he would carry a basket on his back.
|[[niwanetwork:Masami Yone|Yone]]: Tsunku♂-san gave us a lot of advice not only on the sound, but also on the visual side, so it was very helpful. For "Crop Stomp," I was able to express the feeling of a job well done by having a lot of onions piled up in the basket.
|}
==Trivia==
==Trivia==
*The vegetables the stomp farmer picks appear to be from [[Rhythm Tweezers 2|Rhythm Tweezers]], a game from [[Rhythm Tengoku]].
*The [[Hair Vegetables|vegetables]] in this game originate from [[Rhythm Tweezers 2|Rhythm Tweezers]] in ''[[Rhythm Tengoku]]''.
*The beets the stomp farmer picks appears in ''[[Rhythm Heaven Fever]]'', being on the books on one of the "OK, it's on!" cheers from [[Cheer Readers 2]].
*The song for this game is named {{Nihongo|Stomp Farmer|ドッスンミュージック|Dossun Music}} in the [[Music Corner#Music_List (Rhythm Heaven)|Music List]], rather than sharing its name with the game.
* One of the badge sets in the [[Nintendo Badge Arcade]] show the vegetables from this game, even though it did not return in [[Rhythm Heaven Megamix]].
**They also make a cameo in ''[[Rhythm Heaven Fever]]'', seen as one of the images in [[Cheer Readers 2]].
* In the “Listen to Music” section of the [[Café]], the song for this game is called ''Stomp Farmer'', after the playable character of the same name.
*One of the badge sets in''[[Nintendo Badge Arcade]]'' depicts the vegetables from this game, though it is meant to represent their appearance in [[Rhythm Tweezers 2|Rhythm Tweezers]] in ''[[Rhythm Heaven Megamix]]''.
The player controls the Stomp Farmer as he is walking along the garden on the beat. The beets can be seen sticking out of the ground. The player must make him stomp infront of the crop to have it pop out of the ground, then toss it into the basket. Moles also appear among the beets, and quicker timing in tossing is needed to take them out.
Perfect!/Ace!?: The farmer stomps on the ground. The beet pops out of the ground, and is tossed into the basket. The mole pops out of the ground and is trounced successfully.
Early!/Late!?: The farmer stomps a bit off the rhythm, with a higher pitched noise. The beets and moles pop out of the ground, but slip with a "doink" sound and land upside down.
Miss...?: The farmer walks past the beet or mole, the latter laughing behind the farmer's back. If the beet or mole have popped out of the ground and the farmer misses the toss, they land back in the ground.
Results
Stomp Farmer says...()
Stomp Farmer says...()
Your stomps are weak... Them veggies won't catch themselves! Those moles got the better of you.
Your stomps are weak... Them veggies won't catch themselves! Those moles got the better of you.
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
Those stomps are nice and stompy! That was some good beet catching. You really trounced those moles.
Those stomps are nice and stompy! That was some good beet catching. You really trounced those moles.
Tsunku♂: When I was first shown this game, the character was not carrying a basket. When he pulled out an onion or something, he threw it behind his back. Then I heard that a mole was playing a prank behind me (laughs). I figured that was probably a bad thing, so I fixed it so that he would carry a basket on his back.
Yone: Tsunku♂-san gave us a lot of advice not only on the sound, but also on the visual side, so it was very helpful. For "Crop Stomp," I was able to express the feeling of a job well done by having a lot of onions piled up in the basket.