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{{ | {{Featured}} | ||
| | {{About|the version of [[Built to Scale]] found in [[Rhythm Heaven]]|[[Built to Scale (Wii)|the version]] found in both [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]]}} | ||
| | {{GameExplainDS | ||
| | |title=Built to Scale | ||
| | |explain=Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}} | ||
| | {{RhythmGame | ||
| | |name=Built to Scale | ||
{{Nihongo| | |image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Prologue DS Built to Scale.png|192px]]{{TabEnd}} | ||
|number={{Console|DS}} 1 | |||
|version={{ver|Long}} | |||
|gift={{Console|DS}} [[Music Corner#Music List (Rhythm_Heaven)|Built to Scale]] | |||
|stage={{Stage|DSstage1}}}} | |||
{{Nihongo|Built to Scale|組み立て|Kumitate}} is the 1st [[Rhythm Game]] of the first stage (1st overall) in ''[[Rhythm Heaven]]''. | |||
== Gameplay == | The arrange version, [[Built to Scale 2 (DS)|Built to Scale 2]], appears in the seventh stage of ''[[Rhythm Heaven]]''. | ||
The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern " | ==Gameplay== | ||
[[File:Screenshot DS Built to Scale.png|thumb]] | |||
== Controls == | The player shoots a rod through the center of the squares that pass by each other to create a [[Widget]]. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals. | ||
==Controls== | |||
{{Controls|Th=Prepare to flick|Tr=Cancel|F=Flick rod}} | |||
== Timing | ==[[Timing Display]]== | ||
{{Timing | |||
|just=The rod hits both squares and connects them with a satisfying clink. | |||
|miss=The rod knocks the squares down, and only the rod itself goes down the conveyor belt. | |||
|through=The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}} | |||
==Results== | |||
== | {{Results | ||
=== | |Console=DS | ||
= | |caption=Built to Scale Results | ||
|cp_DEF_Ng=You're not quite there yet.<br>Don't focus too much on visuals. | |||
= | |cp_DEF_Hi=Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending! | ||
|caption Alt=Built to Scale Results | |||
= | |cp_DEF_Ng Alt=You're not quite there yet.<br>Don't focus too much on visuals. | ||
|cp_DEF_Hi Alt=Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}} | |||
=== | ==Epilogue== | ||
{{Epilogue | |||
|Console=DS | |||
|NG Image=Epilogue DS Built to Scale NG.png | |||
|OK Image=Epilogue DS Built to Scale OK.png | |||
== | |HI Image=Epilogue DS Built to Scale HI.png | ||
<gallery | |NG=Looks like you had a rough day... | ||
Built to | |OK=Sometimes, being OK is good enough. | ||
Built to | |HI=Looking good!}} | ||
Built to | ==Appearances== | ||
<gallery> | |||
Screenshot DS Built to Scale.png|[[Built to Scale (DS)|Built to Scale]]<br>[[Remix 10 (DS)|Remix 10]] | |||
Screenshot DS Built to Scale Remix 1.png|[[Remix 1 (DS)|Remix 1]] | |||
Screenshot DS Built to Scale 2.png|[[Built to Scale 2 (DS)|Built to Scale 2]] | |||
Screenshot DS Built to Scale Remix 9.png|[[Remix 9 (DS)|Remix 9]] | |||
</gallery> | </gallery> | ||
==Video== | |||
== | {{#ev:youtube|Fx2hJHWLoaI||inline}} | ||
* | ==Trivia== | ||
*This game is visually similar to [[Polyrhythm]] from ''[[Rhythm Tengoku]]''. [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' combines aspects of both games. | |||
*This game and [[Built to Scale 2 (DS)|Built to Scale 2]] are the only 3D games in the series to not return in ''[[Rhythm Heaven Megamix]]''. | |||
*This game is the first 3D game in the series. | |||
==Development History== | |||
{{Main|Built to Scale/Development}} | |||
* This | |||
* This is the first | |||
== | |||
==In Other Languages== | ==In Other Languages== | ||
{| | {{Lang | ||
| | |jp=組み立て | ||
|rojp=Kumitate | |||
|mnjp=Assembly | |||
| | |us=Built to Scale | ||
| | |mnus=Pun on "built to scale" + "musical scale" | ||
|fr=A la chaîne | |||
| | |mnfr=In quick succession/One after the other | ||
| | |es=A Escala | ||
|mnes=To Scale | |||
| | |de=Beatfabrik | ||
|mnde=Beatfactory | |||
|A Escala | |it=Fatti ad arte | ||
| | |mnit=Artfully made | ||
|kr=부품 조립 | |||
|Beatfabrik | |rokr=Bupum Jolib | ||
| | |mnkr=Assembling Pieces}} | ||
|Fatti ad arte | |||
| | |||
| | |||
| | |||
|} | |||
{{Game Navigation}} | {{Game Navigation}} | ||
==References== | |||
<references/> | |||
Latest revision as of 23:04, 31 August 2024
This page is about the version of Built to Scale found in Rhythm Heaven. "I suppose" you may be looking for the version found in both Rhythm Heaven Fever and Rhythm Heaven Megamix?
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Built to Scale (組み立て?, Kumitate) is the 1st Rhythm Game of the first stage (1st overall) in Rhythm Heaven.
The arrange version, Built to Scale 2, appears in the seventh stage of Rhythm Heaven.
Gameplay
The player shoots a rod through the center of the squares that pass by each other to create a Widget. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
Controls
- Tap (Hold): Prepare to flick
- Tap (Release): Cancel
- Flick: Flick rod
Timing Display
- Perfect!/Ace!?: The rod hits both squares and connects them with a satisfying clink.
- Early!/Late!?: The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
- Miss...?: The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.
Results
Built to Scale Results() | Built to Scale Results() | |
---|---|---|
You're not quite there yet. Don't focus too much on visuals. |
You're not quite there yet. Don't focus too much on visuals. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
Basics: Mastered! You did great in the dark! Way to nail the ending! |
Basics: Mastered! You did great in the dark! Way to nail the ending! |
Epilogue
Looks like you had a rough day... | Sometimes, being OK is good enough. | Looking good! |
Appearances
Video
Trivia
- This game is visually similar to Polyrhythm from Rhythm Tengoku. Built to Scale in Rhythm Heaven Fever combines aspects of both games.
- This game and Built to Scale 2 are the only 3D games in the series to not return in Rhythm Heaven Megamix.
- This game is the first 3D game in the series.
Development History
- Main article: Built to Scale/Development
In Other Languages
Language | Name | Meaning |
---|---|---|
Japanese | 組み立て | Assembly |
EnglishNOA | Built to Scale | Pun on "built to scale" + "musical scale" |
EnglishNOE | Built to Scale | |
French | A la chaîne | In quick succession/One after the other |
Spanish | A Escala | To Scale |
German | Beatfabrik | Beatfactory |
Italian | Fatti ad arte | Artfully made |
Korean | 부품 조립 | Assembling Pieces |
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