Karate Man Tempo Up!: Difference between revisions
Dorkfishie (talk | contribs) (Adding categories) |
Draster999 (talk | contribs) (Fixed Tempo) |
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{{Minigame infobox | {{Minigame infobox | ||
| Name = {{PAGENAME}} | |Name = {{PAGENAME}} | ||
| | |jname = カラテ家 TEMPO UP! | ||
| Debut = Rhythm Tengoku (Arcade) | |rname = Karateka Tempo Up! | ||
| Number = 49 | |image = [[File:Karate_Man_Tempo_Up_title.png|240px]] | ||
| | |BPM = 177.5 | ||
|Debut = Rhythm Tengoku (Arcade) | |||
|Number = 49 | |||
|Reward = None | |||
|Image = [[File:Karate_Man_Tempo_Up!_GBA_English.png]] | |||
}} | |||
{{Nihongo|'''Karate Man Tempo Up!'''|カラテ家 TEMPO UP!|Karateka Tempo Up!}}, is identical to [[Karate Man Returns!|Karate Man]] from ''[[Rhythm Tengoku]]'' and it's the first [[Extra]] stage game in [[Rhythm Tengoku (Arcade)|the arcade version of ''Rhythm Tengoku'']]. In this variant, [[Karate Joe]] wears boxing gloves and black pants. The gameplay is the same, but the tempo is sped up, with new orchestration. | {{Nihongo|'''Karate Man Tempo Up!'''|カラテ家 TEMPO UP!|Karateka Tempo Up!}}, is identical to [[Karate Man Returns!|Karate Man]] from ''[[Rhythm Tengoku]]'' and it's the first [[Extra]] stage game in [[Rhythm Tengoku (Arcade)|the arcade version of ''Rhythm Tengoku'']]. In this variant, [[Karate Joe]] wears boxing gloves and black pants. The gameplay is the same, but the tempo is sped up, with new orchestration. |
Revision as of 14:31, 27 August 2018
とんでくるモノを Aボタンでパンチ! |
Template:Game-Nav Template:Minigame infobox
Karate Man Tempo Up! (カラテ家 TEMPO UP!?, Karateka Tempo Up!), is identical to Karate Man from Rhythm Tengoku and it's the first Extra stage game in the arcade version of Rhythm Tengoku. In this variant, Karate Joe wears boxing gloves and black pants. The gameplay is the same, but the tempo is sped up, with new orchestration.
Gameplay
The gameplay is the same as the original version, except for the changes in the aesthetics and the tempo.
Controls
- A: Punch
Timing Notes
- Hit: Karate Joe will punch the object off-screen. The Flow bar will increase by one.
- Barely: Karate Joe will wince as the object lands on the ground just in front of him. The Flow bar decreases by one. A barely counts as a miss.
- Miss: Karate Joe will gasp as the object flies past him. The Flow bar will deplete completely.
When punching a rock or a bomb, if the Flow bar is not high enough, Karate Joe will gasp as the object falls to the ground and his glove will look flattened from the blow.
Rating Notes
Header
- "師匠のおことば" (Master's words)
Try Again
- "きほんが できてない。" (The basics are not set.)
- "つづけざまは ニガテみたいだね。" (It seems you're not good at the successive parts.)
OK
- "う~ん..." (Yeah...)
- "まぁまぁ、 かな。" (OK, I guess?)
- "とりあえず..." (Anyway...)
- "よしと します。" (You did your best.)
Superb
- "れんぞくパンチに キレがある!" (There is a sharpness to your successive punches!)
- "さいご キマってた!" (You nailed the last part!)
Epilouge
- Karate Man Tempo Up Try Again.png
"大合当日はイマイチでした。" (It didn't go well on the day of the event.)
- Karate Man Tempo Up OK.png
"大会当日、わリといいカソヅでした!" (On the day of the event, it was a wonderful experience!)
- Karate Man Tempo Up Superb.png
"あの大会で優勝しちゃった!!" (I won on the day of the event!!)
Appearances
- Karate Man Arcade.png
- Karate Joe 2 (GBA).png
- Karate Man Arcade Remix 8.png
- Karate Man Tempo Up gameplay.png
Karate Man Tempo Up!
Remix 1 Tempo Up! - Karate Man Story gameplay.png
- Hey baby gameplay.png
- Karate Man Returns! Honeybee.png
Karate Man 2P Tempo Up!
とんでくるモノを Aボタンでパンチ! |
Template:Game-Nav Template:Minigame infobox
Karate Man also appears in the 2P mode of Rhythm Tengoku (Arcade) where it is referred to as Karate Man 2P Tempo Up! (カラテ家 2P TEMPO UP!?, Karateka 2P Tempo Up!). It plays the same as the 1P version, except it has a split screen display to accommodate the second player. As a consequence of this design, the flow bar remains off screen.
- Karate Man Tempo Up Arcade2-P.PNG
Video
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