Donk-Donk: Difference between revisions
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|caption=Peer Review | |caption=Peer Review | ||
|cp_DEF_Ng=Your basic rhythm was a bit off.<br>You had trouble with acceleration.<br>The changes were a little tough for you. | |cp_DEF_Ng=Your basic rhythm was a bit off.<br>You had trouble with acceleration.<br>The changes were a little tough for you. | ||
|cp_DEF_Hi=You clearly felt the driving rhythm!<br>Your accelerated rhythm was spot on!<br>You kept up with the changes well! | |cp_DEF_Hi=You clearly felt the driving rhythm!<br>Your accelerated rhythm was spot on!<br>You kept up with the changes well! | ||
|caption Alt=Team Evaluation | |||
|cp_DEF_Ng Alt=Your basic rhythm was a bit off.<br>You struggled with the faster rhythm.<br>Your rhythm change was a bit clumsy. | |||
|caption=Team Evaluation | |cp_DEF_Hi Alt=Your rhythm was great!<br>Your faster rhythm was spot on!<br>You kept up with the rhythm changes.}} | ||
|cp_DEF_Ng=Your basic rhythm was a bit off.<br>You struggled with the faster rhythm.<br>Your rhythm change was a bit clumsy. | |||
|cp_DEF_Hi=Your rhythm was great!<br>Your faster rhythm was spot on!<br>You kept up with the rhythm changes.}} | |||
==Epilogue== | ==Epilogue== | ||
{{Epilogue | {{Epilogue |
Revision as of 10:17, 23 July 2023
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Donk-Donk (コンコンズ?, Konkons) is the 2nd Rhythm Game of Stage 6 (27th overall) in Rhythm Heaven Fever.
Gameplay
In this game, The Donkers are flying a blimp across the sky, switching between two distinct rhythms. The three tuning-fork-esque figures strike each other in rhythm to power the blimp, with the player controlling the figure in the middle. A voice calls out as a signal for which rhythm is currently being followed:
- "Donk donk" (コンコン?, Kon-kon): Two quick notes, followed by a rest. The driving/basic rhythm. The blimp moves slowly.
- "Deet-deet-dah" (カンカンカー?, Kan-kan-ka): Three quick notes, or a triplet. The accelerated/faster rhythm. The blimp moves faster with a gust of wind blowing by.
- "Donk-DWONK!"/"donk dwan" (コンカーン?, Kon-kan): Signals a rhythm change to "deet-deet-dah".
- "Deet-deet-doot"/"dit dit do" (ケンキンクン?, Ken-kin-kun): Signals a rhythm change to "donk donk".
The blimp flies around the sky, above pink clouds with light green flowers poking out of them, and a sun shining in the back. The blimp briefly rises up to a starry part of the sky, then through a patch of pink clouds. At the end, the blimp blasts off towards Rhythm Heaven in the background.
Controls
- Ⓐ: Donk
Timing Display
- Perfect!/Ace!?: The player follows the rhythm in time with the other two. The ship bounces by a small amount.
- Early!/Late!?: The player goes off the beat and wobbles as a result.
- Miss...?: The player messes up the rhythm, causing the figures to gulp and sweat slightly. If this happens at the very end, the blimp falls down.
Results
Peer Review() | Team Evaluation() | |
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Your basic rhythm was a bit off. You had trouble with acceleration. The changes were a little tough for you. |
Your basic rhythm was a bit off. You struggled with the faster rhythm. Your rhythm change was a bit clumsy. | |
Eh. Good enough. | Good try. | |
You clearly felt the driving rhythm! Your accelerated rhythm was spot on! You kept up with the changes well! |
Your rhythm was great! Your faster rhythm was spot on! You kept up with the rhythm changes. |
Epilogue
Does anyone know where we're going? | Here we go! | Nothing can stop us now! |
We're not getting anywhere... |
This wind can't stop us! |
Full speed ahead! |
Appearances
Video
Trivia
- The Endless Game Lady Cupid appears to take place in a similar environment as this game.
Unused
- Main article: Donk-Donk/Unused
In Other Languages
Language | Name | Meaning |
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Japanese | コンコンズ | Konkons |
EnglishNOA | Donk-Donk | |
EnglishNOE | Donk-Donk | |
French | Donk-Donk | |
Spanish | Toc toc | |
German | Klopfklopfer | Knockers |
Italian | Donk-Donk | |
Dutch | Donk-Donk[1] | |
Portuguese | Donk-Donk[2] | |
Korean | 콩콩스 | Konkons |
References
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