{{quote|Karate Joe's intense training continues.<br> Can you help him reach the height of mastery? (No practice.)|Karate Man 2 Description (US version)}} {{Template:Quote|Karate Joe knows how to train really hard.<br> See if you can keep up with his routine. Hiyah! (And no practice for you)|Karate Man 2 Description (European version)}} {{Template:Game-Nav
{{GameExplainWii
|Minigame_infobox/Data = Packing Pests 2
|titleUS=Karate Man 2
|Minigame_infobox/Data2 = Remix 10 (Wii)}}
|explainUS=Karate Joe's intense training<br>regimen continues. Can you<br>help him reach the height<br>of mastery? (No practice.)
{{Minigame infobox
|titleUK=Karate Man 2
| Name = Karate Man 2
|explainUK=Karate Joe knows how to<br>train really hard. See if<br>you can keep up with his<br>routine. Hiyah!<br><br>(And no practice for you)}}
| Image = [[File:Karate_Man_2_Wii.PNG|270px]]
{{RhythmGame
| Debut = Rhythm Heaven Fever
|name=Karate Man 2
| Number = 49
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Prologue Wii Karate Man 2.png|400px]]{{TabEnd}}
| Reward = A Musical Term
|number={{Console|Wii}} 49
| Song = Lonely Storm
|version={{ver|Arrange}}
| Previous = Packing Pests 2 Wii|Packing Pests 2
|gift={{Console|Wii}} [[A Musical Term]]
| Previous1 = Packing Pests 2 Wii|Packing Pests 2
|song=♪ [[Lonely Storm]]
| Next = Remix 10 (Wii)
|stage={{Stage|Wiistage10}}}}
| Next1 = Remix 10 (Wii)
{{Nihongo|Karate Man 2|カラテ<ruby>家<rt>か</rt></ruby>2|Karateka 2}} is the 4th [[Rhythm Game]] of Stage 10 (49th overall) in ''[[Rhythm Heaven Fever]]''.
| Video = }}'''Karate Man 2''' is the forty-ninth game in ''[[Rhythm Heaven Fever]]''. It is the sequel to [[Karate Man (Wii)|Karate Man]]. This sequel features [[Karate Joe |Karate Joe]] who is still training how to learn combo technique wisely. Getting a [[perfect]] on this game will unlock a [[gift]] "A Musical Term" which will be available at the cafe.
The long version, [[Karate Man Combos!]], appears in Stage 7 in ''[[Rhythm Heaven Fever]]'' and [[Shop No. 6]] in ''[[Rhythm Heaven Megamix]]''.
==Gameplay==
==Gameplay==
Like the original karate man, you are playing as a man named Karate Joe, who
[[File:Screenshot Wii Karate Man 2.png|thumb]]
Like before, the player controls [[Karate Joe]] punching objects that fly towards him. New features include the "Hit 4!" pattern, plenty more offbeats, a "Hit 3!" on the offbeat, and plenty more combos. The game is colored reddish-orange with rising particles, not unlike the [[Karate Man 2 (DS)|Karate Man 2]] in ''[[Rhythm Heaven]]''.
[[File:Karate_Joe_2_(Wii).png|thumb|Karate Man 2 gameplay]]must punch all of the objects that fly towards him. He punches flower pots, bowling balls (during every "hit-3!"), soccer balls (for comedic effect), and combos. The music is slower and much more poppy than the original Karate Man, but there are several rhythm changes that might throw some people off. There are also slightly more combos.
|just=Karate Joe punches the object off-screen. During a combo, he successfully punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.
== Rating Notes ==
|miss=Karate Joe mistimes the punch as the object lands on the ground just in front of him. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.
===US version===
|through=Karate Joe gasps as the object flies past him. During a combo, if Karate Joe missed the pot, he'll look sad. If he missed the barrel by not uppercutting, he'll stand up, looking sad. If the player let go of the buttons too soon or tried to do a combo at the wrong time, Karate Joe will spin after doing the low kick.}}
*[[Try Again]]: ''"Still...hungry..."''
==Results==
*[[OK]]: ''"I must focus my power... And retie my belt..."''
{{Results
*[[Superb]]: ''"HIIIIYAAAAAH!!"''
|Console=Wii
===European Version===
|caption=Wisdom from the Master
*[[Try Again]]: "''I'm still hungry..."''
|cp_DEF_Ng=You needed to focus on the basics.<br>You were thrown by the changes.<br>Your combos lacked finesse.
