Karate Man Combos!
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Karate Man Combos! |
Karate training at its most intense! Punch the flying objects, and go crazy when a whole mess of them come at you! |
Rhythm Heaven Megamix |
Karate Man Combos! (カラテ家コンボ?, Karateka Konbo), known in Rhythm Heaven Fever as Karate Man (カラテ家?, Karateka), is the 4th Rhythm Game of the seventh stage (34th overall) in Rhythm Heaven Fever and the 3rd of Shop No. 6 (108th and final overall), costing 15 Flow Balls, in Rhythm Heaven Megamix.
The arrange version, Karate Man 2, appears in the tenth stage in Rhythm Heaven Fever.
Gameplay
The player controls Karate Joe, and must punch any pot that flies by. Occasionally, there will be a voice saying "Hit 3" along with text, and the player would have to hit two pots in a row, followed by a rock-like object. At certain parts of the song, a "!!" mark will appear by Karate Joe, signaling an item on the offbeat. There is also a combo, which will appear after a light-bulb appears instead of a pot. Directly after the light-bulb will follow with several pots and then a barrel, which the player will have to hit with a flurry of punches and kicks, ending in an uppercut.
In Rhythm Heaven Megamix, the lightbulbs now glow blue (taken from the gameplay in Karate Man Senior), and the game is colored reddish-orange like its sequel, with Karate Man Kicks! using the blue coloration instead.
Controls
Rhythm Heaven Fever
- Ⓐ: Punch
- Ⓐ+Ⓑ (Hold): Start combo (punching flurry)
- Ⓐ+Ⓑ (Release): End combo (uppercut)
Rhythm Heaven Megamix
- Ⓐ/Tap: Punch
- Ⓑ (Hold)/Tap (Hold): Start combo (punching flurry)
- Ⓑ (Release)/Tap (Release): End combo (uppercut)
Timing Display
Results
Wisdom from the Master() | Wisdom from the Master() | |
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You needed to focus on the basics. You were thrown by the changes. Your combos lacked finesse. |
You needed to focus on the basics. You were thrown by the changes. Your combos lacked finesse. | |
Eh. Good enough. | Good try. | |
You have skill in the fundamentals. You took the rhythm changes in stride. You smashed trough your combos! |
You have skill in the fundamentals. You took the rhythm changes in stride. You smashed trough your combos! |
Words from the Master | |
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You need to learn the basics first. You lost focus during rhythm changes. Your combos lacked finesse. | |
Eh. Passable. | |
You have mastered the basics. You hit the rhythm change just right. You smashed your combos! |
Master's Talking in His Sleep | |
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Your combos lacked finesse. Your basics are basically bad. You were thrown by the changes. | |
Eh. Passable. | |
Your basics have a strong base. You took the rhythm changes in stride. You smashed through your combos! |
Epilogue
File:Karate Man Wii Try Again.png | File:Karate Man Wii OK.png | File:Karate Man Wii Superb.png |
I should eat more before training... | Whoops! My belt came undone... | Hiiiyah! |
I should eat more before training. |
Maybe I need a new belt. |
Hiiiyah! |
File:Karate Man Combo Try Again.PNG | File:Karate Man Combo OK.PNG | File:Karate Man Combo Superb.PNG |
I should eat more before training... | Whoops! My belt came undone... | Hiiiyah! |
Rhythm Item
Barrel | Karate Memory #5 |
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My father keeps a bunch of these little barrels around, but I've never understood why. When I've asked, he says I can know when I am stronger than he is. |
Skill Star
The Skill Star appears on the combo during the line "There is no return."
Challenge Land
Karate Man Combos! appears in the following Challenge Train courses:
Appearances
- Karate Man Wii gameplay.png
Karate Man
Remix 10 - Karate Man Remix 7.png
- Karate Man Remix 9-3.png
- Karate Man 2 Wii.png
- Karate Man Combo Gameplay.PNG
Karate Man Combos!
Two-Player
A version of the game can be unlocked in the two-player mode. It is the 8th and final game for that mode, requiring you to beat the original game and the previous two-player game, Tap Troupe, to unlock.
The game has two Karate Joes, standing back-to-back. The first player controls the blue-skinned Joe on the left in a white robe, and the second player controls the purple-skinned Joe on the right with a purple robe. Both players must hit the various objects as they fly out. At a few points, one player goes to the front and is the only one to hit objects.
Trivia
- This is the third time a Karate Man game has appeared in the Rhythm Heaven franchise, with the other two in previous games.
- Just like in Rhythm Heaven, Karate Man is the last "regular" game in Rhythm Heaven Fever before the credits, and the last non-sequel, non-remix game in the entire game.
- The two-player version of the game is the only time that the players don't go by the standard two-player color scheme (P1 = Blue, P2 = Orange).
- This is the only Rhythm Heaven Fever game to have its title card fully changed in the international version of Rhythm Heaven Megamix. The Japanese version includes the Fever title card with the red background.
- In Rhythm Heaven Megamix, this game uses a red color palette despite being the first version of the original. In Rhythm Heaven Fever, the first version is blue and the second version is red instead. This change may be because of the color palette for Karate Man Kicks! being blue already.
- A light-bulb counts as a part of the combo.
Video
Rhythm Heaven Fever | Rhythm Heaven Megamix |
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File:Rhythm Heaven Fever ~ Karate Man (Perfect) | File:Rhythm Heaven Megamix - Karate Man Combos! (Perfect) (English) |
In Other Languages
Rhythm Heaven Fever
Language | Name | Meaning |
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Japanese | カラテ家 | Karateka |
French | Karatéka | Karateka |
Spanish | Kárate Killo | Karate Killo |
Italian | Karate Ka | Karate Ka |
Dutch | Karate Man[1] | |
Portuguese | Karate Man[2] | |
Korean | 격투가 | The Fighter |
Rhythm Heaven Megamix
Language | Name | Meaning |
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Japanese | カラテ家コンボ | Karateka Combo |
French | Karaté combos | Karate combos |
Spanish | Kárate Killo: ¡combos! | Karate Killo: combos! |
Italian | Le combo di Karate Ka | The combo of Karate Ka |
Korean | 격투가 콤보 | The Fighter Combo |
References
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