|image={{TabStart|style=text-align:center}}{{TabHeader|[[File:ConsoleDS Icon.png|32px|link=]]}}[[File:Prologue DS Built to Scale.png|192px]]{{TabEnd}}
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Prologue DS Built to Scale.png|192px]]{{TabEnd}}
|bpm=98 (initial)<br>96~132 (gradually increases)
|number={{Console|DS}} 1
|number=[[File:ConsoleDS Icon.png|20px]] 1
|version={{ver|Long}}
|version={{ver|Long}}
|gift=[[File:ConsoleDS Icon.png|20px]] [[Music Corner#Music List (Rhythm_Heaven)|Built to Scale]]
|gift={{Console|DS}} [[Music Corner#Music List (Rhythm_Heaven)|Built to Scale]]
|stage={{Stage|DSstage1}}}}
|stage={{Stage|DSstage1}}}}
{{Nihongo|Built to Scale|組み立て|Kumitate}} is the 1st [[Rhythm Game]] of the first stage (1st overall) in ''[[Rhythm Heaven]]''.
{{Nihongo|Built to Scale|組み立て|Kumitate}} is the 1st [[Rhythm Game]] of the first stage (1st overall) in ''[[Rhythm Heaven]]''.
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|caption=Built to Scale Results
|caption=Built to Scale Results
|cp_DEF_Ng=You're not quite there yet.<br>Don't focus too much on visuals.
|cp_DEF_Ng=You're not quite there yet.<br>Don't focus too much on visuals.
|cp_DEF_Hi=Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!
|cp_DEF_Hi=Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}}
|caption Alt=Built to Scale Results
|cp_DEF_Ng Alt=You're not quite there yet.<br>Don't focus too much on visuals.
|cp_DEF_Hi Alt=Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}}
==Epilogue==
==Epilogue==
{{Epilogue
{{Epilogue
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</gallery>
</gallery>
==Video==
==Video==
{{#ev:youtube|Fx2hJHWLoaI||inline}}
{{#ev:youtube|H_0MXqzAbQo||inline}}
==Trivia==
==Trivia==
*This game is visually similar to [[Polyrhythm]] from ''[[Rhythm Tengoku]]''. [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' combines aspects of both games.
*This game is visually similar to [[Polyrhythm]] from ''[[Rhythm Tengoku]]''. [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' combines aspects of both games.
The player shoots a rod through the center of the squares that pass by each other to create a Widget. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
Perfect!/Ace!?: The rod hits both squares and connects them with a satisfying clink.
Early!/Late!?: The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
Miss...?: The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.
Results
Built to Scale Results()
Built to Scale Results()
You're not quite there yet. Don't focus too much on visuals.
You're not quite there yet. Don't focus too much on visuals.
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
Basics: Mastered! You did great in the dark! Way to nail the ending!
Basics: Mastered! You did great in the dark! Way to nail the ending!