(Added specific cases which bring ratings down to a Just OK. I've been testing to see what will bring the ratings down, and so far my only confirmed case is the offbeat robots.)
|gift={{Console|DS}} [[Music Corner#Music List (Rhythm_Heaven)|Fillbots 2]]
|Number = 37
|stage={{Stage|DSstage8}}}}
|image = [[File:Fillbots_2.png|192px]]
{{Nihongo|Fillbots 2|ロボット第2工場|Robotto Dai 2 Kōjō}} is the 2nd [[Rhythm Game]] of the eight stage (37th overall) in ''[[Rhythm Heaven]]''.
|jname = ロボット第2工場
|rname = Robotto Dai 2 Kōjō
The short version, [[Fillbots]], appears in [[Honeybee Land]] in ''[[Rhythm Heaven Megamix]]''.
|Reward = Fillbots 2 song
|BPM = 105}}
The long version, [[Fillbots 2]], appears in the first stage of ''[[Rhythm Heaven]]'' and [[Honeybee Tower]] in ''[[Rhythm Heaven Megamix]]''.
{{Nihongo|'''Fillbots 2'''|ロボット第2工場|Robotto Dai 2 Kōjō}} is the 37th minigame in ''[[Rhythm Heaven]]''. It is the arrange variant of [[Fillbots 2|Fillbots.]] However, there is [[Robots (Fillbots)|a new robot]] you need to fill up, and it is the smallest out of all the robots, requiring only one beat.
==Gameplay==
==Gameplay==
[[File:Jk.png|thumb|The new robot that appears in the minigame.]]
[[File:Screenshot DS Fillbots 2.png|thumb]]
The Gameplay is exactly like the original Fillbots, in which you tap and hold the stylus to fill it up, and release to stop filling. Filling them too much or too little will not let it work, at which the robots emit an "error" noise. The length of the game is also extended longer than Fillbots. Lights will flicker out at a point during the game and only the fuel nozzle, the fuel, and the robots' eyes will be lit in the room.
The Gameplay is exactly like before, with the big new addition of a [[Robots (Fillbots)|small robot]], requiring only one beat to be held. The music is mainly reused from the previous version, with new sections inbetween. Lights will flicker out at a point during the game and only the fuel nozzle, the fuel, and the robots' eyes will be lit in the room.
*'''Perfect!/Ace!''': The robot will fly off if it's fueled exactly on time or do a little dance if it's not exact but still good enough for a hit.
{{Timing
*'''Early!/Late!''': If the robot is underfueled, it will appear dazed and tilt its head from side to side. If it is overfueled, it will grab its head as if it were about to explode, with its eyes growing large.
|just=The robot is filled just enough and does a little dance as it continues down the conveyor belt. If the pump is released with perfect timing, they fly off.
*'''Miss...''': The robot will continue down the conveyor belt if the player doesn't do anything. If the player misses while attempting to fuel, the robot's head will tilt. If the player fills the robot too little, it will have crosses on its eyes and appear sad. If the player continues fueling too much, the robot will explode.
|miss=If the player mistimes dropping the pump, it hits the robot's head, causing it to tilt. If underfueled, the robot appears dazed and tilts its head from side to side. If overfueled, it grabs its head in a panic, with its eyes growing large.
|through=The robot continues down the conveyor belt if the player doesn't do anything. If the robot is overly underfueled, it leaves with Xs in its eyes. If the player keeps filling, the robot eventually explodes.}}
==Results==
==Results==
{{Results
{{Results
Line 30:
Line 30:
|caption=The chief says...
|caption=The chief says...
|cp_DEF_Ng=Still haven't got the basics down.<br>Practice the backbeat fills...<br>You rely too much on visual cues.
|cp_DEF_Ng=Still haven't got the basics down.<br>Practice the backbeat fills...<br>You rely too much on visual cues.
|cp_DEF_Hi=Your backbeat fills were good.<br>You kept your cool in the dark.<br>You've done a good day's work.}}
|cp_DEF_Hi=Those robots look content.<br>Your backbeat fills were good.<br>You kept your cool in the dark.<br>You've done a good day's work.
|cp_DEF_Ng Alt=Still haven't got the basics down.<br>Practise the backbeat fills...<br>You rely too much on visual cues.}}
*This holds the record of the longest minigame at 2:52 (besides [[Remix]]es) in the ''[[Rhythm Heaven Series]]''.
