Built to Scale (DS): Difference between revisions
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*This game and [[Built to Scale 2 (DS)|Built to Scale 2]] are the only 3D games in the series to not return in ''[[Rhythm Heaven Megamix]]''. | *This game and [[Built to Scale 2 (DS)|Built to Scale 2]] are the only 3D games in the series to not return in ''[[Rhythm Heaven Megamix]]''. | ||
*This game is the first 3D game in the series. | *This game is the first 3D game in the series. | ||
*This game was | *This game was known as "Assembly Line" in preview versions of the game<ref>[https://youtu.be/YNYCxVwd_YU Rhythm Heaven Gameplay (Nintendo Media Summit Fall 2008)]</ref>. | ||
*This game's name comes from the phrase, "built to scale", as well as "musical scale", judging by the sounds that the widgets make. | *This game's name comes from the phrase, "built to scale", as well as "musical scale", judging by the sounds that the widgets make. | ||
==Video== | ==Video== | ||
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|mnkr=Assembling Things}} | |mnkr=Assembling Things}} | ||
{{Game Navigation}} | {{Game Navigation}} | ||
==References== | |||
<references/> | |||
[[Category:Long Version Games]] | [[Category:Long Version Games]] | ||
[[de:Beatfabrik]] | [[de:Beatfabrik]] |
Revision as of 12:21, 12 June 2021
This page is about the version of Built to Scale found in Rhythm Heaven. "I suppose" you may be looking for the version found in both Rhythm Heaven Fever and Rhythm Heaven Megamix?
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Built to Scale (組み立て?, Kumitate) is the 1st Rhythm Game of the first stage (1st overall) in Rhythm Heaven.
The arrange version, Built to Scale 2, appears in the seventh stage of Rhythm Heaven.
Gameplay
The player shoots a rod through the center of the squares that pass by each other to create a Widget. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
Controls
- Tap (Hold): Prepare to flick
- Tap (Release): Cancel
- Flick: Flick rod
Timing Display
Results
Built to Scale Results() | Built to Scale Results() | |
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You're not quite there yet. Don't focus too much on visuals. |
You're not quite there yet. Don't focus too much on visuals. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
Basics: Mastered! You did great in the dark! Way to nail the ending! |
Basics: Mastered! You did great in the dark! Way to nail the ending! |
Epilogues
Looks like you had a rough day... | Sometimes, being OK is good enough. | Looking good! |
Appearances
- Built to Scale Gameplay.png
- Built to Scale Remix 1.png
- Built to Scale 2 gameplay.png
- Built to Scale Remix 9.png
Trivia
- This game is visually similar to Polyrhythm from Rhythm Tengoku. Built to Scale in Rhythm Heaven Fever combines aspects of both games.
- This game and Built to Scale 2 are the only 3D games in the series to not return in Rhythm Heaven Megamix.
- This game is the first 3D game in the series.
- This game was known as "Assembly Line" in preview versions of the game[1].
- This game's name comes from the phrase, "built to scale", as well as "musical scale", judging by the sounds that the widgets make.
Video
In Other Languages
Language | Name | Meaning |
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Japanese | 組み立て | Assembly |
EnglishNOA | Built to Scale | |
EnglishNOE | Built to Scale | |
French | A la chaîne | To the chain |
Spanish | A Escala | To Scale |
Italian | Fatti ad arte | Artfully made |
Korean | 부품 조립 | Assembling Things |
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