[[File:Placeholder|right|300px]]'''Monchy Monk 2''' is a mini game from Rhythm Heaven for the DS. It is the sequel to Munchy Monk. The gameplay is overall similar to its predecessor, but is extended longer to the soundtrack. The theme of the game changes into a circus.
{{GameExplainDS
|title=Munchy Monk 2
|explain=Turns out eating dumplings<br>is terrible practice for<br>being a monk. But it's great<br>for joining the circus!<br>(And no practice for you!)}}
{{RhythmGame
|number={{Console|DS}} 48
|version={{ver|Arrange}}
|gift={{Console|DS}} [[Eyewitness Accounts]]
|stage={{Stage|DSstage10}}}}
{{Nihongo|Munchy Monk 2|しゅぎょう2|Shugyō 2}} is the 3rd [[Rhythm Game]] of the tenth stage (48th overall) in ''[[Rhythm Heaven]]''.
The long version, [[Munchy Monk]], appears in the fourth stage of ''[[Rhythm Heaven]]'' and [[Comet Land]] in ''[[Rhythm Heaven Megamix]]''.
==Gameplay==
[[File:Screenshot DS Munchy Monk 2.png|thumb]]
The overall gameplay of this game is nearly identical to the original. The music is extended, however, and there are more dumplings to eat. The aesthetics differ from the original, now taking place in the circus.
==Controls==
{{Controls|T=Slap wrist}}
==[[Timing Display]]==
{{Timing
|just=The dumpling flies into the monk's mouth and he successfully swallows it. If not interrupted, he blushes and smiles afterward while his mustache starts growing up.
|miss=The dumpling flies and hits the monk's nose, making it turn red as he frowns.
|through=The dumpling falls out of the Monk's hand, accompanied by a "doink" noise. If the player tries hitting the monk's hand just as the dumping is being placed on it, it hits him square in the face, with the monk looking confused.}}
==Results==
{{Results
|Console=DS
|caption=A Word from the Master
|cp_DEF_Ng=The first half needs work.<br>You got tired toward the end.<br>You seemed to lose focus...
|cp_DEF_Hi=The first half was perfect!<br>The second half was flawless!<br>You stayed true to the very end!}}
*The face [[Munchy Monk (character)|Munchy Monk]] makes at the end of the game resembles [[Employee #333-4-591032]] in [[Packing Pests]], who makes a similar expression.
*Like in [[Munchy Monk]], the player is oddly able to flick in this game in ''[[Rhythm Heaven]]'', despite this action not doing anything. This trait is shared with [[Shoot-'Em-Up (DS)|Shoot-'Em-Up]], [[Freeze Frame]] and [[Drummer Duel]]. All other games that don't use the flick don't allow the player to perform it.
==Development History==
{{Main|Munchy Monk 2/Development}}
==In Other Languages==
{{Lang
|jp=しゅぎょう2
|rojp=Shugyō 2
|mnjp=Training 2
|us=Munchy Monk 2
|fr=Avide ascète 2
|mnfr=Munching ascetic 2
|mnit=Monk Yum 2
|es=El Monje Tragón 2
|mnes=The Guzzler Monk 2
|de=Dim Sum Fu 2
|mnde=Pun on "[[wikipedia:Dim Sum|Dim Sum]]" + "[[wikipedia:Kung-Fu|Kung-Fu]]"
|it=Monaco Gnam 2
|kr=수행자 2
|rokr=Suhaengja 2
|mnkr=Performer 2}}
{{Game Navigation}}
Latest revision as of 01:39, 20 December 2024
Munchy Monk 2
Turns out eating dumplings is terrible practice for being a monk. But it's great for joining the circus! (And no practice for you!)
The overall gameplay of this game is nearly identical to the original. The music is extended, however, and there are more dumplings to eat. The aesthetics differ from the original, now taking place in the circus.
Perfect!/Ace!?: The dumpling flies into the monk's mouth and he successfully swallows it. If not interrupted, he blushes and smiles afterward while his mustache starts growing up.
Early!/Late!?: The dumpling flies and hits the monk's nose, making it turn red as he frowns.
Miss...?: The dumpling falls out of the Monk's hand, accompanied by a "doink" noise. If the player tries hitting the monk's hand just as the dumping is being placed on it, it hits him square in the face, with the monk looking confused.
Results
A Word from the Master()
A Word from the Master()
The first half needs work. You got tired toward the end. You seemed to lose focus...
The first half needs work. You got tired toward the end. You seemed to lose focus...
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
The first half was perfect! The second half was flawless! You stayed true to the very end!
The first half was perfect! The second half was flawless! You stayed true to the very end!
Like in Munchy Monk, the player is oddly able to flick in this game in Rhythm Heaven, despite this action not doing anything. This trait is shared with Shoot-'Em-Up, Freeze Frame and Drummer Duel. All other games that don't use the flick don't allow the player to perform it.