|gift={{Console|DS}} [[Catch You on the Flip Side]]
|image = [[File:Lockstep 2.png|270px]]|jname = ウラオモテ2|rname = Ura omote 2|Reward = Catch You on the Flip Side|BPM = 135}}
|stage={{Stage|DSstage8}}}}
'''Lockstep 2''' ''' (ウラオモテ2 ura omote 2 "backward face 2") '''is the 39th minigame in ''[[Rhythm Heaven]]''. It is the sequel to [[Lockstep]]. The speed of this minigame is cut nearly by half compared to the original. It also contains bounces in rhythm, making it harder than [[Lockstep]].
{{Nihongo|Lockstep 2|ウラオモテ2|Ura Omote 2}} is the 4th [[Rhythm Game]] of the eight stage (39th overall) in ''[[Rhythm Heaven]]''.
The long version, [[Lockstep]], appears in the sixth stage of ''[[Rhythm Heaven]]'' and in [[Planet Land]] in ''[[Rhythm Heaven Megamix]]''.
==Gameplay==
==Gameplay==
[[File:Lockstep_2_gameplay.png|thumb|125px]]
[[File:Screenshot DS Lockstep 2.png|thumb]]
The gameplay of this game is exact the same as its prequel, but the tempo is slower and complex, making it harder to step in place.
The gameplay of this game is almost exactly the same, but the tempo is slower. The music has a swing rhythm (or "some bounce to it"), altering when the player needs to tap during the offbeats. The person the [[Stepswitchers]] form when fully zoomed out, who resembles [[wikipedia:Johann Sebastian Bach|Johann Sebastian Bach]], returns in this game sporting an afro similar to the ones that [[The Clappy Trio (characters)|The Clappy Trio]] wear.
==Controls==
==Controls==
*Tap: Step in place
{{Controls|T=March}}
==Timing Notes==
==[[Timing Display]]==
*Hit: The routine continues
{{Timing
*Barely: A small 'tick' sound is heard. The player should also notice that they are out of step with the others. '''A barely counts as a hit'''.
|just=The player marches correctly.
*Miss: The Stepswitchers on either side of the player will slap his head while doing their routine.
|miss=The player marches slightly off, resulting in a "tick" sound. This does not cause the player to fail a [[Perfect Campaign]].
== Rating Notes ==
|through=The player steps on the wrong beat (or not at all) and gets smacked by the [[Stepswitcher]] next to them.}}
==Results==
===Header===
{{Results
*"Your partners say..."
|Console=DS
===Try Again===
|caption=Your partners say...
*"On the beat? You're a little off."
|cp_DEF_Ng=On the beat? You're a little off.<br>Offbeat? More like just plain "off."<br>Sloppy work on the transitions.
*"Offbeat? More like just plain "off.""
|cp_DEF_Hi=You were all right on the beat.<br>You hit the offbeats pretty well.<br>Nice transitions between beats.}}
*"Sloppy work on the transitions."
===OK===
*"Hm..."
*"I don't know..."
*"Good enough..."
*"I guess that was all right."
===Superb===
*"You were all right on the beat."
*"You hit the offbeats pretty well."
*"Nice transitions between beats."
==Epilogue==
==Epilogue==
{{Epilogue
|Console=DS
|NG=This calls for a "do over."
|OK=Not too shabby!
|HI=Wahahahaha!!!}}
==Appearances==
<gallery>
<gallery>
Lockstep 2 tryagain.png|"This calls for a "do over."
*The Afros the painting men wear resemble the ones that [[The Clappy Trio (characters)|The Clappy Trio]] wear.
*Like with [[Lockstep]], the game stops tracking the player's performance during the last ten steps, meaning it does not impact the player's score or [[Perfect Campaign]].
*The song uses a swung beat to differentiate itself from Lockstep.
==Development History==
*When going for a perfect, the game doesn't care about whether or not you got a barely, considering this game is very hard. This also applies to [[Lockstep]], [[Frog Hop]], [[Jumpin' Jazz|Frog Hop 2]], [[Shoot-'em-up 2|Shoot-'Em-Up]], and [[Shoot-'Em-Up 2 (DS)|Shoot-'Em-Up 2]].
The gameplay of this game is almost exactly the same, but the tempo is slower. The music has a swing rhythm (or "some bounce to it"), altering when the player needs to tap during the offbeats. The person the Stepswitchers form when fully zoomed out, who resembles Johann Sebastian Bach, returns in this game sporting an afro similar to the ones that The Clappy Trio wear.
Like with Lockstep, the game stops tracking the player's performance during the last ten steps, meaning it does not impact the player's score or Perfect Campaign.