Polyrhythm: Difference between revisions
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{{RhythmGame | {{RhythmGame | ||
|name=ポリリズム | |name=ポリリズム | ||
|number={{Console|GBA}} 22 | |number={{Console|GBA}} 22 | ||
|version={{ver|Long}} | |version={{ver|Long}} | ||
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*This is one of the few games that doesn't feature a [[Practice]]. | *This is one of the few games that doesn't feature a [[Practice]]. | ||
**It did, however, get a "How to Play" demonstration in the [[Rhythm Tengoku (Arcade)|arcade]] version. Interestingly, the drum sound for when a block on the lower lane appears is different to what is heard during gameplay. | **It did, however, get a "How to Play" demonstration in the [[Rhythm Tengoku (Arcade)|arcade]] version. Interestingly, the drum sound for when a block on the lower lane appears is different to what is heard during gameplay. | ||
==Development History== | ==Development History== | ||
{{Main|Polyrhythm/Development}} | {{Main|Polyrhythm/Development}} |
Latest revision as of 22:55, 31 August 2024
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Polyrhythm (ポリリズム?, Poririzumu) is the 4th Rhythm Game of Stage 4 (22nd overall) in Rhythm Tengoku.
The arrange version, Polyrhythm 2, appears in Last Technician in Rhythm Tengoku.
Gameplay
This game is structured on a grid with two pathways, the upper path labeled 十ボタン (+ Button?), the lower labeled Aボタン (A Button?). Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, Akai Mono roll out, requiring the player to repeat the given pattern using ✚ and Ⓐ for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
Controls
- Ⓐ: Activate lower mechanism
- ✚: Activate upper mechanism
Timing Display
- Perfect!/Ace!?: The rod bounces to the next block. A crowd cheers if it bounces through all of them.
- Early!/Late!?: The rod bounces on a little early or a little late.
- Miss...?: The rod crashes into a wall and explodes.
Results
工場長から | (From the Plant Manager) | |
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ちゃんと 運んでくれないとダメ。 左手が あそんでるヨ。 応用力を みにつけよう。 |
(You must carry them properly.) (Your left hand is playing around.) (Learn how to adapt.) | |
う~ん... まぁまぁ、 かな。 とりあえず... よしと します。 |
(Hmm...) (Well, I wonder.) (For now...) (All right.) | |
左手が しっかり仕事してるネ! リズミカルな 仕事ぶりだ!! |
(Your left hand does a great job!) (Rhythmic work!) |
Epilogue
赤いモノ、量産は たいへんだなぁ… | どんどん 赤いモノを 生産だ! | 赤いモノを 生産しまくりだネ!! |
(Red things, mass production is quite difficult...) | (We are producing more and more red things!) | (Producing red things like mad!!) |
赤いモノ、量産は たいへんだなぁ… | どんどん 赤いモノを 生産だ! | 赤いモノを 生産しまくりだネ!! |
(Red things, mass production is quite difficult...) | (We are producing more and more red things!) | (Producing red things like mad!!) |
Appearances
Video
Trivia
- This game appears to have inspired multiple aspects of Built to Scale in both Rhythm Heaven and Rhythm Heaven Fever, such as the general art design. Thus it can be considered a predecessor of those games.
- This is one of the few games that doesn't feature a Practice.
- It did, however, get a "How to Play" demonstration in the arcade version. Interestingly, the drum sound for when a block on the lower lane appears is different to what is heard during gameplay.
Development History
- Main article: Polyrhythm/Development
In Other Languages
Language | Name | Meaning |
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Japanese | ポリリズム | Polyrhythm [music with multiple rhythmic elements played simultaneously] |
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