*[[OK]]: "''I must focus my power."''
|cp_DEF_Hi=You have skill in the fundamentals.<br>You took the rhythm changes in stride.<br>You smashed through your combos!
*[[Superb]]: Same as American
|caption Alt=Words from the Master
==Rating Screens==
|cp_DEF_Ng Alt=You need to learn the basics first.<br>You lost focus during rhythm changes.<br>Your combos lacked finesse.
|cp_DEF_Hi Alt=You have mastered the basics!<br>You hit the rhythm change just right.<br>You smashed your combos!}}
==Epilogue==
{{Epilogue
|Console=Wii
|NG Image=Epilogue Wii Karate Man 2 NG.png
|OK Image=Epilogue Wii Karate Man 2 OK.png
|HI Image=Epilogue Wii Karate Man 2 HI.png
|NG=Still...hungry...
|OK=I must focus my power...<br>And retie my belt...
|HI=HIIIIYAAAAAH!!
|NG alt=I'm still hungry...
|OK alt=I must focus my power.
|HI alt=HIIIIYAAAAAH!!}}
==Appearances==
<gallery>
<gallery>
Karate Man 2 Wii Try Again.png|"Still...hungry..."
Screenshot Wii Karate Man.png|[[Karate Man (Wii)|Karate Man]]<br>[[Remix 10 (Wii)|Remix 10]]
Karate Man 2 Wii OK.png|"I must focus my power... And retie my belt..."
Screenshot Wii Karate Man Remix 7.png|[[Remix 7 (Wii)|Remix 7]]
Karate Man 2 Wii Superb.png|"HIIIIYAAAAAH!!"
Screenshot Wii Karate Man Remix 9 ver3.png|[[Remix 9 (Wii)|Remix 9]]
Screenshot Wii Karate Man 2.png|[[Karate Man 2 (Wii)|Karate Man 2]]
Screenshot 3DS Karate Man Combos!.png|[[Karate Man Combos!]]
</gallery>
</gallery>
==Video==
==Trivia==
{{#ev:youtube|F7dAoT9VCgA||inline}}
*The article that you unlock from perfecting this game, A Musical Term, has nothing to do with this game. Instead it talks about [[Mr. Upbeat (character)|Mr. Upbeat]].
==Development History==
*There is no practice for this game, though there is a new "Hit 4!" move.
{{Main|Karate Man 2/Development}}
{{Template:Game Navigation}}
==In Other Languages==
[[Category:Rhythm Heaven Fever]]
{{Lang
[[Category:Rhythm Games]]
|jp=カラテ家2
[[Category:Rhythm Heaven Fever Games]]
|rojp=Karateka 2
[[Category:Sequels]]
|mnjp=Karateka 2
[[Category:Remix 10 (Wil)]]
|us=Karate Man 2
|fr=Karatéka 2
|mnfr=Karateka 2
|es=Kárate Killo 2
|mnes=Karate Killo 2
|de=Karateka! 2
|mnde=Karateka! 2
|it=Karate Ka 2
|mnit=Karate Ka 2
|kr=격투가2
|rokr=Gyeoktuga 2
|mnkr=The Fighter 2}}
{{Game Navigation}}
Latest revision as of 20:01, 30 August 2025
Karate Man 2
Karate Joe's intense training regimen continues. Can you help him reach the height of mastery? (No practice.)
Like before, the player controls Karate Joe punching objects that fly towards him. New features include the "Hit 4!" pattern, plenty more offbeats, a "Hit 3!" on the offbeat, and plenty more combos. The game is colored reddish-orange with rising particles, not unlike the Karate Man 2 in Rhythm Heaven.
Perfect!/Ace!?: Karate Joe punches the object off-screen. During a combo, he successfully punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.
Early!/Late!?: Karate Joe mistimes the punch as the object lands on the ground just in front of him. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.
Miss...?: Karate Joe gasps as the object flies past him. During a combo, if Karate Joe missed the pot, he'll look sad. If he missed the barrel by not uppercutting, he'll stand up, looking sad. If the player let go of the buttons too soon or tried to do a combo at the wrong time, Karate Joe will spin after doing the low kick.
Results
Wisdom from the Master()
Words from the Master()
You needed to focus on the basics. You were thrown by the changes. Your combos lacked finesse.
You need to learn the basics first. You lost focus during rhythm changes. Your combos lacked finesse.
Eh. Good enough.
Good try.
You have skill in the fundamentals. You took the rhythm changes in stride. You smashed through your combos!
You have mastered the basics! You hit the rhythm change just right. You smashed your combos!