In this game, the player controls an unseen human holding a tambourine. In front of the player is a little Monkey which communicates mostly in ooks, and is also holding a tambourine. The monkey performs a set of notes, shaking and hitting his tambourine to create a pattern. After the monkey finishes, he gives the player a signal that it's their turn. Afterward the player's turn is over, the monkey reacts to the player's performance, and starts the next set. Each set consists of 7 notes, with the length between notes and the command type varying.
Perfect!/Ace!?: The player shakes or taps their tambourine in time and the monkey continues watching. At the end of a set, the monkey smiles.
Early!/Late!?: The player mistimes their notes, causing the monkey to look embarrassed.
Miss...?: The player either misses a note or does a note when they're not supposed to. This causes a frog to jump on the monkey's head, with the monkey looking embarassed.
Results
Monkey Notes()
Monkey Notes()
Oookeee. (Your basics needed work.) Oo... (Your clapping was suboptimal.)
Oookeee. (Your basics needed work.) Oo... (Your clapping was suboptimal.)
Eh. Good enough.
Good try.
Ook. (You handled the basics well.) Oo ook. (I liked your clapping style.)
Ook. (You handled the basics well.) Oo ook. (I liked your clapping style.)
The monkey says...
Ooky! You have to learn the basics. Your clapping was lacking.
Eh. Passable.
Ook! You handled the basics. Ook, ook! I liked your clapping style.
The two players must copy the patterns of their respective monkey with their tambourines. P1 follows a blue monkey and P2 follows an orange monkey. The monkeys and players are parallel to each other rather than angled like the original. Some patterns require only one player to play at a time, others require they take turns mid-pattern.
This is the only game in Rhythm Heaven Fever that has no animation on the prologue.
The sprites for the frog in this game are reused from Kaeru Tobi, but with a thicker outline.
In Police Call, inputting the code word BIRDS brings up audio of the monkey attempting to play Tambourine with a Huebird. The Huebird keeps ending every pattern with the squawk call from its own Rhythm Game, so the monkey eventually finishes a pattern with the same squawk call so that the Huebird can correctly follow before the call ends.