{{quote|Join a trio of chorus singers. You're the third, so you just have to keep up with the others!|Glee Club Description}}
{{GameExplainDS
{{Minigame infobox
|title=Karate Man 2
| Name = Karate Man 2
|explain=Time for another day of<br>hard training! He tries to<br>hide it, but you can tell<br>he's pleased with himself...<br>(And no practice for you!)}}
| Image = [[File:Placeholder|240px]]
{{RhythmGame
| Debut = Rhythm Heaven
|name=Karate Man 2
| Number = Forty-Two
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Prologue DS Karate Man 2.png|192px]]{{TabEnd}}
| Previous = Moai Doo-Wop 2
|number={{Console|DS}} 42
| Previous1 = Moai Doo-Wop 2
|version={{ver|Arrange}}
| Next = Glee Club 2
|gift={{Console|DS}} [[Music Corner#Music List (Rhythm Heaven)|Karate Man 2]]
| Next1 = Glee Club 2
|song=♪ [[Struck by the Rain]]
}}'''Karate Man 2''' is the forty-second game in ''[[Rhythm Heaven]]''. Getting a [[perfect]] will unlock the Glee Club soundtrack. The sequel, [[Glee Club 2]], is unlocked later on.
|stage={{Stage|DSstage9}}}}
{{Nihongo|Karate Man 2|カラテ家2|Karateka 2}} is the 2nd [[Rhythm Game]] of the ninth stage (42nd overall) in ''[[Rhythm Heaven]]''.
== Gameplay ==
== Controls ==
== Hit or Miss ==
The long version, [[Karate Man Kicks!]], appears in the sixth stage in ''[[Rhythm Heaven]]'' and [[Shop No. 2]] in ''[[Rhythm Heaven Megamix]]''.
==Gameplay==
[[File:Screenshot DS Karate Man 2.png|thumb]]
[[Karate Joe]] continues training his kicks. The game's main change is a new color palette, with everything being red and yellow-ish orange. The only other change is that when a barrel kick is pulled off, [[Karate Joe]] makes a confident face. The gameplay is otherwise nearly identical to the original. The pace is merely sped up and the patterns get more complicated.
==Controls==
{{Controls|T=Punch|Th=Squat|Tr=Stand back up|F=Kick}}
==[[Timing Display]]==
{{Timing
|just=Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, making a weird smile afterwards.
|miss=Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a small distance away.
|through=Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground.}}
==Results==
{{Results
|Console=DS
|caption=The Master speaks...
|cp_DEF_Ng=Focus on learning the basics first.<br>Those rhythm changes fooled you!<br>You need to work on your kicks.<br>You really messed up the ending.
|cp_DEF_Hi=You've got the basics down!<br>You kept up with the rhythm well.<br>You nailed the first one!<br>Nice timing on the kicks!}}
==Epilogue==
{{Epilogue
|Console=DS
|NG Image=Epilogue DS Karate Man 2 NG.png
|OK Image=Epilogue DS Karate Man 2 OK.png
|HI Image=Epilogue DS Karate Man 2 HI.png
|NG=What was that!?
|OK=Keep training, hot stuff!
|HI=Uh, heh... Thanks!}}
==Appearances==
==Appearances==
* [[Karate Man (DS)|Karate Man]] (DS)
<gallery>
* Karate Man 2 (DS)
Screenshot DS Karate Man Remix 8.png|[[Karate Man (DS)|Karate Man]]<br>[[Remix 8 (DS)|Remix 8]]<br>[[Remix 10 (DS)|Remix 10]]
* [[Remix 6]]
Screenshot DS Karate Man Remix 6.png|[[Remix 6 (DS)|Remix 6]]
* [[Remix 9]]
Screenshot DS Karate Man Remix 9.png|[[Karate Man 2 (DS)|Karate Man 2]]<br>[[Remix 9]]
* [[Remix 10]]
Screenshot 3DS Karate Man Kicks!.png|[[Karate Man Kicks!]]
</gallery>
==Video==
{{#ev:youtube|35juz5iZuiw||inline}}
==Trivia==
*The face [[Karate Joe]] makes after a successful kick was originally from [[Remix 8 (GBA)|Remix 8]] in ''[[Rhythm Tengoku]]''. It returns in the [[Remix 9]]s of ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]''.
*In the [[OK]] and [[Superb]] epilogue, a member of [[The Dazzles (characters)|the Dazzles]] makes a cameo alongside the [[Barista]].
==Development History==
{{Main|Karate Man 2/Development}}
==In Other Languages==
{{Lang
|jp=カラテ家2
|rojp=Karateka 2
|mnjp=Karateka 2
|us=Karate Man 2
|fr=Karatéka 2
|mnfr=Karateka 2
|es=Kárate Killo 2
|mnes=Karate Killo 2
|de=Karateka! 2
|mnde=Karateka! 2
|it=Karate Ka 2
|mnit=Karate Ka 2
|kr=격투가 2
|rokr=Gyeoktuga 2
|mnkr=The Fighter 2}}
{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Heaven Games]]
Latest revision as of 06:12, 26 July 2025
Karate Man 2
Time for another day of hard training! He tries to hide it, but you can tell he's pleased with himself... (And no practice for you!)
Karate Joe continues training his kicks. The game's main change is a new color palette, with everything being red and yellow-ish orange. The only other change is that when a barrel kick is pulled off, Karate Joe makes a confident face. The gameplay is otherwise nearly identical to the original. The pace is merely sped up and the patterns get more complicated.
Perfect!/Ace!?: Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, making a weird smile afterwards.
Early!/Late!?: Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a small distance away.
Miss...?: Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground.
Results
The Master speaks...()
The Master speaks...()
Focus on learning the basics first. Those rhythm changes fooled you! You need to work on your kicks. You really messed up the ending.
Focus on learning the basics first. Those rhythm changes fooled you! You need to work on your kicks. You really messed up the ending.
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
You've got the basics down! You kept up with the rhythm well. You nailed the first one! Nice timing on the kicks!
You've got the basics down! You kept up with the rhythm well. You nailed the first one! Nice timing on the kicks!