Shoot-'Em-Up 2 (DS): Difference between revisions
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|bpm=142 | |bpm=142 | ||
|number=[[File:ConsoleDS Icon.png|20px]] 46 | |number=[[File:ConsoleDS Icon.png|20px]] 46 | ||
|version={{ver|Arrange}} | |||
|gift=[[File:ConsoleDS Icon.png|20px]] [[Reading Material (Rhythm Heaven)#Crew's Log|Crew's Log]] | |gift=[[File:ConsoleDS Icon.png|20px]] [[Reading Material (Rhythm Heaven)#Crew's Log|Crew's Log]] | ||
|stage={{Stage|DSstage10}}}} | |stage={{Stage|DSstage10}}}} | ||
{{Nihongo|Shoot-'Em-Up 2|シューティング2|Shooting 2}} is the 1st [[Rhythm Game]] of the tenth stage (46th overall) in ''[[Rhythm Heaven]]''. | {{Nihongo|Shoot-'Em-Up 2|シューティング2|Shooting 2}} is the 1st [[Rhythm Game]] of the tenth stage (46th overall) in ''[[Rhythm Heaven]]''. | ||
The short version, [[Shoot-'em-up]], appears in Citrus Land in ''[[Rhythm Heaven Megamix]]''. | The short version, [[Shoot-'em-up]], appears in [[Citrus Land]] in ''[[Rhythm Heaven Megamix]]''. | ||
The long version, [[Shoot-'em-up 2]], appears in the second stage of ''[[Rhythm Heaven]]'' and Citrus Tower in ''[[Rhythm Heaven Megamix]]''. | The long version, [[Shoot-'em-up 2]], appears in the second stage of ''[[Rhythm Heaven]]'' and [[Citrus Tower]] in ''[[Rhythm Heaven Megamix]]''. | ||
==Gameplay== | ==Gameplay== | ||
[[File:Shoot-' | [[File:Screenshot DS Shoot-'Em-Up 2.png|thumb]] | ||
Intruders are attacking again, and the [[Blastronaut]] is ready to shoot them down. The player's ship is now white with green patterns on it, and is flying through some sort of black-and-green cube area. The enemies are gray, cube-shaped things with black eyes and mouths. The [[Shoot-'Em-Up Radio Lady]] has a change in appearance, wearing a red and yellow helmet and a dark-green shirt | Intruders are attacking again, and the [[Blastronaut]] is ready to shoot them down. The player's ship is now white with green patterns on it, and is flying through some sort of black-and-green cube area. The enemies are gray, cube-shaped things with black eyes and mouths. The [[Shoot-'Em-Up Radio Lady]] has a change in appearance, wearing a red and yellow helmet and a dark-green shirt. | ||
The game starts out on the [[Shoot-'em-up 2|original]]'s third phase, and goes on from there. The other two phases have more complicated rhythms and are faster-paced. | The game starts out on the [[Shoot-'em-up 2|original]]'s third phase, and goes on from there. The other two phases have more complicated rhythms and are faster-paced. | ||
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|cp_DEF_Ng=Some enemies got past you.<br>The high-speed volleys are tricky.<br>Your trigger finger is a little slow. | |cp_DEF_Ng=Some enemies got past you.<br>The high-speed volleys are tricky.<br>Your trigger finger is a little slow. | ||
|cp_DEF_Hi=That was a glorious battle!<br>Your 8-shot volleys were amazing!<br>Nice work, right to the end!<br>Incredible work on the fast shots!}} | |cp_DEF_Hi=That was a glorious battle!<br>Your 8-shot volleys were amazing!<br>Nice work, right to the end!<br>Incredible work on the fast shots!}} | ||
== | ==Epilogue== | ||
{{Epilogue | {{Epilogue | ||
|Console=DS | |Console=DS | ||
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==Appearances== | ==Appearances== | ||
<gallery> | <gallery> | ||
Shoot-'Em-Up Practice.png|[[Shoot-'em-up 2|Shoot-'Em-Up]] ([[Practice]]) | Screenshot DS Shoot-'Em-Up Practice.png|[[Shoot-'em-up 2|Shoot-'Em-Up]] ([[Practice]]) | ||
Shoot-' | Screenshot DS Shoot-'Em-Up.png|[[Shoot-'em-up 2|Shoot-'Em-Up]] | ||
Shoot- | Screenshot DS Shoot-'Em-Up Endless.png|[[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]] ([[Endless Game]]) | ||
Shoot-'Em-Up Remix 2.png|[[Remix 2 (DS)|Remix 2]] | Screenshot DS Shoot-'Em-Up Remix 2.png|[[Remix 2 (DS)|Remix 2]] | ||
Shoot-'Em-Up Remix 9.png|[[Remix 9 (DS)|Remix 9]] | Screenshot DS Shoot-'Em-Up Remix 9.png|[[Remix 9 (DS)|Remix 9]] | ||