*This game holds the record of the longest game at 2:52 (besides [[Remix]]es) in the ''[[Rhythm Heaven Series]]''.
**The game is also rather infamous for its many offbeat robots and darkness sections. Combined with the sheer amount of robots and the length of the game itself, Fillbots 2 has become a notorious game among fans.
*The factory featured in this game is described as being the second one, built after the success of [[Fillbots 2|the first one]] with the new tiny robots being the defining feature. However, in ''[[Rhythm Heaven Megamix]]'', a new [[Fillbots|short version]] was added, which contains Factory No. 1, while what used to be the [[Fillbots 2|first factory]] is now Factory No. 2. As this game is not present in ''[[Rhythm Heaven Megamix]]'', it is unknown if it remains the second factory or if it would be Factory No. 3.
*The factory featured in this game is described as being the second one, built after the success of [[Fillbots 2|the first one]] with the new tiny robots being the defining feature. However, in ''[[Rhythm Heaven Megamix]]'', a new short variant was added, which contains Factory No. 1, while what used to be the first factory in now Factory No. 2. As Fillbots 2 (DS) is not present in ''[[Rhythm Heaven Megamix]]'', it is unknown if it remains the second factory or if it would be Factory No. 3.
*This is one of the four arrange versions in ''[[Rhythm Heaven]]'' to have a new cue and [[Practice]] section. The others being [[Fan Club 2]], [[Cosmic Rhythm Rally|Rhythm Rally 2]], and [[Rockers 2]].
*The tiny robots from this game still exist in ''[[Rhythm Heaven Megamix]]'', but are never used. There are even [[Fillbots|short]] and [[Honeybee Remix]] versions of them.
==Development History==
*This is one of the four sequels in ''[[Rhythm Heaven]]'' to have a new cue and practice section. The others being [[Fan Club 2]], [[Cosmic Rhythm Rally|Rhythm Rally 2]], and [[Rockers 2]].
{{Main|Fillbots 2/Development}}
*There are two notable robots that are cued on the second 16th note of the beat. Failing to properly fill either of them will result in a "Just OK".
The Gameplay is exactly like before, with the big new addition of a small robot, requiring only one beat to be held. The music is mainly reused from the previous version, with new sections inbetween. Lights will flicker out at a point during the game and only the fuel nozzle, the fuel, and the robots' eyes will be lit in the room.
Perfect!/Ace!?: The robot is filled just enough and does a little dance as it continues down the conveyor belt. If the pump is released with perfect timing, they fly off.
Early!/Late!?: If the player mistimes dropping the pump, it hits the robot's head, causing it to tilt. If underfueled, the robot appears dazed and tilts its head from side to side. If overfueled, it grabs its head in a panic, with its eyes growing large.
Miss...?: The robot continues down the conveyor belt if the player doesn't do anything. If the robot is overly underfueled, it leaves with Xs in its eyes. If the player keeps filling, the robot eventually explodes.
Results
The chief says...()
The chief says...()
Still haven't got the basics down. Practice the backbeat fills... You rely too much on visual cues.
Still haven't got the basics down. Practise the backbeat fills... You rely too much on visual cues.
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
Those robots look content. Your backbeat fills were good. You kept your cool in the dark. You've done a good day's work.
Those robots look content. Your backbeat fills were good. You kept your cool in the dark. You've done a good day's work.
The factory featured in this game is described as being the second one, built after the success of the first one with the new tiny robots being the defining feature. However, in Rhythm Heaven Megamix, a new short version was added, which contains Factory No. 1, while what used to be the first factory is now Factory No. 2. As this game is not present in Rhythm Heaven Megamix, it is unknown if it remains the second factory or if it would be Factory No. 3.