m (Undo revision 54089 by Derek Hewson (talk) Good job, you broke the template. Please read the Timing Display page instead of adding these old, unnofficial terms)
{{Nihongo|Polyrhythm|ポリリズム|Poririzumu}} is the 4th [[Rhythm Game]] of Stage 4 (22nd overall) in ''[[Rhythm Tengoku]]''.
|image = [[File:Hilt_To_Scalllleee.PNG|240px]]
|BPM = 129
|Debut = Rhythm Tengoku
|Number = 22
|Reward = Lyrics (Sweet Angel)
}}
{{Nihongo|'''Polyrhythm'''|ポリリズム|Polyrhythm}} is the 22nd minigame in ''[[Rhythm Tengoku]]''. It features [[Akai Mono]] that roll around and bounce on an assembly line. The arrange variant appears later on called [[Polyrhythm 2]].
The arrange version, [[Polyrhythm 2]], appears in Last Technician in ''[[Rhythm Tengoku]]''.
==Gameplay==
==Gameplay==
[[File:Polyrhythm.png|thumb|right]]
[[File:Screenshot GBA Polyrhythm.png|thumb]]
This game is structured on a grid with two pathways. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, a rod will roll out, requiring the player to repeat the given pattern using the D-Pad for the top row and A button for the lower row. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
[[File:Screenshot Arcade Polyrhythm.png|thumb]]
This game is structured on a grid with two pathways, the upper path labeled {{Nihongo|十ボタン|+ Button}}, the lower labeled {{Nihongo|Aボタン|A Button}}. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, [[Akai Mono]] roll out, requiring the player to repeat the given pattern using ✚ and Ⓐ for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
{{Timing|Ace!=The rod bounces to the next block. A crowd cheers you on.|Early!/Late!=The rod bounces on, '''but the game shall count that as a miss.'''|Miss...=The rod lands on the ground and explodes.}}
{{Timing
|just=The rod bounces to the next block. A crowd cheers if it bounces through all of them.
|miss=The rod bounces on a little early or a little late.
|through=The rod crashes into a wall and explodes.}}
==Results==
==Results==
{{Results
{{Results
|Console = GBA
|Console=GBA
|caption = 工場長から ''(From the Plant Manager)''
|caption=工場長から
|cp_DEF_Ng = ちゃんと 運んでくれないとダメ。''(You must carry them properly.)''<br>左手が あそんでるヨ。''(Your left hand is playing around.)''<br>応用力を みにつけよう。''(Let's see the applied power.)''
*This game appears to have inspired multiple aspects of [[Built to Scale (Disambiguation)|Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Because of this, many fans consider this game to be a predecessor.
*This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Thus it can be considered a predecessor of those games.
*This game, [[Polyrhythm 2]], [[Toran to Porin]], [[Catchy Tune]], and [[Catchy Tune 2]] have similar controls/rhythm.
*This is one of the few games that doesn't feature a [[Practice]].
*This is one of the few games that doesn't feature a practice in the series.
**It did, however, get a "How to Play" demonstration in the [[Rhythm Tengoku (Arcade)|arcade]] version. Interestingly, the drum sound for when a block on the lower lane appears is different to what is heard during gameplay.
**It did, however, get a tutorial in the [[Rhythm Tengoku (Arcade)|arcade]] version.
==Development History==
{{Main|Polyrhythm/Development}}
==In Other Languages==
{{Lang
|jp=ポリリズム
|rojp=Poririzumu
|mnjp=Polyrhythm [music with multiple rhythmic elements played simultaneously]}}
{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Tengoku Games]]
[[Category:Games that have a sequel]]
[[Category:Remix 4 (GBA)]]
[[Category:Simon Says Based Rhythm Games]]
[[Category:Games Not In Megamix]]
[[Category:Pages with verified BPM]]
[[Category:Remix 6 (GBA)]]
Latest revision as of 14:41, 20 December 2024
Fun is the universal language.
While the title of this page is official, it comes from a non-English source. If an official name from an English source is found, the page should be moved to its appropriate title.
This game is structured on a grid with two pathways, the upper path labeled 十ボタン (+ Button?), the lower labeled Aボタン (A Button?). Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, Akai Mono roll out, requiring the player to repeat the given pattern using ✚ and Ⓐ for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
This game appears to have inspired multiple aspects of Built to Scale in both Rhythm Heaven and Rhythm Heaven Fever, such as the general art design. Thus it can be considered a predecessor of those games.
This is one of the few games that doesn't feature a Practice.
It did, however, get a "How to Play" demonstration in the arcade version. Interestingly, the drum sound for when a block on the lower lane appears is different to what is heard during gameplay.