|gift=[[File:ConsoleWii Icon.png|20px]] [[Reading Material (Rhythm Heaven Fever)#Journal of Tiny Science|Journal of Tiny Science]]
|gift={{Console|Wii}} [[Journal of Tiny Science]]
|composer=[[Tsunku♂]]<ref name="website">[https://www.tsunku.net/producework.php?Music_ArtistID=189&@DB_ID@=701#01 Minna no Rhythm Tengoku Zen Kyoku-shu | Produce Work | Tsunku.net]</ref>
{{Nihongo|Micro-Row 2|小さないきもの2|Kaettekita Chīsana Iki Mono 2}} is the 2nd [[Rhythm Game]] of Stage 10 (47th overall) in ''[[Rhythm Heaven Fever]]''.
{{Nihongo|Micro-Row 2|<ruby>小<rt>ちい</rt></ruby>さないきもの2|Chīsana Ikimono 2}} is the 2nd [[Rhythm Game]] of Stage 10 (47th overall) in ''[[Rhythm Heaven Fever]]''.
The short version, [[Micro-Row]], appears in [[Citrus Land]] in ''[[Rhythm Heaven Megamix]]''.
The short version, [[Micro-Row]], appears in [[Citrus Land]] in ''[[Rhythm Heaven Megamix]]''.
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==Gameplay==
==Gameplay==
[[File:Screenshot Wii Micro-Row 2.png|thumb]]
[[File:Screenshot Wii Micro-Row 2.png|thumb]]
This game retains the same gameplay-style as before, requiring the player to swim to the beat with other [[Microbe]]s. However, this version introduces a new cue, a two-step swim. The path the [[Microbe]]s take is also different, leading in an inward spiral culminating in a U-turn, and then moving outward. The bubbles in the latter half appear as jagged circles.
This game retains the same gameplay-style as before, requiring the player to swim to the beat with other [[Microbes]]. However, this version introduces a new cue, a two-step swim. The path the [[Microbes]] take is also different, leading in an inward spiral culminating in a U-turn, and then moving outward. The bubbles in the latter half appear as jagged circles.
==Controls==
==Controls==
{{Controls|At=March one step}}
{{Controls|At=March one step}}
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|caption=Scientific Findings
|caption=Scientific Findings
|cp_DEF_Ng=The creatures seemed a bit...lifeless.<br>That U-turn really threw you.
|cp_DEF_Ng=The creatures seemed a bit...lifeless.<br>That U-turn really threw you.
|cp_DEF_Hi=They sure were lively little creatures!<br>Nice U-turn.}}
|cp_DEF_Hi=They sure were lively little creatures!<br>Nice U-turn.
{{Results
|caption Alt=The Professor's Findings
|Console=PAL
|cp_DEF_Ng Alt=The creatures looked a bit lifeless.<br>Their looping lacked energy.
|caption=The Professor's Findings
|cp_DEF_Hi Alt=They're lively little creatures.<br>They did some lively looping.}}
|cp_DEF_Ng=The creatures looked a bit lifeless.<br>Their looping lacked energy.
|cp_DEF_Hi=They're lively little creatures.<br>They did some lively looping.}}
*This game's new cue makes the resemblance to [[Munchy Monk]] more apparent; both games have a single, steady beat, a faster three-hit cue, and now an even faster two-hit cue.
*This game's new cue makes the resemblance to [[Munchy Monk]] more apparent; both games have a single, steady beat, a faster three-hit cue, and now an even faster two-hit cue.
==Unused==
==Development History==
{{Main|Micro-Row 2/Unused}}
{{Main|Micro-Row 2/Development}}
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
|jp=小さないきもの2
|jp=小さないきもの2
|rojp=Chīsana Iki Mono 2
|rojp=Chīsana Ikimono 2
|mnjp=Small Creatures 2
|mnjp=Small Creatures 2
|us=Micro-Row 2
|us=Micro-Row 2
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|mnit=Microorganisms 2
|mnit=Microorganisms 2
|kr=작고작은미생물2
|kr=작고작은미생물2
|rokr=Jaggojag-Eunmisaengmul 2
|rokr=Jakgojak-Eunmisaengmul 2
|mnkr=Small Microbes 2}}
|mnkr=Small Microbes 2}}
==References==
<references/>
{{Game Navigation}}
{{Game Navigation}}
Latest revision as of 00:42, 5 September 2025
Micro-Row 2
Unbelievable! The microbes' behavior has changed! They're somehow more... jaunty. We'll have to observe them closely.
This game retains the same gameplay-style as before, requiring the player to swim to the beat with other Microbes. However, this version introduces a new cue, a two-step swim. The path the Microbes take is also different, leading in an inward spiral culminating in a U-turn, and then moving outward. The bubbles in the latter half appear as jagged circles.
This game's new cue makes the resemblance to Munchy Monk more apparent; both games have a single, steady beat, a faster three-hit cue, and now an even faster two-hit cue.