Karate Man 2 (DS): Difference between revisions
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{{Lang | {{Lang | ||
|jp = カラテ家2 | |jp = カラテ家2 | ||
|mnjp= | |rojp=Karateka 2 | ||
|mnjp=Karateka 2 | |||
|fr = Karatéka 2 | |fr = Karatéka 2 | ||
|mnfr = Karateka 2 | |||
|es = Kárate Killo 2 | |es = Kárate Killo 2 | ||
|mnes = Karate Killo 2 | |||
|du = Karateka! 2 | |du = Karateka! 2 | ||
|mndu=Karateka! 2 | |||
|it = Karate Ka 2 | |it = Karate Ka 2 | ||
|kr = 격투가 2|mnkr=The Fighter 2}} | |mnit= Karate Ka 2 | ||
|kr = 격투가 2|rokr=Gyeogtuga 2|mnkr=The Fighter 2}} | |||
{{Game Navigation}} | {{Game Navigation}} | ||
[[Category:Rhythm Games]] | [[Category:Rhythm Games]] |
Revision as of 22:21, 4 January 2021
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Template:Game-Nav Template:Minigame infobox Karate Man 2 (カラテ家2?, Karateka 2) is the 42nd minigame in Rhythm Heaven. It is the sequel to Karate Man. Karate Joe continues his training to keep his kicking skill on.
Gameplay
The game's main change is a new color set, with everything being red and yellow-ish orange. The only other change is that when a barrel kick is pulled off, Karate Joe will get a oddly realistic smiling face. The gameplay is nearly identical to the original. The pace is merely sped up and the patterns get more complicated.
Controls
Rhythm Heaven
- Tap: Punch
- Tap (Hold): Squat
- Tap (Release): Stand back up
- Flick: Kick
Timing Display
- Perfect!/Ace!: The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe smiling afterwards.
- Early!/Late!: The player grazes the object, and it falls to the ground. If the barrel is broken, the bomb is only kicked a bit into the background. Karate Joe looks a bit embarrassed.
- Miss...: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or if punched, the bomb is not kicked and falls to the ground. Karate Joe looks surprised.
Results
The Master speaks...() | The Master speaks...() | |
---|---|---|
Focus on learning the basics first. You really messed up the ending. |
Focus on learning the basics first. You really messed up the ending. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
You've got the basics down! You kept up with the rhythm well. Nice timing on the kicks! |
You've got the basics down! You kept up with the rhythm well. Nice timing on the kicks! |
Epilogue
- Karate man 2 tryagain.png
"What was that!?"
- Karate Man 2 DS OK.png
"Keep training, hot stuff!"
- Karateman2superb.png
"Uh, heh... Thanks!"
Appearances
- Karate Man DS Practice.png
Karate Man (Practice)
- Karate Man DS gameplay.png
Karate Man
- Karate Man Remix 6.png
- Karate Man Remix 9.png
Karate Man 2
Remix 9 - Karate Man Kick gameplay.PNG
Trivia
- The face Karate Joe makes after a successful kick was originally from Remix 8 in Rhythm Tengoku. It returns in Rhythm Heaven Fever's Remix 9.
- During the OK and Superb epilogue screens, one of the Dazzles made a cameo alongside the Barista.
- The beginning of the song is similar to Shoot-'Em Up.
Video
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | カラテ家2 | Karateka 2 |
French | Karatéka 2 | Karateka 2 |
Spanish | Kárate Killo 2 | Karate Killo 2 |
Italian | Karate Ka 2 | Karate Ka 2 |
Korean | 격투가 2 | The Fighter 2 |
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