''This article is about the version of Built to Scale that appears in [[Rhythm Heaven]]. For the version found in [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]], see [[Built to Scale (Wii)|this]].''
{{Featured}}
{{About|the version of [[Built to Scale]] found in [[Rhythm Heaven]]|[[Built to Scale (Wii)|the version]] found in both [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]]}}
{{GameExplainDS
|title=Built to Scale
|explain=Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}}
{{RhythmGame
|name=Built to Scale
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Prologue DS Built to Scale.png|192px]]{{TabEnd}}
|number={{Console|DS}} 1
|version={{ver|Long}}
|gift={{Console|DS}} [[Music Corner#Music List (Rhythm_Heaven)|Built to Scale]]
|stage={{Stage|DSstage1}}}}
{{Nihongo|Built to Scale|組み立て|Kumitate}} is the 1st [[Rhythm Game]] of the first stage (1st overall) in ''[[Rhythm Heaven]]''.
{{Icons|featured}}
The arrange version, [[Built to Scale 2 (DS)|Built to Scale 2]], appears in the seventh stage of ''[[Rhythm Heaven]]''.
{{GameExplainDS
|title = Built to Scale
|explain = Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}}
{{Game-Nav
|Minigame_infobox/Data = N/A
|Minigame_infobox/Data2 = Glee Club 2}}
{{Template:Minigame infobox
|image = [[File:Built_to_Scale.png|280px]]
|jname = 組み立て
|rname = Kumitate
|Debut = [[Rhythm Heaven]]
|Number = 1
|Reward = Built to Scale song
|BPM = 98 - 131.9
|Song = Built to Scale
|song = Built to Scale}}
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the first game in ''[[Rhythm Heaven]]''. It features recurring [[Widgets]] that you must shoot rods through. The arrange variant, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on.
==Gameplay==
==Gameplay==
[[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|192px]]The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". During the level, the screen becomes dark with a spot light in the middle and it becomes harder to rely on visuals. This part of the level forces the user to use the audio to win.
[[File:Screenshot DS Built to Scale.png|thumb]]
The player shoots a rod through the center of the squares that pass by each other to create a [[Widget]]. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
==Controls==
==Controls==
{{Controls|F=Shoot rod}}
{{Controls|Th=Prepare to flick|Tr=Cancel|F=Flick rod}}
==Timing Display==
==[[Timing Display]]==
{{Timing|Ace!=The rod hits both squares and connects them with a satisfying clink sound.|Early!/Late!=The rod will hit both squares, but knock them down, only sending the rod itself down the conveyor belt.|Miss...= The rod and squares never make contact, and the squares will roll into the nearby slots and disappear through them.}}
{{Timing
|just=The rod hits both squares and connects them with a satisfying clink.
|miss=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
|through=The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}}
==Results==
==Results==
{{Results
{{Results
|Console = DS
|Console=DS
|caption = Built to Scale Results
|caption=Built to Scale Results
|cp_DEF_Ng = You're not quite there yet.<br>Don't focus too much on visuals.
|cp_DEF_Ng=You're not quite there yet.<br>Don't focus too much on visuals.
|cp_DEF_Hi = Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}}
|cp_DEF_Hi=Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}}
==Epilogue==
==Epilogue==
<gallery>
{{Epilogue
Built to scale tryagain.png|"Looks like you had a rough day..."
|Console=DS
Built to scale ok.png|"Sometimes, being OK is good enough."
|NG Image=Epilogue DS Built to Scale NG.png
Built to scale superb.png|"Looking good!"
|OK Image=Epilogue DS Built to Scale OK.png
</gallery>
|HI Image=Epilogue DS Built to Scale HI.png
|NG=Looks like you had a rough day...
|OK=Sometimes, being OK is good enough.
|HI=Looking good!}}
==Appearances==
==Appearances==
<gallery>
<gallery>
Built to Scale Gameplay.png|Built to Scale<br>[[Remix 10 (DS)|Remix 10]]
Screenshot DS Built to Scale.png|[[Built to Scale (DS)|Built to Scale]]<br>[[Remix 10 (DS)|Remix 10]]
Built to Scale Remix 1.png|[[Remix 1 (DS)|Remix 1]]
Screenshot DS Built to Scale Remix 1.png|[[Remix 1 (DS)|Remix 1]]
Built to Scale 2 gameplay.png|[[Built to Scale 2 (DS)|Built to Scale 2]]<br>[[Remix 9 (DS)|Remix 9]]
Screenshot DS Built to Scale 2.png|[[Built to Scale 2 (DS)|Built to Scale 2]]
Screenshot DS Built to Scale Remix 9.png|[[Remix 9 (DS)|Remix 9]]
</gallery>
</gallery>
==Demo==
A demo was released on the [[wikipedia:Wii Menu#Nintendo_Channel|Nintendo Channel]] around 2008 for ''Rhythm Heaven''. It featured Built to Scale, one of the three games playable in the demo.
== Trivia ==
* This is the first of the three [[Built to Scale (Disambiguation)|Built to Scale]] games to be officially named Built to Scale.
** This is the only one to have 3D graphics.
* Missing the last widget costs you the medal.
* This is the only time (not counting [[Built to Scale 2 (DS)|Built to Scale 2]]) in which the rods are white, as opposed to red in other installments.
* The audio cues are part of the song used. Due to this, if the visual cues are altered, they would not make any sound. The same goes for its sequel.
* This game and it's sequel are the only two 3D games in the series that did not return in [[Rhythm Heaven Megamix]].
==Video==
==Video==
[[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center|300 px]]
{{#ev:youtube|Fx2hJHWLoaI||inline}}
==Trivia==
*This game is visually similar to [[Polyrhythm]] from ''[[Rhythm Tengoku]]''. [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' combines aspects of both games.
*This game and [[Built to Scale 2 (DS)|Built to Scale 2]] are the only 3D games in the series to not return in ''[[Rhythm Heaven Megamix]]''.
The player shoots a rod through the center of the squares that pass by each other to create a Widget. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
Perfect!/Ace!?: The rod hits both squares and connects them with a satisfying clink.
Early!/Late!?: The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
Miss...?: The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.
Results
Built to Scale Results()
Built to Scale Results()
You're not quite there yet. Don't focus too much on visuals.
You're not quite there yet. Don't focus too much on visuals.
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
Basics: Mastered! You did great in the dark! Way to nail the ending!
Basics: Mastered! You did great in the dark! Way to nail the ending!