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{{Template:Quote|Master pressing different buttons at the same time! It should be easy... (No practice.)|Built to Scale Description }}{{Template:Game-Nav
|explainEN=Master pressing the +Control Pad<br>and the A Button at the same time!<br>Keep the red things coming!}}
| Next1 = Rap Men}}{{Nihongo|'''Polyrhythm'''|ポリリズム poririzumu}} (Also known as Built to scale GBA) is the seventeenth [[Rhythm Game]] in ''[[Rhythm Tengoku]]''. A sequel appears later on called [[Polyrhythm 2]] (Built to Scale 2).
{{Nihongo|Polyrhythm|ポリリズム|Poririzumu}} is the 4th [[Rhythm Game]] of Stage 4 (22nd overall) in ''[[Rhythm Tengoku]]''.
The arrange version, [[Polyrhythm 2]], appears in Last Technician in ''[[Rhythm Tengoku]]''.
==Gameplay==
==Gameplay==
[[File:Polyrhythm.png|thumb|left|The game field of Polyrhythm showcases two paths which are operated independently. The rhythm shown here is the first one in the game.]]
[[File:Screenshot GBA Polyrhythm.png|thumb]]
This game is structured on a grid with two pathways. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, a rod will roll out , requiring the player to repeat the given pattern using the D-Pad for the top row and A button for the lower row. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.{{clear}}
[[File:Screenshot Arcade Polyrhythm.png|thumb]]
This game is structured on a grid with two pathways, the upper path labeled {{Nihongo|十ボタン|+ Button}}, the lower labeled {{Nihongo|Aボタン|A Button}}. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, [[Akai Mono]] roll out, requiring the player to repeat the given pattern using ✚ and Ⓐ for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
*This game appears to have inspired multiple aspects of Built to Scale in both the [[Built to Scale (DS)|DS]] and [[Built to Scale (Wii)|Wii]] versions, such as the general art design. Because of this, many fans consider them to be one and the same, although there are many differences.
*This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Thus it can be considered a predecessor of those games.
*This is one of the few games that doesn't feature a [[Practice]].
**It did, however, get a "How to Play" demonstration in the [[Rhythm Tengoku (Arcade)|arcade]] version. Interestingly, the drum sound for when a block on the lower lane appears is different to what is heard during gameplay.
==Development History==
{{Main|Polyrhythm/Development}}
==In Other Languages==
{{Lang
|jp=ポリリズム
|rojp=Poririzumu
|mnjp=Polyrhythm [music with multiple rhythmic elements played simultaneously]}}
{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Tengoku Games]]
Latest revision as of 14:41, 20 December 2024
Fun is the universal language.
While the title of this page is official, it comes from a non-English source. If an official name from an English source is found, the page should be moved to its appropriate title.
This game is structured on a grid with two pathways, the upper path labeled 十ボタン (+ Button?), the lower labeled Aボタン (A Button?). Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, Akai Mono roll out, requiring the player to repeat the given pattern using ✚ and Ⓐ for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
This game appears to have inspired multiple aspects of Built to Scale in both Rhythm Heaven and Rhythm Heaven Fever, such as the general art design. Thus it can be considered a predecessor of those games.
This is one of the few games that doesn't feature a Practice.
It did, however, get a "How to Play" demonstration in the arcade version. Interestingly, the drum sound for when a block on the lower lane appears is different to what is heard during gameplay.