Shoot-' | Screenshot DS Shoot-'Em-Up 2.png|[[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]] | ||
Shoot-'Em-Up Remix 10.png|[[Remix 10 (DS)|Remix 10]] | Screenshot DS Shoot-'Em-Up Remix 10.png|[[Remix 10 (DS)|Remix 10]] | ||
Screenshot 3DS Shoot-'em-up.png|[[Shoot-'em-up]] | |||
Shoot-' | Screenshot 3DS Shoot-'em-up 2.png|[[Shoot-'em-up 2]]<br>[[Left-Hand Remix]] | ||
Shoot-'em-up 2 Citrus.png|[[Citrus Remix]] | Screenshot 3DS Shoot-'em-up 2 Citrus Remix.png|[[Citrus Remix]] | ||
</gallery> | </gallery> | ||
==Video== | ==Video== | ||
[[File:Rhythm Heaven - Shoot-'Em-Up 2 (Perfect) (English)|thumb|center]] | [[File:Rhythm Heaven - Shoot-'Em-Up 2 (Perfect) (English)|thumb|center]] | ||
==Trivia== | |||
*The extra phrases in this game are reused from the [[Endless Game]] version of [[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]]. The background is also taken from the very last wave in that version, albeit with a black void instead of dark blue. | |||
*The [[Shoot-'Em-Up Radio Lady]]'s outfit in this game looks like the one the [[Squadmates]] wear in ''[[Rhythm Tengoku]]''<nowiki/>'s [[Marching Orders]]. | |||
==In Other Languages== | ==In Other Languages== | ||
{{Lang | {{Lang | ||
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|mnkr=Shooting 2}} | |mnkr=Shooting 2}} | ||
{{Game Navigation}} | {{Game Navigation}} | ||
Revision as of 01:00, 23 September 2021
This page is about the arrange version in Rhythm Heaven. "I suppose" you may be looking for the long version in Rhythm Heaven?
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Shoot-'Em-Up 2 (シューティング2?, Shooting 2) is the 1st Rhythm Game of the tenth stage (46th overall) in Rhythm Heaven.
The short version, Shoot-'em-up, appears in Citrus Land in Rhythm Heaven Megamix.
The long version, Shoot-'em-up 2, appears in the second stage of Rhythm Heaven and Citrus Tower in Rhythm Heaven Megamix.
Gameplay
Intruders are attacking again, and the Blastronaut is ready to shoot them down. The player's ship is now white with green patterns on it, and is flying through some sort of black-and-green cube area. The enemies are gray, cube-shaped things with black eyes and mouths. The Shoot-'Em-Up Radio Lady has a change in appearance, wearing a red and yellow helmet and a dark-green shirt.
The game starts out on the original's third phase, and goes on from there. The other two phases have more complicated rhythms and are faster-paced.
Controls
- Tap: Shoot
Timing Display
Results
Commander's Debriefing() | Commander's Debriefing() | |
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Some enemies got past you. The high-speed volleys are tricky. Your trigger finger is a little slow. |
Some enemies got past you. The high-speed volleys are tricky. Your trigger finger is a little slow. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
That was a glorious battle! Your 8-shot volleys were amazing! Nice work, right to the end! Incredible work on the fast shots! |
That was a glorious battle! Your 8-shot volleys were amazing! Nice work, right to the end! Incredible work on the fast shots! |
Epilogue
We win this time, humans! | We gave it all we had! | Great shooting! |
Appearances
Video
Trivia
- The extra phrases in this game are reused from the Endless Game version of Shoot-'Em-Up. The background is also taken from the very last wave in that version, albeit with a black void instead of dark blue.
- The Shoot-'Em-Up Radio Lady's outfit in this game looks like the one the Squadmates wear in Rhythm Tengoku's Marching Orders.
In Other Languages
Language | Name | Meaning |
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Japanese | シューティング2 | Shooting 2 |
EnglishNOA | Shoot-'Em-Up 2 | |
EnglishNOE | Shoot-'Em-Up 2 | |
French | Bataille galactique 2 | Galactic battle 2 |
Spanish | Guerra Galáctica 2 | Galactic War 2 |
Italian | Meteoritmi 2 | Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm) |
Korean | 슈팅 2 | Shooting 2 |
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