{{quote|There's no I in synchronized swimming, so get out there and... What? There is? Well, get out there anyway, and show 'em your stuff!|Splashdown Description}}{{Minigame infobox
{{GameExplainDS
| Name = Splashdown
|title=Splashdown
| Image = [[File:Splashdown.jpg|270px]]
|explain=There's no I in synchronized<br>swimming, so get out there<br>and... What? There is?<br>Well, get out there anyway,<br>and show 'em your stuff!
| Debut = Rhythm Heaven
|explainUK=There's no I in synchronised<br>swimming, so get out there<br>and... What? There is?<br>Well, get out there anyway,<br>and show 'em your stuff!}}
| Number = Twenty-one
{{RhythmGame
| Previous = Remix 4
|number={{Console|DS}} 21
| Previous1 = Remix 4
|version={{ver|Long}}
| Next = Big Rock Finish
|gift={{Console|DS}} [[Music Corner#Music List (Rhythm Heaven)|Splashdown]]
| Next1 = Big Rock Finish
|stage={{Stage|DSstage5}}}}
}}
{{Nihongo|Splashdown|シンクロ|Synchro}} is the 1st [[Rhythm Game]] of the fifth stage (21st overall) in ''[[Rhythm Heaven]]''.
'''Splashdown''' is the twenty-first game in ''[[Rhythm Heaven]]''. Getting a [[perfect]] will unlock the Splashdown soundtrack. The sequel, [[Splashdown 2]], is unlocked later on.
The arrange version, [[Splashdown 2]], appears in the tenth stage of ''[[Rhythm Heaven]]''.
==Gameplay==
==Gameplay==
[[File:Screenshot DS Splashdown.png|thumb]]
In this game, the player controls one of [[The Three Synchrettes]], who are performing synchronized swimming to the beat. The player must follow the sequence in rhythm, diving underwater and surfacing again after the first two. At certain points, they jump out of the water while riding dolphins. These jumps occur either in sequence or together after an "Ooooh" cue. Near the end, two jumps have the three girls throw three other girls into the air instead, revealing there are actually six synchrettes in all.
==Controls==
==Controls==
*Tap = Dive
{{Controls|Th=Dive underwater|Tr=Surface|F=Jump out of the water}}
*Release = Come out of water
==[[Timing Display]]==
*Flick = Launch out of the water
{{Timing
|just=The player successfully dives underwater and successfully resurfaces matching the others' poses, prompting the crowd to cheer. When jumping out of the water, the synchrette and her dolphin perform a flip. The tossed synchrettes exclaim "Ally-oop!"
== Hit or Miss ==
|miss=The player mistimes diving, resurfacing or jumping, with a "doink" sound being heard. When resurfacing off the beat, the player flails out of the water in panic. When jumping out of the water at the wrong time, the synchrette pops out hanging onto the dolphin's tail, both having worried looks on their faces. The tossed synchrette flails around in the air helplessly.
*Hit: The player's Synchrette successfully dives underwater. When launching out of the water, the Synchrette and her dolphin will perform a flip.
|through=The player does nothing, staying above or below the water at the wrong time. When resurfacing when the player is not supposed to, the synchrette flails out of the water in panic. When jumping out of the water when they're not supposed to, the synchrette pops out hanging onto the dolphin's tail, both having worried looks on their faces. The tossed synchrette flails around in the air helplessly.}}
*Barely: None for this rhythm game. A barely counts as a hit.
==Results==
*Miss: If the player misses their cue, a 'doink' sound will be heard when they dive underwater. If the player rises from the water off cue, their Synchrette will flail out of the water in panic. If the player launches out of the water off cue, the Synchrette will pop out hanging onto the dolphin's tail both having worried looks.
{{Results
|Console=DS
==Rating Notes==
|caption=The dolphins say...
*[[Try Again]]:
|cp_DEF_Ng=You guys didn't sync up.<br>You sort of lost your cool.<br>Your jumps were sort of clumsy.
*[[OK]]:
|cp_DEF_Hi=You moved well together.<br>You kept a cool head!<br>Those jumps were great!}}
*[[Superb]]:
==Epilogue==
{{Epilogue
==Rating Screens==
|Console=DS
<gallery orientation="portrait" widths="170">
|NG=We can't go out like this!
Splashdown_tryagain.jpg|"We can't go out like this!!"|link=Try Again
*The player is able to tap to "dive" while the syncherette is in the air after a jump, and so is able to resurface and jump out of the water while the syncherette is visibly out of the water.
==Development History==
{{Main|Splashdown/Development}}
==In Other Languages==
{{Lang
|jp=シンクロ
|rojp=Shinkuro
|mnjp=Synchro (shortened from "synchronized swimming")
|us=Splashdown
|fr=Petit bassin
|mnfr=Small pool
|es=El Chapuzón
|mnes=The Dip
|de=Wasserballerinen
|mnde=Water ballerinas
|it=Splashdown
|kr=수중 발레
|rokr=Sujung Balle
|mnkr=Water Ballet}}
{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Heaven Games]]
Latest revision as of 09:23, 18 May 2025
Splashdown
There's no I in synchronized swimming, so get out there and... What? There is? Well, get out there anyway, and show 'em your stuff!
In this game, the player controls one of The Three Synchrettes, who are performing synchronized swimming to the beat. The player must follow the sequence in rhythm, diving underwater and surfacing again after the first two. At certain points, they jump out of the water while riding dolphins. These jumps occur either in sequence or together after an "Ooooh" cue. Near the end, two jumps have the three girls throw three other girls into the air instead, revealing there are actually six synchrettes in all.
Perfect!/Ace!?: The player successfully dives underwater and successfully resurfaces matching the others' poses, prompting the crowd to cheer. When jumping out of the water, the synchrette and her dolphin perform a flip. The tossed synchrettes exclaim "Ally-oop!"
Early!/Late!?: The player mistimes diving, resurfacing or jumping, with a "doink" sound being heard. When resurfacing off the beat, the player flails out of the water in panic. When jumping out of the water at the wrong time, the synchrette pops out hanging onto the dolphin's tail, both having worried looks on their faces. The tossed synchrette flails around in the air helplessly.
Miss...?: The player does nothing, staying above or below the water at the wrong time. When resurfacing when the player is not supposed to, the synchrette flails out of the water in panic. When jumping out of the water when they're not supposed to, the synchrette pops out hanging onto the dolphin's tail, both having worried looks on their faces. The tossed synchrette flails around in the air helplessly.
Results
The dolphins say...()
The dolphins say...()
You guys didn't sync up. You sort of lost your cool. Your jumps were sort of clumsy.
You guys didn't sync up. You sort of lost your cool. Your jumps were sort of clumsy.
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
You moved well together. You kept a cool head! Those jumps were great!
You moved well together. You kept a cool head! Those jumps were great!
The player is able to tap to "dive" while the syncherette is in the air after a jump, and so is able to resurface and jump out of the water while the syncherette is visibly out of the water.