Polyrhythm: Difference between revisions
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[[File:Screenshot GBA Polyrhythm.png|thumb]] | [[File:Screenshot GBA Polyrhythm.png|thumb]] | ||
[[File:Screenshot Arcade Polyrhythm.png|thumb]] | [[File:Screenshot Arcade Polyrhythm.png|thumb]] | ||
This game is structured on a grid with two pathways. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, [[Akai Mono]] roll out, requiring the player to repeat the given pattern using ✚ and Ⓐ for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths. | This game is structured on a grid with two pathways, the upper path labeled {{Nihongo|十ボタン|+ Button}}, the lower labeled {{Nihongo|Aボタン|A Button}}. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, [[Akai Mono]] roll out, requiring the player to repeat the given pattern using ✚ and Ⓐ for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths. | ||
==Controls== | ==Controls== | ||
{{Controls|A=Activate lower mechanism|D=Activate upper mechanism}} | {{Controls|A=Activate lower mechanism|D=Activate upper mechanism}} |
Revision as of 21:31, 16 July 2022
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Polyrhythm (ポリリズム?, Poririzumu) is the 4th Rhythm Game of Stage 4 (22nd overall) in Rhythm Tengoku.
The arrange version, Polyrhythm 2, appears in Last Technician in Rhythm Tengoku.
Gameplay
This game is structured on a grid with two pathways, the upper path labeled 十ボタン (+ Button?), the lower labeled Aボタン (A Button?). Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, Akai Mono roll out, requiring the player to repeat the given pattern using ✚ and Ⓐ for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
Controls
- Ⓐ: Activate lower mechanism
- ✚: Activate upper mechanism
Timing Display
- Perfect!/Ace!?: The rod bounces to the next block. A crowd cheers if it bounces through all of them.
- Early!/Late!?: The rod bounces on a little early or a little late.
- Miss...?: The rod crashes into a wall and explodes.
Results
工場長から (From the Plant Manager) | 工場長から (From the Plant Manager) | |
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ちゃんと 運んでくれないとダメ。(You must carry them properly.) 左手が あそんでるヨ。(Your left hand is playing around.) 応用力を みにつけよう。(let's learn how to adapt.) |
ちゃんと 運んでくれないとダメ。(You must carry them properly.) 左手が あそんでるヨ。(Your left hand is playing around.) 応用力を みにつけよう。(let's learn how to adapt.) | |
う~ん... まぁまぁ、 かな。 とりあえず... よしと します。 |
(Hmm...) (Well, I wonder.) (For now...) (All right.) | |
左手が しっかり仕事してるネ!(Your left hand does a great job!) リズミカルな 仕事ぶりだ!!(Rhythmic work!!) |
左手が しっかり仕事してるネ!(Your left hand does a great job!) リズミカルな 仕事ぶりだ!!(Rhythmic work!!) |
Epilogue
赤いモノ、量産は たいへんだなぁ… | どんどん 赤いモノを 生産だ! | 赤いモノを 生産しまくりだネ!! |
(Red things, mass production is quite difficult...) | (We are producing more and more red things!) | (Producing red things like mad!!) |
Appearances
Trivia
- This game appears to have inspired multiple aspects of Built to Scale in both Rhythm Heaven and Rhythm Heaven Fever, such as the general art design. Thus it can be considered a predecessor of those games.
- This is one of the few games that doesn't feature a Practice.
- It did, however, get a tutorial in the arcade version.
In Other Languages
Language | Name | Meaning |
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Japanese | ポリリズム | Polyrhythm [music with multiple rhythmic elements played simultaneously] |
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