Donk-Donk: Difference between revisions
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|gift=[[File:ConsoleWii Icon.png|20px]] [[Music Corner#Music List (Rhythm Heaven Fever)|Donk-Donk]] | |gift=[[File:ConsoleWii Icon.png|20px]] [[Music Corner#Music List (Rhythm Heaven Fever)|Donk-Donk]] | ||
|stage={{Stage|Wiistage6}}}} | |stage={{Stage|Wiistage6}}}} | ||
{{Nihongo|Donk-Donk|コンコンズ| | {{Nihongo|Donk-Donk|コンコンズ|Concons}} is the 2nd [[Rhythm Game]] of Stage 6 (27th overall) in ''[[Rhythm Heaven Fever]]''. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Screenshot Wii Donk-Donk.png|thumb]] | [[File:Screenshot Wii Donk-Donk.png|thumb]] | ||
In this game, [[The Donkers]] are flying a blimp across the sky, switching between two distinct rhythms. The three tuning-fork-esque figures strike each other in rhythm to power the blimp, with the player controlling the figure in the middle. A voice calls out as a signal for which rhythm is currently being followed: | In this game, [[The Donkers]] are flying a blimp across the sky, switching between two distinct rhythms. The three tuning-fork-esque figures strike each other in rhythm to power the blimp, with the player controlling the figure in the middle. A voice calls out as a signal for which rhythm is currently being followed: | ||
*{{Nihongo|"Donk donk"|コンコン| | *{{Nihongo|"Donk donk"|コンコン|Con-Con}}: Two quick notes, followed by a rest. The driving/basic rhythm. The blimp moves slowly. | ||
*{{Nihongo|"Deet-deet-dah"|カンカンカー| | *{{Nihongo|"Deet-deet-dah"|カンカンカー|Can-Can-Ca}}: Three quick notes, or a triplet. The accelerated/faster rhythm. The blimp moves faster with a gust of wind blowing by. | ||
*{{Nihongo|"Donk-DWONK!"/"donk dwan"|コンカーン| | *{{Nihongo|"Donk-DWONK!"/"donk dwan"|コンカーン|Con-can}}: Signals a rhythm change to "deet-deet-dah". | ||
*{{Nihongo|"Deet-deet-doot"/"dit dit do"|ケンキンクン| | *{{Nihongo|"Deet-deet-doot"/"dit dit do"|ケンキンクン|Cen-cin-cun}}: Signals a rhythm change to "donk donk". | ||
The blimp flies around the sky, above pink clouds with light green flowers poking out of them, and a sun shining in the back. The blimp briefly rises up to a starry part of the sky, then through a patch of pink clouds. At the end, the blimp blasts off towards [[Rhythm Heaven (location)|Rhythm Heaven]] in the background. | The blimp flies around the sky, above pink clouds with light green flowers poking out of them, and a sun shining in the back. The blimp briefly rises up to a starry part of the sky, then through a patch of pink clouds. At the end, the blimp blasts off towards [[Rhythm Heaven (location)|Rhythm Heaven]] in the background. | ||
==Controls== | ==Controls== | ||
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|jp=コンコンズ | |jp=コンコンズ | ||
|rojp=Konkonzu | |rojp=Konkonzu | ||
|mnjp= | |mnjp=Concons | ||
|us=Donk-Donk | |us=Donk-Donk | ||
|fr=Donk-Donk | |fr=Donk-Donk | ||
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|kr=콩콩스 | |kr=콩콩스 | ||
|rokr=Kongkongseu | |rokr=Kongkongseu | ||
|mnkr= | |mnkr=Concons}} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{game Navigation}} | {{game Navigation}} |
Revision as of 17:49, 17 August 2022
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Donk-Donk (コンコンズ?, Concons) is the 2nd Rhythm Game of Stage 6 (27th overall) in Rhythm Heaven Fever.
Gameplay
In this game, The Donkers are flying a blimp across the sky, switching between two distinct rhythms. The three tuning-fork-esque figures strike each other in rhythm to power the blimp, with the player controlling the figure in the middle. A voice calls out as a signal for which rhythm is currently being followed:
- "Donk donk" (コンコン?, Con-Con): Two quick notes, followed by a rest. The driving/basic rhythm. The blimp moves slowly.
- "Deet-deet-dah" (カンカンカー?, Can-Can-Ca): Three quick notes, or a triplet. The accelerated/faster rhythm. The blimp moves faster with a gust of wind blowing by.
- "Donk-DWONK!"/"donk dwan" (コンカーン?, Con-can): Signals a rhythm change to "deet-deet-dah".
- "Deet-deet-doot"/"dit dit do" (ケンキンクン?, Cen-cin-cun): Signals a rhythm change to "donk donk".
The blimp flies around the sky, above pink clouds with light green flowers poking out of them, and a sun shining in the back. The blimp briefly rises up to a starry part of the sky, then through a patch of pink clouds. At the end, the blimp blasts off towards Rhythm Heaven in the background.
Controls
- Ⓐ: Donk
Timing Display
- Perfect!/Ace!?: The player follows the rhythm in time with the other two. The ship bounces by a small amount.
- Early!/Late!?: The player goes off the beat and wobbles as a result.
- Miss...?: The player messes up the rhythm, causing the figures to gulp and sweat slightly. If this happens at the very end, the blimp falls down.
Results
Peer Review() | Peer Review() | |
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Your basic rhythm was a bit off. You had trouble with acceleration. The changes were a little tough for you. |
Your basic rhythm was a bit off. You had trouble with acceleration. The changes were a little tough for you. | |
Eh. Good enough. | Good try. | |
You clearly felt the driving rhythm! Your accelerated rhythm was spot on! You kept up with the changes well! |
You clearly felt the driving rhythm! Your accelerated rhythm was spot on! You kept up with the changes well! |
Team Evaluation | |
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Your basic rhythm was a bit off. You struggled with the faster rhythm. Your rhythm change was a bit clumsy. | |
Eh. Passable. | |
Your rhythm was great! Your faster rhythm was spot on! You kept up with the rhythm changes. |
Epilogue
Does anyone know where we're going? | Here we go! | Nothing can stop us now! |
We're not getting anywhere... |
This wind can't stop us! |
Full speed ahead! |
Appearances
Video
Trivia
- The Endless Game Lady Cupid appears to take place in a similar environment as this game.
Unused
- Main article: Donk-Donk/Unused
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | コンコンズ | Concons |
EnglishNOA | Donk-Donk | |
EnglishNOE | Donk-Donk | |
French | Donk-Donk | |
Spanish | Toc toc | |
Italian | Donk-Donk | |
Dutch | Donk-Donk[1] | |
Portuguese | Donk-Donk[2] | |
Korean | 콩콩스 | Concons |
References
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