|explainEN=Master pressing the +Control Pad<br>and the A Button at the same time!<br>Keep the red things coming!}}
|explainEN=Master pressing the +Control Pad<br>and the A Button at the same time!<br>Keep the red objects coming!}}
{{RhythmGame
{{RhythmGame
|name=ポリリズム
|name=ポリリズム
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[[File:Screenshot GBA Polyrhythm.png|thumb]]
[[File:Screenshot GBA Polyrhythm.png|thumb]]
[[File:Screenshot Arcade Polyrhythm.png|thumb]]
[[File:Screenshot Arcade Polyrhythm.png|thumb]]
This game is structured on a grid with two pathways, the upper path labeled {{Nihongo|十ボタン|+ Button}}, the lower labeled {{Nihongo|Aボタン|A Button}}. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, [[Akai Mono]] roll out, requiring the player to repeat the given pattern using and for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
This game is structured on a grid with two pathways, the upper path labeled {{Nihongo|十ボタン|+ Button}}, the lower labeled {{Nihongo|Aボタン|A Button}}. Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, [[Akai Mono]] roll out, requiring the player to repeat the given pattern using {{button|GBA|Pad}} and {{button|GBA|A}} for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
|just=The rod bounces to the next block. A crowd cheers if it bounces through all of them.
|just=The Akai Mono bounces to the next block on the beat. A crowd cheers if it bounces through all of them.
|miss=The rod bounces on a little early or a little late.
|miss=The Akai Mono bounces to the next block slightly off the beat.
|through=The rod crashes into a wall and explodes.}}
|through=The Akai Mono falls off the block and crashes into a wall, exploding.}}
==Results==
==Results==
{{Results
{{Results
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|OK=どんどん 赤いモノを 生産だ!
|OK=どんどん 赤いモノを 生産だ!
|HI=赤いモノを 生産しまくりだネ!!
|HI=赤いモノを 生産しまくりだネ!!
|NG alt=Red things, mass production is quite difficult...
|NG alt=Red objects, mass production is quite difficult...
|OK alt=We are producing more and more red things!
|OK alt=We are producing more and more red objects!
|HI alt=Producing red things like mad!!}}
|HI alt=Producing red objects like mad!!}}
{{Epilogue
{{Epilogue
|Console=Arcade
|Console=Arcade
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|OK=どんどん 赤いモノを 生産だ!
|OK=どんどん 赤いモノを 生産だ!
|HI=赤いモノを 生産しまくりだネ!!
|HI=赤いモノを 生産しまくりだネ!!
|NG alt=Red things, mass production is quite difficult...
|NG alt=Red objects, mass production is quite difficult...
|OK alt=We are producing more and more red things!
|OK alt=We are producing more and more red objects!
|HI alt=Producing red things like mad!!}}
|HI alt=Producing red objects like mad!!}}
==Appearances==
==Appearances==
<gallery>
<gallery>
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==Video==
==Video==
{{#ev:youtube|jJGVz0DHxy8||inline}}
{{#ev:youtube|jJGVz0DHxy8||inline}}
{{#ev:youtube|V7aG3eHci4s||inline}}
{{#ev:youtube|8x0SM_0eAus||inline}}
==Trivia==
==Trivia==
*This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Thus it can be considered a predecessor of those games.
*This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Thus it can be considered a predecessor of those games.
Latest revision as of 16:11, 23 September 2025
Fun is the universal language.
While the title of this page is official, it comes from a non-English source. If an official name from an English source is found, the page should be moved to its appropriate title.
This game is structured on a grid with two pathways, the upper path labeled 十ボタン (+ Button?), the lower labeled Aボタン (A Button?). Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, Akai Mono roll out, requiring the player to repeat the given pattern using and for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
This game appears to have inspired multiple aspects of Built to Scale in both Rhythm Heaven and Rhythm Heaven Fever, such as the general art design. Thus it can be considered a predecessor of those games.
This is one of the few games that doesn't feature a Practice.
It did, however, get a "How to Play" demonstration in the arcade version. Interestingly, the drum sound for when a block on the lower lane appears is different to what is heard during gameplay.