Donk-Donk
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This one's hard to explain. |
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The key to this game is |
Template:Game-NavTemplate:Minigame infoboxDonk-Donk (コンコンズ Konkonzu "knock knock") is the 27th minigame in Rhythm Heaven Fever. The game involves three tuning-fork-shaped figures attempting to pilot a rocket-like object to Rhythm Heaven while saying "Donk-Donk." When the player gets a perfect, they'll receive the game's music as an award.
Gameplay
In this game, a caller repeats the words "Donk-Donk" (kon kon) and the A button must be pressed on each syllable. The caller will then say "Donk-Dwonk" (kon kaa) in the same rhythm, but after it is called, the rhythm will switch to pressing A to the syllables of the caller's "Deet-Deet-Dwonk" (konkon kaa), which will be a triplet, until the caller yells out "Deet-Deet-Doot" (deedeedoo), and the rhythm returns to the "Donk-Donk" pattern.
Controls
- A: To "donk"
Timing Notes
- Hit: The player figure follows the rhythm in right time with the other two. The ship that they are flying also bounces by a small amount.
- Barely: The player figure wobbles after following the rhythm incorrectly. A barely counts as a miss.
- Miss: The figures gulp and start to sweat slightly when the rhythm isn't followed.
Rating Notes
Rhythm Heaven Fever
Header
- "Peer Review"
Try Again
- "Your basic rhythm was a bit off."
- "You had trouble with acceleration."
- "The changes were a little tough for you."
OK
- "Eh. Good enough."
Superb
- "You clearly felt the driving rhythm!"
- "Your accelerated rhythm was spot on!"
- "You kept up with the changes well!"
Beat the Beat Rhythm Paradise
Header
- "Team Evaluation"
Try Again
- "Your basic rhythm was a bit off."
- "You struggled with the faster rhythm."
- "Your rhythm change was a bit clumsy."
OK
- "Good try."
Superb
- "Your rhythm was great!"
- "Your faster rhythm was spot on!"
- "You kept up with the rhythm changes."
Epilogue
Rhythm Heaven Fever
- Donk-Donk Try Again.png
"Does anyone know where we're going?"
- Donk-Donk OK.png
"Here we go!"
- Donk-Donk Superb.png
"Nothing can stop us now!"
Beat the Beat Rhythm Paradise
- Donk-Donk EU Try Again.png
"We're not getting anywhere…"
- Donk-Donk EU OK.png
"This wind can't stop us!"
- Donk-Donk EU Superb.png
"Full speed ahead!"
Appearances
- Donk-Donk gameplay.png
Donk-Donk
Remix 10 - Donk-Donk Remix 6.png
Trivia
- Not only is its concept rather peculiar, but Donk-Donk is the one of only two games in Rhythm Heaven Fever to have its inputs measured in triple time. The other is Shrimp Shuffle.
- During the Japanese version of the game, there is a "You" label on the rocket, underneath the player figure. In other versions this label doesn't appear outside of practice.
- The characters of Donk-Donk are referred to as "Uh... these guys?" in the North American version of the credits and "The Donk-Donkers" in the European version.
- The endless game Lady Cupid appears to take place in the same environment as the ending of Donk-Donk.
- Donk-Donk takes place outside of Rhythm Heaven, as the castle can be seen in the background near the end of the minigame.
- Both the English and Japanese names are onomatopoeias.
- In the Japanese version, the primary vocal cue is "kon-kon," while in the English version, it's "donk-donk." This is due to the minigame's name in each version.
- Donk-Donk is one of the five minigames from Fever that did not make it into Megamix, the others being Tap Troupe, Shrimp Shuffle, Tambourine, and Night Walk.
In Other Languages
| Language | Name | Meaning |
|---|---|---|
| コンコンズ knock knock | ||
| Donk-Donk | ||
| Toc toc | ||
| Donk-Donk | ||
| 콩콩스 Knock Kock |
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