{{Template:Quote|We've still got a lot of <br>product to sort. Can we <br>count on you for some <br>overtime? A lot of <br>overtime?|Packing Pests 2 Description (Rhythm Heaven Fever)}} {{Template:Quote|We need someone to do <br>some sorting overtime. <br>I know we can count on <br>you to complete the job.|Packing Pests 2 Description (Beat the Beat Rhythm Paradise)}}{{Template:Game-Nav
{{GameExplainWii
|Minigame_infobox/Data = Micro-Row 2
|titleUS=Packing Pests 2
|Minigame_infobox/Data2 = Karate Man 2 (Wii)}}{{Minigame infobox
|explainUS=We've still got a lot of<br>product to sort. Can we<br>count on you for some<br>overtime? A lot of<br>overtime?
|Karate Man 2
|titleUK=Packing Pests 2
|Karate Man 2
|explainUK=We need someone to do<br>some sorting overtime.<br>I know we can count on<br>you to complete the job.}}
|gift={{Console|Wii}} [[Music Corner#Music List (Rhythm Heaven Fever)|Packing Pests 2]]
|rname = Shiwake 2}}'''Packing Pests 2'' '''''(しわけ2 ''Shiwake 2)''<span style="display: none;"> </span>'' ''<span style="display: none;"> </span>is the 48th game in [[Rhythm Heaven Fever|''Rhythm Heaven Fever'']]. It is the sequel to [[Packing Pests]]. In this sequel, you play as an employee with long hair, and work during nighttime at the same company of slapping treat spiders and catching candies to the box. Getting a [[perfect]] unlocks a soundtrack of this game.
|stage={{Stage|Wiistage10}}}}
==Appearance/Gameplay Differences==
{{Nihongo|Packing Pests 2|しわけ2|Shiwake 2}} is the 3rd [[Rhythm Game]] of Stage 10 (48th overall) in ''[[Rhythm Heaven Fever]]''.
The game seems to take place at the candy company during night. The employee had grown a head full of hair, but still works as usual at sorting the smiling candies to the box and slapping out the treat spiders.
The game is mechanically the same as the first Packing Pests; there are two new cues added to tutorial where the player must deal with offbeats. Since the stage still runs on a candy-spider pattern, the treat spider is now on an offbeat early rather than directly on beat as with the first stage. "Double-up" is still the same, where you're given a candy-spider-spider scheme instead. If two exclamation points appear on the right, then the next spider will be on beat but the candy will be offbeat instead. The tempo is also much faster than the first prequel, so if you thought that one was overwhelming, that's nothing compared to this.
The long version, [[Packing Pests]], appears in Stage 4 in ''[[Rhythm Heaven Fever]]'' and [[Shop No. 6]] in ''[[Rhythm Heaven Megamix]]''..
==Gameplay==
[[File:Screenshot Wii Packing Pests 2.png|thumb]]
The game takes place during overtime at night at the candy company. [[Employee #333-4-591032]] has grown a head full of hair, but still sorts the smiling candies and slaps out the [[Treat Spider]]s. The game is mechanically the same; there are two new cues added which are [[Practice]]d, where the player must deal with offbeats. The regular candy-spider rhythm is altered, where the spider comes in half a beat earlier than usual. A yellow word bubble with "!!" on it signals that the next candy-spider combo is on the offbeat.
==Controls==
==Controls==
*A + B: Catch
{{Controls|Aw=Slap|A+B=Catch}}
*A: Slap
==[[Timing Display]]==
{{Timing
==Timing Notes==
|just=The player catches the candy, sorting it into the box. [[Treat Spider]]s are slapped away to the ground, and walk back offscreen.
*Hit: The candy will be grabbed and dropped in a box. Spiders are slapped forward to the ground, and walk back offscreen.
|miss=The player mistimes the catch or slap, causing the candy or [[Treat Spider]]s to fall straight down.
*Barely: The candy is fumbled and does not make it into the box. Spiders will be only grazed, making them fall straight down. '''A barely counts as a miss.'''
|through=The candy flies past the player's arms, making them shudder. [[Treat Spider]]s that fly past making them shudder even harder. Slapping candy cause it to be knocked down. Grabbing spiders causes the player to shudder, and drop the spider.}}
*Miss: Candy and spiders will fly past you and into the employee's workspace, making him shudder (with a more visible shudder for spiders). Slapping candy instead of grabbing it cause it to be knocked down. Grabbing spiders instead of slapping them causes the employee to grab them, then drop them and shudder.
==Results==
{{Results
==Rating Notes==
|Console=Wii
===''[[Rhythm Heaven Fever]]''===
|caption=Performance Review
|cp_DEF_Ng=You lost a lot of product there.<br>You seemed scared of the spiders.<br>The rhythm changes threw you off.
*The extra money thrown at the end of the game counts as one of the requirements for a Superb rank. This means that if you get all the other things right, but miss the money, you only get an "OK" rank.
==Development History==
*This is one of the two sequel games in ''[[Rhythm Heaven Fever]]'' to have a practice section, the other being [[Micro-Row 2]].
{{Main|Packing Pests 2/Development}}
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
|jp=しわけ2 ''Sorting 2''
|jp=しわけ2
|rojp=Shiwake 2
|mnjp=Sorting 2
|us=Packing Pests 2
|fr=Centre de tri 2
|mnfr=Sorting center 2
|es=¡A empaquetar! 2
|mnes=Let's pack! 2
|de=Einpacken! 2
|mnde=Pack up! 2
|it=Smistamento 2
|it=Smistamento 2
|kr=분류 창고2 ''Sorting Warehouse 2''
|mnit=Sorting 2
|fr = Centre de tri 2|es = ¡A empaquetar! 2|du = Einpacken! 2}}
|kr=분류창고2
|rokr=Bunryuchang-go 2
{{Template:Game Navigation}}
|mnkr=Sorting Warehouse 2}}
[[Category:Rhythm Games]]
{{Game Navigation}}
[[Category:Rhythm Heaven Fever Games]]
[[Category:Sequels]]
[[Category:Remix 10 (Wil)]]
[[Category:Games Not In Megamix]]
Latest revision as of 20:32, 19 April 2025
Packing Pests 2
We've still got a lot of product to sort. Can we count on you for some overtime? A lot of overtime?
The game takes place during overtime at night at the candy company. Employee #333-4-591032 has grown a head full of hair, but still sorts the smiling candies and slaps out the Treat Spiders. The game is mechanically the same; there are two new cues added which are Practiced, where the player must deal with offbeats. The regular candy-spider rhythm is altered, where the spider comes in half a beat earlier than usual. A yellow word bubble with "!!" on it signals that the next candy-spider combo is on the offbeat.
Perfect!/Ace!?: The player catches the candy, sorting it into the box. Treat Spiders are slapped away to the ground, and walk back offscreen.
Early!/Late!?: The player mistimes the catch or slap, causing the candy or Treat Spiders to fall straight down.
Miss...?: The candy flies past the player's arms, making them shudder. Treat Spiders that fly past making them shudder even harder. Slapping candy cause it to be knocked down. Grabbing spiders causes the player to shudder, and drop the spider.
Results
Performance Review()
Supervisor's Comments()
You lost a lot of product there. You seemed scared of the spiders. The rhythm changes threw you off.
You dropped too many sweets. You seem scared of insects. The rhythm changes threw you.
Eh. Good enough.
Good try.
Great candy catching! You're a master spider swatter! You're good at syncopating.
You're good at catching sweets. You mastered insect swatting. You know how to syncopate.