Space Soccer: Difference between revisions
mNo edit summary |
mNo edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 3: | Line 3: | ||
|explain=Don't drop the ball!<br>It takes some crafty<br>legwork to keep that<br>thing in the air!<br>Kick, kick, kick!}} | |explain=Don't drop the ball!<br>It takes some crafty<br>legwork to keep that<br>thing in the air!<br>Kick, kick, kick!}} | ||
{{RhythmGame | {{RhythmGame | ||
|number={{Console|DS}} 26 | |number={{Console|DS}} 26 | ||
|version={{ver|Long}} | |version={{ver|Long}} | ||
|gift={{Console|DS}} [[Music Corner#Music List ( | |gift={{Console|DS}} [[Music Corner#Music List (Rhythm Heaven)|Space Soccer]] | ||
|stage={{Stage|DSstage6}}}} | |stage={{Stage|DSstage6}}}} | ||
{{Nihongo|Space Soccer|リフティング|Lifting}} is the 1st [[Rhythm Game]] of the sixth stage (26th overall) in ''[[Rhythm Heaven]]''. | {{Nihongo|Space Soccer|リフティング|Lifting}} is the 1st [[Rhythm Game]] of the sixth stage (26th overall) in ''[[Rhythm Heaven]]''. | ||
Line 13: | Line 12: | ||
==Gameplay== | ==Gameplay== | ||
[[File:Screenshot DS Space Soccer.png|thumb]] | [[File:Screenshot DS Space Soccer.png|thumb]] | ||
This game involves a [[Space Kicker]] who practices juggling a soccer ball by using only his legs. The player must keep the ball aloft by kicking it in time with the rhythm | This game involves a [[Space Kicker]] who practices juggling a soccer ball by using only his legs. The player must keep the ball aloft by kicking it in time with the rhythm. Frequently, the [[Space Kicker]] kicks the ball up higher while saying "High!". This prompts the player to flick to stretch the leg out, kicking the ball while saying "Toe!". Successfully doing this produces the line "High, kick-toe!". | ||
Another [[Space Kicker]] appears in the background during the [[Practice]] section, who demonstates for the player how to play. This partner takes off and stays offscreen when the game begins, and a group of four other [[Space Kicker]]s join in sync midway through the game, before the player takes off at high speeds for the song's climax. | |||
==Controls== | ==Controls== | ||
{{Controls|T=Lift knee (Kick)|Th=Lift knee (Prepare High Kick | {{Controls|T=Lift knee (Kick)|Th=Lift knee (Prepare High Kick)|Tr=Cancel High Kick|F=Stretch Leg Out (High Kick)}} | ||
==[[Timing Display]]== | ==[[Timing Display]]== | ||
{{Timing | {{Timing | ||
|just=The ball is kicked up and the gameplay smoothly continues. | |just=The ball is kicked up and the gameplay smoothly continues. | ||
|miss=N/A | |miss=N/A | ||
|through=The ball falls down. Another ball appears at the next measure. If the player flicks too late, the | |through=The ball falls down. Another ball appears at the next measure. If the player flicks too late, the [[Space Kicker]] makes a shocked expression and misses the ball completely.}} | ||
==Results== | ==Results== | ||
{{Results | {{Results |
Latest revision as of 15:08, 2 November 2024
|
|
---|
Space Soccer (リフティング?, Lifting) is the 1st Rhythm Game of the sixth stage (26th overall) in Rhythm Heaven.
The arrange version, Space Soccer 2, appears in the ninth stage in Rhythm Heaven.
Gameplay
This game involves a Space Kicker who practices juggling a soccer ball by using only his legs. The player must keep the ball aloft by kicking it in time with the rhythm. Frequently, the Space Kicker kicks the ball up higher while saying "High!". This prompts the player to flick to stretch the leg out, kicking the ball while saying "Toe!". Successfully doing this produces the line "High, kick-toe!".
Another Space Kicker appears in the background during the Practice section, who demonstates for the player how to play. This partner takes off and stays offscreen when the game begins, and a group of four other Space Kickers join in sync midway through the game, before the player takes off at high speeds for the song's climax.
Controls
- Tap: Lift knee (Kick)
- Tap (Hold): Lift knee (Prepare High Kick)
- Tap (Release): Cancel High Kick
- Flick: Stretch Leg Out (High Kick)
Timing Display
- Perfect!/Ace!?: The ball is kicked up and the gameplay smoothly continues.
- Early!/Late!?: N/A
- Miss...?: The ball falls down. Another ball appears at the next measure. If the player flicks too late, the Space Kicker makes a shocked expression and misses the ball completely.
Results
Cosmic Coach says...() | Cosmic Coach says...() | |
---|---|---|
Watch your knees! Your kick needs more snap. You need to work on your trapping. |
Watch your knees! Your kick needs more snap. You need to work on your trapping. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
Good knee kicks there! Your kick has a nice snap to it! Nice trapping legwork! |
Good knee kicks there! Your kick has a nice snap to it! Nice trapping legwork! |
Epilogue
Buttertoes! | We'll get it tomorrow. | Hoo-wahh! |
Appearance
Video
Development History
- Main article: Space Soccer/Development
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | リフティング | Lifting |
EnglishNOA | Space Soccer | |
EnglishNOE | Space Soccer | |
French | Football spatial | Space soccer |
Spanish | Fútbol Espacial | Space Soccer |
German | Astro-Kicker | |
Italian | Calcio spaziale | Space soccer |
Korean | 스페이스 사커 | Space Soccer |
|