{{quote|Time for another day of hard training! He tries to hide it, but you can tell he's pleased with himself... (And no practice for you!)|Karate Man 2 Description}}
{{GameExplainDS
{{Minigame infobox
|title=Karate Man 2
| Name = Karate Man 2
|explain=Time for another day of<br>hard training! He tries to<br>hide it, but you can tell<br>he's pleased with himself...<br>(And no practice for you!)}}
| Image = [[File:Karate_Man_2_DS.PNG|230px]]
{{RhythmGame
| Debut = Rhythm Heaven
|name=Karate Man 2
| Number = Forty-Two
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Prologue DS Karate Man 2.png|192px]]{{TabEnd}}
| Previous = Moai Doo-Wop 2
|number={{Console|DS}} 42
| Previous1 = Moai Doo-Wop 2
|version={{ver|Arrange}}
| Next = Glee Club 2
|gift={{Console|DS}} [[Music Corner#Music List (Rhythm Heaven)|Karate Man 2]]
| Next1 = Glee Club 2}}
|song=♪ [[Struck by the Rain]]
'''Karate Man 2''' is the forty-second game in ''[[Rhythm Heaven]]''. It is the sequel to [[Karate Man (DS)|Karate Man]]. Getting a [[perfect]] will unlock the Karate Man 2 soundtrack.
|stage={{Stage|DSstage9}}}}
{{Nihongo|Karate Man 2|カラテ家2|Karateka 2}} is the 2nd [[Rhythm Game]] of the ninth stage (42nd overall) in ''[[Rhythm Heaven]]''.
== Visual/Gameplay Changes ==
The game's main change is a new color set, with everything being orange or red. The only other change is that when a barrel combo is pulled off, Karate Joe will get a oddly realistic smiling face.
The gameplay is nearly identical to the original. The pace is merely sped up and the punches and combos get more complicates.
The long version, [[Karate Man Kicks!]], appears in the sixth stage in ''[[Rhythm Heaven]]'' and [[Shop No. 2]] in ''[[Rhythm Heaven Megamix]]''.
==Gameplay==
[[File:Screenshot DS Karate Man 2.png|thumb]]
[[Karate Joe]] continues training his kicks. The game's main change is a new color set, with everything being red and yellow-ish orange. The only other change is that when a barrel kick is pulled off, [[Karate Joe]] makes a confident face. The gameplay is otherwise nearly identical to the original. The pace is merely sped up and the patterns get more complicated.
==Controls==
==Controls==
*Tap: Punch, continue to enter Hold
{{Controls|T=Punch|Th=Squat|Tr=Stand back up|F=Kick}}
*Hold: Crouch
==[[Timing Display]]==
*Flick: Kick
{{Timing
|just=Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, making a weird smile afterwards.
==Hit or Miss==
|miss=Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a short distance away.
*Hit: The player punches the object, sending it flying forward. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe either smiling or blushing afterwards.
|through=Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground.}}
*Barely: The player grazes the object, and it falls to the ground. For a barrel, the barrel is broken, but the bomb is only kicked a bit into the background. Either way, Joe looks a bit embarrassed. A barely counts as a miss in this game.
==Results==
*Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or is punched, but the bomb is not kicked and falls to the ground. Either way, Joe looks surprised.
{{Results
|Console=DS
==Rating Notes==
|caption=The Master speaks...
*[[Try Again]]: "''What was that!?''"
|cp_DEF_Ng=Focus on learning the basics first.<br>Those rhythm changes fooled you!<br>You need to work on your kicks.<br>You really messed up the ending.
*[[OK]]: "''Keep training, hot stuff!''"
|cp_DEF_Hi=You've got the basics down!<br>You kept up with the rhythm well.<br>You nailed the first one!<br>Nice timing on the kicks!
*[[Superb]]: "''Uh, heh... Thanks!''"
|caption Alt=The Master speaks...
|cp_DEF_Ng Alt=Focus on learning the basics first.<br>Those rhythm changes fooled you!<br>You need to work on your kicks.<br>You really messed up the ending.
== Rating screens ==
|cp_DEF_Hi Alt=You've got the basics down!<br>You kept up with the rhythm well.<br>You nailed the first one!<br>Nice timing on the kicks!}}
<gallery navigation="true">
==Epilogue==
Karate man 2 tryagain.jpg|"What was that!?" |link=Try Again
Screenshot DS Karate Man Remix 8.png|[[Karate Man (DS)|Karate Man]]<br>[[Remix 8 (DS)|Remix 8]]<br>[[Remix 10 (DS)|Remix 10]]
Screenshot DS Karate Man Remix 6.png|[[Remix 6 (DS)|Remix 6]]
Screenshot DS Karate Man Remix 9.png|[[Karate Man 2 (DS)|Karate Man 2]]<br>[[Remix 9]]
Screenshot 3DS Karate Man Kicks!.png|[[Karate Man Kicks!]]
</gallery>
</gallery>
==Video==
{{#ev:youtube|35juz5iZuiw||inline}}
==Trivia==
==Appearances==
*The face [[Karate Joe]] makes after a successful kick was originally from [[Remix 8 (GBA)|Remix 8]] in ''[[Rhythm Tengoku]]''. It returns in the [[Remix 9]]s of ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]''.
* [[Karate Man (DS)|Karate Man]]
*In the [[OK]] and [[Superb]] epilogue, one of [[The Dazzles (characters)|the Dazzles]] makes a cameo alongside the [[Dog]].
* Karate Man 2
==Development History==
* [[Remix 6]]
{{Main|Karate Man 2/Development}}
* [[Remix 9]]
==In Other Languages==
* [[Remix 10]]
{{Lang
|jp=カラテ家2
== Trivia ==
|rojp=Karateka 2
* The face Karate Joe makes after a barrel combo was originally from [[Remix 8 (GBA)|Remix 8]] in [[Rhythm Tengoku|''Rhythm Tengoku'']]. It returns in'' [[Rhythm Heaven Fever]]'s'' [[Remix 9 (Wii)|Remix 9]].
|mnjp=Karateka 2
|us=Karate Man 2
|fr=Karatéka 2
|mnfr=Karateka 2
|es=Kárate Killo 2
|mnes=Karate Killo 2
|de=Karateka! 2
|mnde=Karateka! 2
|it=Karate Ka 2
|mnit=Karate Ka 2
|kr=격투가 2
|rokr=Gyeogtuga 2
|mnkr=The Fighter 2}}
{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Heaven Games]]
Latest revision as of 00:25, 1 September 2024
Karate Man 2
Time for another day of hard training! He tries to hide it, but you can tell he's pleased with himself... (And no practice for you!)
Karate Joe continues training his kicks. The game's main change is a new color set, with everything being red and yellow-ish orange. The only other change is that when a barrel kick is pulled off, Karate Joe makes a confident face. The gameplay is otherwise nearly identical to the original. The pace is merely sped up and the patterns get more complicated.
Perfect!/Ace!?: Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, making a weird smile afterwards.
Early!/Late!?: Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a short distance away.
Miss...?: Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground.
Results
The Master speaks...()
The Master speaks...()
Focus on learning the basics first. Those rhythm changes fooled you! You need to work on your kicks. You really messed up the ending.
Focus on learning the basics first. Those rhythm changes fooled you! You need to work on your kicks. You really messed up the ending.
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
You've got the basics down! You kept up with the rhythm well. You nailed the first one! Nice timing on the kicks!
You've got the basics down! You kept up with the rhythm well. You nailed the first one! Nice timing on the kicks!