|pt=Flipper-Flop<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/rythm/flipper-flop.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref>
|pt=Flipper-Flop<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/rythm/flipper-flop.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref>
Line 135:
Line 135:
|fr=Exploroulades extrêmes
|fr=Exploroulades extrêmes
|mnfr=Extreme explorolls [pun on "Explorateur" (Explorer) + "Roulades" (Rolls)]
|mnfr=Extreme explorolls [pun on "Explorateur" (Explorer) + "Roulades" (Rolls)]
|du=Robbendrehen 2
|es=Focas rodantes 2
|mndu=Seal Rolling 2
|mnes=Rolling seals 2
|de=Robbendrehen 2
|mnde=Seal Rolling 2
|it=Rotola rotola 2
|it=Rotola rotola 2
|mnit=Roll roll 2
|mnit=Roll roll 2
|es=Focas rodantes 2
|mnes=Rolling seals 2
|kr=돌아온 뒹굴뒹굴 탐험대
|kr=돌아온 뒹굴뒹굴 탐험대
|rokr=Dol-aon Dwing-guldwing-gul Tamheomdae
|rokr=Dol-aon Dwing-guldwing-gul Tamheomdae
Revision as of 13:49, 20 November 2022
Flipper-Flop
We may look like cute, fluffy lumps of joy, but we're a grizzled expedition team! We train hard and always follow our captain's orders!
In this game, the expedition team, Captain Tuck and the Flippers, drills hard exploring the icy landscape. The player must flip to the beat of the song. When three consecutive eighth notes played are heard in the song, the player must do a faster flip, three times quickly. Captain Tuck occasionally asks the seals to perform up to ten flipper-rolls.
Perfect!/Ace!?: The player flips on the beat. After a successful flipper-roll, Captain Tuck compliments the team.
Early!/Late!?: The player flips off the beat, causing a "tick" sound. The player's seal has a worried look on its face.
Miss...?: The player bumps into the other seals, causing it to get a silly look on its face while the other seals look annoyed. If the mess-up happens during a flipper-roll, Captain Tuck gets disappointed, counting the remaining flipper-rolls in an upset voice.
Results
Seals of Approval()
Seals of Approval()
We got bumped into a lot. We were sort of rolling all over.
We got bumped into a lot. We were sort of rolling all over.
Eh. Good enough.
Good try.
We had fun rolling! We coordinated our rolling well!
We had fun rolling! We coordinated our rolling well!
Seals of Approval
We got bumped into a lot. You were rolling all over the place.
Eh. Passable.
We had fun rolling! Our rolls were well coordinated.
Seals of Approval
We looked sad bumping each other. We need to drill on our fast rolls. Our flipper-rolls flopped.
Eh. Passable.
We looked adorable rolling! Our fast rolls were nice and sharp! Our flipper-rolls were super impressive.
After our drills, the captain brews a cup of coffee in his special mug. He never puts sugar in it, saying that our picture on the mug is all the sweetness he needs. *sniff*
The two players control two seals on two rows each, with Player 1 controlling a cyan seal, third in a line of four, while Player 2 controls an orange seal, the middle in a line of three in the foreground. The game is otherwise unchanged.
The premise of this game is similar to both Marching Orders and Blue Birds, as the games involve characters performing military-esque training, among other similarities in the characters.
In Rhythm Heaven Megamix, the background in the epilogue was changed to a pink color, better matching the environment of the game.