|pt=Samurai Slice<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/rythm.html#rythm/samurai-slice.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref>
|pt=Samurai Slice<ref>[https://www.nintendo.pt/games/oms/beat_the_beat_rhythm_paradise/rythm.html#rythm/samurai-slice.html Beat the Beat: Rhythm Paradise | Jogo de música | Wii | Nintendo]</ref>
Revision as of 22:15, 18 November 2022
Samurai Slice
An army of evil spirits has invaded a peaceful village. Only a lone samurai can stop them. What dastardly deeds are they up to?
The player takes control of The Wandering Samurai. He must defeat red-eyed monsters spawning from a dark portal, using Samurai Technique I: The Slice. Occasionally, a group of green-eyed monsters appear all at once, which the samurai must dispatch with Samurai Technique II: Lots of Slicing, also known as a whirlwind slice. The red-eyed monsters vary in size, however this does not affect gameplay itself.
During practice, The Wandering Samurai can be found in what appears to be a bamboo forest, slicing monsters popping out of a burning straw house. After this, a single monster carrying a pinwheel appears, prompting the samurai to give chase. In the real game, the samurai moves into position, as the words "A Hero's Tale" (or "Samurai Slice" in Beat the Beat: Rhythm Paradise) set the scene.
During the first wave of monsters, snow starts falling, followed by sakura leaves. The game then covers the screen to show the story so far, showing the Pinwheel Girl and her friend playing with a pinwheel, which a monster swoops in and steals. The samurai appears before them, and proceeds to chase the monsters to see justice done. After this, a storm appears as the game nears the end. The very last monster is the one carrying the pinwheel. After it, the text "To be continued..." appears on screen, which the samurai can slice if he so chooses.
Perfect!/Ace!?: The player slices the monsters in half. Interestingly, the end of a whirlwind slice is counted as a perfect input even though the player does not need to release the button at the right time.
Early!/Late!?: The player grazes the monster, making it fly away. When facing a group of monsters, the first one is grazed, and the samurai does not yell at the end.
Miss...?: The monster strikes the player, knocking them over. Any missed monsters in a group latch onto the samurai and bite him.
Results
Pinwheel Boy's Gratitude()
Pinwheel Boy's Gratitude()
Your sword technique seemed lacking. You had trouble when they ganged up on you.
Your sword technique seemed lacking. You had trouble when they ganged up on you.
Eh. Good enough.
Good try.
You sliced a LOT of monsters! Your sword moved so fast! You got the pinwheel back!
You sliced a LOT of monsters! Your sword moved so fast! You got the pinwheel back!
The girl says...
You should learn the basics first. Your whirlwind slice needs work.
Eh. Passable.
You handle your sword so well. Your whirlwind slice was impressive. You got the windmill back!
Pinwheel Girl's Gratitude
Your sword technique seemed lacking. You had trouble when they ganged up on you.
Eh. Passable.
You sliced a LOT of monsters! Your sword moved so fast!
In the English version of Rhythm Heaven Fever, the child in blue clothing is referred to as Pinwheel Boy. All other versions either refer to them as a girl or simply a child.