Karate Man 2 (DS): Difference between revisions
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{{GameExplainDS|title=Karate Man 2|explain=Time for another day of<br>hard training! He tries to<br>hide it, but you can tell<br>he's pleased with himself...<br>(And no practice for you!)}} | {{GameExplainDS | ||
|title=Karate Man 2 | |||
|explain=Time for another day of<br>hard training! He tries to<br>hide it, but you can tell<br>he's pleased with himself...<br>(And no practice for you!)}} | |||
{{RhythmGame | {{RhythmGame | ||
|name=Karate Man 2 | |name=Karate Man 2 | ||
Line 17: | Line 19: | ||
{{Controls|T=Punch|Th=Squat|Tr=Stand back up|F=Kick}} | {{Controls|T=Punch|Th=Squat|Tr=Stand back up|F=Kick}} | ||
==[[Timing Display]]== | ==[[Timing Display]]== | ||
{{Timing|Ace!=Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, making a weird smile afterwards.|Early!/Late!=Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a short distance away.|Miss...=Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground.}} | {{Timing | ||
|Ace!=Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, making a weird smile afterwards. | |||
|Early!/Late!=Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a short distance away. | |||
|Miss...=Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground.}} | |||
==Results== | ==Results== | ||
{{Results | {{Results |
Revision as of 10:06, 28 July 2021
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Karate Man 2
Image
Number
Song
Karate Man 2 (カラテ家2?, Karateka 2) is the 2nd Rhythm Game of the ninth stage (42nd overall) in Rhythm Heaven.
The long version, Karate Man Kicks!, appears in the sixth stage in Rhythm Heaven and Shop No. 2 in Rhythm Heaven Megamix.
Gameplay
Karate Joe continues training his kicks. The game's main change is a new color set, with everything being red and yellow-ish orange. The only other change is that when a barrel kick is pulled off, Karate Joe makes a very odd face. The gameplay is otherwise nearly identical to the original. The pace is merely sped up and the patterns get more complicated.
Controls
- Tap: Punch
- Tap (Hold): Squat
- Tap (Release): Stand back up
- Flick: Kick
Timing Display
Results
The Master speaks...() | The Master speaks...() | |
---|---|---|
Focus on learning the basics first. You really messed up the ending. |
Focus on learning the basics first. You really messed up the ending. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
You've got the basics down! You kept up with the rhythm well. Nice timing on the kicks! |
You've got the basics down! You kept up with the rhythm well. Nice timing on the kicks! |
Epilogues
What was that!? | Keep training, hot stuff! | Uh, heh... Thanks! |
Appearances
- Karate Man DS Practice.png
- Karate Man DS gameplay.png
- Karate Man Remix 6.png
- Karate Man Remix 9.png
- Karate Man Kick gameplay.PNG
Video
Trivia
- The face Karate Joe makes after a successful kick was originally from Remix 8 in Rhythm Tengoku. It returns in Rhythm Heaven Fever's Remix 9.
- During the OK and Superb epilogues, one of the Dazzles makes a cameo alongside the Barista.
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | カラテ家2 | Karateka 2 |
EnglishNOA | Karate Man 2 | |
EnglishNOE | Karate Man 2 | |
French | Karatéka 2 | Karateka 2 |
Spanish | Kárate Killo 2 | Karate Killo 2 |
Italian | Karate Ka 2 | Karate Ka 2 |
Korean | 격투가2 | The Fighter 2 |
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