Donk-Donk: Difference between revisions
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==[[Timing Display]]== | ==[[Timing Display]]== | ||
{{Timing | {{Timing | ||
| | |just=The player follows the rhythm in time with the other two. The ship bounces by a small amount. | ||
| | |miss=The player goes off the beat and wobbles as a result. | ||
| | |through=The player messes up the rhythm, causing the figures to gulp and sweat slightly. If this happens at the very end, the blimp falls down.}} | ||
==Results== | ==Results== | ||
{{Results | {{Results |
Revision as of 23:39, 6 November 2021
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Donk-Donk (コンコンズ?, Concons) is the 2nd Rhythm Game of Stage 6 (27th overall) in Rhythm Heaven Fever.
Gameplay
In this game, The Donkers are flying a blimp across the sky, switching between two distinct rhythms. The three tuning-fork-esque figures strike each other in rhythm to power the blimp, with the player controlling the figure in the middle. A voice calls out as a signal for which rhythm is currently being followed:
- "Donk donk": Two quick notes, followed by a rest. The driving/basic rhythm. The blimp moves slowly.
- "Deet-deet-dah": Three quick notes, or a triplet. The accelerated/faster rhythm. The blimp moves faster with a gust of wind blowing by.
- "Donk-DWONK!"/"donk dwan": Signals a rhythm change to "deet-deet-dah".
- "Deet-deet-doot"/"dit dit do": Signals a rhythm change to "donk donk".
The blimp flies around the sky, above pink clouds with light green flowers poking out of them, and a sun shining in the back. The blimp briefly rises up to a starry part of the sky, then through a patch of pink clouds. At the end, the blimp blasts off towards Rhythm Heaven in the background.
Controls
- Ⓐ: Donk
Timing Display
- Perfect!/Ace!?: The player follows the rhythm in time with the other two. The ship bounces by a small amount.
- Early!/Late!?: The player goes off the beat and wobbles as a result.
- Miss...?: The player messes up the rhythm, causing the figures to gulp and sweat slightly. If this happens at the very end, the blimp falls down.
Results
Peer Review() | Peer Review() | |
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Your basic rhythm was a bit off. You had trouble with acceleration. The changes were a little tough for you. |
Your basic rhythm was a bit off. You had trouble with acceleration. The changes were a little tough for you. | |
Eh. Good enough. | Good try. | |
You clearly felt the driving rhythm! Your accelerated rhythm was spot on! You kept up with the changes well! |
You clearly felt the driving rhythm! Your accelerated rhythm was spot on! You kept up with the changes well! |
Team Evaluation | |
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Your basic rhythm was a bit off. You struggled with the faster rhythm. Your rhythm change was a bit clumsy. | |
Eh. Passable. | |
Your rhythm was great! Your faster rhythm was spot on! You kept up with the rhythm changes. |
Epilogue
Does anyone know where we're going? | Here we go! | Nothing can stop us now! |
We're not getting anywhere... |
This wind can't stop us! |
Full speed ahead! |
Appearances
Trivia
- The Endless Game Lady Cupid appears to take place in a similar environment as this game.
Unused
- Main article: Donk-Donk/Unused
In Other Languages
Language | Name | Meaning |
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Japanese | コンコンズ | Concons |
EnglishNOA | Donk-Donk | |
EnglishNOE | Donk-Donk | |
French | Donk-Donk | |
Spanish | Toc toc | |
Italian | Donk-Donk | |
Korean | 콩콩스 | Concons |
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