Night Walk 2: Difference between revisions
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==[[Timing Display]]== | ==[[Timing Display]]== | ||
{{Timing | {{Timing | ||
|just=[[Play-Yan]] jumps from the box, spawning either | |just=[[Play-Yan]] jumps from the box, spawning either a magic flower with a heart blossom, a lollipop, or an umbrella from it. If the sky is filled with stars, the last platform causes [[Play-Yan]] to rise up while holding a small star. | ||
|miss=[[Play-Yan]] jumps from the box, but the object comes out only halfway, with a red "NG" over it. If the sky is filled with stars, the last platform causes [[Play-Yan]] to rise up while holding a small star. If the player jumps on the first possible frame, this causes a | |miss=[[Play-Yan]] jumps from the box, but the object comes out only halfway, with a red "NG" over it. If the sky is filled with stars, the last platform causes [[Play-Yan]] to rise up while holding a small star. If the player jumps on the first possible frame, this causes a magic flower with a heart blossom to come out halfway instead, leading [[Play-Yan]] to jump onto the next platform and inevitably fall off. | ||
|through=[[Play-Yan]] walks over the box, sending out a music note. This does not actually count as a miss on its own. If the player does not jump from a box on the edge of a platform, [[Play-Yan]] will grab the ledge, and fall down as the platforms dissapear. If this happens, the game ends with a [[Try Again]], regardless of how well the player played up to that point. If the player didn't open enough boxes to fill the sky with stars, the final platform doesn't release anything, leading [[Play-Yan]] to jump onto a lone platform with no path to continue, resulting in him falling down.}} | |through=[[Play-Yan]] walks over the box, sending out a music note. This does not actually count as a miss on its own. If the player does not jump from a box on the edge of a platform, [[Play-Yan]] will grab the ledge, and fall down as the platforms dissapear. If this happens, the game ends with a [[Try Again]], regardless of how well the player played up to that point. If the player didn't open enough boxes to fill the sky with stars, the final platform doesn't release anything, leading [[Play-Yan]] to jump onto a lone platform with no path to continue, resulting in him falling down.}} | ||
==Results== | ==Results== |
Latest revision as of 17:26, 8 November 2024
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Night Walk 2 (ナイトウォーク 2?, Naito Uōku 2) is the 4th Rhythm Game of Technician (40th overall) in Rhythm Tengoku.
The long version, Night Walk, appears in Stage 4 of Rhythm Tengoku and Shop No. 1 of Rhythm Heaven Megamix.
Gameplay
The gameplay is identical to Night Walk, except there are Biribiriuo floating in the air. The player needs to avoid jumping on the boxes where the fish are hovering. Otherwise, they get zapped, holding Play-Yan in place long enough for the platforms to disappear for him to fall down.
Controls
- Ⓐ: Jump
Timing Display
- Perfect!/Ace!?: Play-Yan jumps from the box, spawning either a magic flower with a heart blossom, a lollipop, or an umbrella from it. If the sky is filled with stars, the last platform causes Play-Yan to rise up while holding a small star.
- Early!/Late!?: Play-Yan jumps from the box, but the object comes out only halfway, with a red "NG" over it. If the sky is filled with stars, the last platform causes Play-Yan to rise up while holding a small star. If the player jumps on the first possible frame, this causes a magic flower with a heart blossom to come out halfway instead, leading Play-Yan to jump onto the next platform and inevitably fall off.
- Miss...?: Play-Yan walks over the box, sending out a music note. This does not actually count as a miss on its own. If the player does not jump from a box on the edge of a platform, Play-Yan will grab the ledge, and fall down as the platforms dissapear. If this happens, the game ends with a Try Again, regardless of how well the player played up to that point. If the player didn't open enough boxes to fill the sky with stars, the final platform doesn't release anything, leading Play-Yan to jump onto a lone platform with no path to continue, resulting in him falling down.
Results
星の声 | (Voices of the stars) | |
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おっこちちゃったね... ノリが ガタガタです... わりと キメを はずしたよね。 |
(You fell...) (Your rhythm was off...) (You missed quite a few jumps.) | |
う~ん... まぁまぁ、 かな。 とりあえず... よしと します。 |
(Hmm...) (Well, I wonder.) (For now...) (All right.) | |
ゴール おめでとう!! キープ できてます! キメが バッチシだ! |
(Congratulations on reaching the goal!) (You were able to keep the beat!) (Your jumps were right on the money!) |
Epilogue
うひゃー! しっぱいしちゃった!! | 夜風が とっても きもちいいな。 | 星たちと おともだちだヨ! |
(Yaa! You failed!!) | (The night breeze feels so nice.) | (You're friends with the stars!) |
うひゃー! しっぱいしちゃった!! | 夜風が とっても きもちいいな。 | 星たちと おともだちだヨ! |
(Yaa! You failed!!) | (The night breeze feels so nice.) | (You're friends with the stars!) |
Appearances
Video
Trivia
- As in Night Walk, the layout of the steps in the middle of the game is randomized, though the placement of Biribiriuo remains consistent.
- This game, Quiz Show, Night Walk, and Night Walk in Rhythm Heaven Fever, are the only Rhythm Games that can be ended prematurely before the song is finished.
Development History
- Main article: Night Walk 2/Development
In Other Languages
Language | Name | Meaning |
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Japanese | ナイトウォーク 2 | Night Walk 2 |
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