Samurai Slice 2: Difference between revisions
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|explainUK=The lone samurai followed<br>the marauding spirits to<br>another of their victims.<br><br>(And no practice for you)}} | |explainUK=The lone samurai followed<br>the marauding spirits to<br>another of their victims.<br><br>(And no practice for you)}} | ||
{{RhythmGame | {{RhythmGame | ||
|number={{Console|Wii}} 36 | |number={{Console|Wii}} 36 | ||
|version={{ver|Arrange}} | |version={{ver|Arrange}} | ||
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The game works the same as before, but is more complicated and with a faster tempo. The game takes place on a rooftop in a city at night, a modern interpretation contrasting the traditional feel of the previous version. [[The Wandering Samurai]] must again defeat red-eyed [[Demons|monsters]] spawning from a dark portal by slicing them, and occasionally using the whirlwind slice on a group of green-eyed monsters that appear all at once. The red-eyed monsters vary in size, with the first two sizes returning, and a new, much larger variant appearing in this version. The game once again starts with the samurai moving into position, as the words "A Hero's Tale" (or "Samurai Slice" in ''[[Beat the Beat: Rhythm Paradise]]'') set the scene. | The game works the same as before, but is more complicated and with a faster tempo. The game takes place on a rooftop in a city at night, a modern interpretation contrasting the traditional feel of the previous version. [[The Wandering Samurai]] must again defeat red-eyed [[Demons|monsters]] spawning from a dark portal by slicing them, and occasionally using the whirlwind slice on a group of green-eyed monsters that appear all at once. The red-eyed monsters vary in size, with the first two sizes returning, and a new, much larger variant appearing in this version. The game once again starts with the samurai moving into position, as the words "A Hero's Tale" (or "Samurai Slice" in ''[[Beat the Beat: Rhythm Paradise]]'') set the scene. | ||
During the first wave of monsters, snow starts falling, followed by black feathers. The game then covers the screen to show the story so far, showing a [[Bunny Man| | During the first wave of monsters, snow starts falling, followed by black feathers. The game then covers the screen to show the story so far, showing a [[Bunny Man|businessman]] carrying home a stuffed bunny for his daughter, which a monster swoops in and steals. The samurai appears before him, and proceeds to chase the monsters to retrieve the bunny. After this, a storm appears as the game nears the end. The very last monster is the one carrying the bunny. After it, the text "The End" appears on screen, which the samurai can slice if he so chooses. In the background, a sign reading "LIVE MUSIC" (or "JAZZ" in ''[[Beat the Beat: Rhythm Paradise]]'') flashes in time with the hits. | ||
==Controls== | ==Controls== | ||
{{Controls| | {{Controls|Aw=Slice|A+Bh=Whirlwind Slice|A+Br=End Whirlwind Slice}} | ||
==[[Timing Display]]== | ==[[Timing Display]]== | ||
{{Timing | {{Timing | ||
|just=The player slices the monsters in half. Interestingly, the end of a whirlwind slice is counted as a perfect input even though the player does not need to release the button at the right time. | |just=The player slices the monsters in half, and the sign in the bottom right corner lights up briefly. Interestingly, the end of a whirlwind slice is counted as a perfect input even though the player does not need to release the button at the right time. | ||
|miss=The player grazes the monster, making it fly away. When facing a group of monsters, the first one is grazed, and the samurai does not yell at the end. | |miss=The player grazes the monster, making it fly away. When facing a group of monsters, the first one is grazed, and the samurai does not yell at the end. | ||
|through=The monster strikes the player, knocking them over. Any missed monsters in a group latch onto the samurai and bite him.}} | |through=The monster strikes the player, knocking them over. Any missed monsters in a group latch onto the samurai and bite him.}} | ||
==Results== | ==Results== | ||
{{Results | {{Results | ||
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|mnit=Spirit samurai 2 | |mnit=Spirit samurai 2 | ||
|kr=악령퇴치2 | |kr=악령퇴치2 | ||
|rokr= | |rokr=Akryeongtoechi 2 | ||
|mnkr=Exorcism 2}} | |mnkr=Exorcism 2}} | ||
{{Game Navigation}} | {{Game Navigation}} | ||
Latest revision as of 19:07, 10 July 2025
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Samurai Slice 2 (悪霊退散2?, Akuryō Taisan 2) is the 1st Rhythm Game of Stage 8 (36th overall) in Rhythm Heaven Fever.
The long version, Samurai Slice, appears in the Stage 4 in Rhythm Heaven Fever and Shop No. 5 in Rhythm Heaven Megamix.
Gameplay
The game works the same as before, but is more complicated and with a faster tempo. The game takes place on a rooftop in a city at night, a modern interpretation contrasting the traditional feel of the previous version. The Wandering Samurai must again defeat red-eyed monsters spawning from a dark portal by slicing them, and occasionally using the whirlwind slice on a group of green-eyed monsters that appear all at once. The red-eyed monsters vary in size, with the first two sizes returning, and a new, much larger variant appearing in this version. The game once again starts with the samurai moving into position, as the words "A Hero's Tale" (or "Samurai Slice" in Beat the Beat: Rhythm Paradise) set the scene.
During the first wave of monsters, snow starts falling, followed by black feathers. The game then covers the screen to show the story so far, showing a businessman carrying home a stuffed bunny for his daughter, which a monster swoops in and steals. The samurai appears before him, and proceeds to chase the monsters to retrieve the bunny. After this, a storm appears as the game nears the end. The very last monster is the one carrying the bunny. After it, the text "The End" appears on screen, which the samurai can slice if he so chooses. In the background, a sign reading "LIVE MUSIC" (or "JAZZ" in Beat the Beat: Rhythm Paradise) flashes in time with the hits.
Controls
- : Slice
- + (Hold): Whirlwind Slice
- + (Release): End Whirlwind Slice
Timing Display
- Perfect!/Ace!?: The player slices the monsters in half, and the sign in the bottom right corner lights up briefly. Interestingly, the end of a whirlwind slice is counted as a perfect input even though the player does not need to release the button at the right time.
- Early!/Late!?: The player grazes the monster, making it fly away. When facing a group of monsters, the first one is grazed, and the samurai does not yell at the end.
- Miss...?: The monster strikes the player, knocking them over. Any missed monsters in a group latch onto the samurai and bite him.
Results
| Bunny Man's Gratitude( |
The businessman says...( | |
|---|---|---|
| Your sword technique seemed lacking. You had trouble when they ganged up on you. |
You should learn the basics first. Your whirlwind slice needs work. | |
| Eh. Good enough. | Good try. | |
| You sliced a LOT of monsters! Your sword moved so fast! You got the bunny back! |
You handle your sword so well. Your whirlwind slice was impressive. You got the bunny back! |
Epilogue
Appearances
Video
Trivia
- A structure resembling the Eiffel Tower in Paris, France can be seen in the background.
Development History
- Main article: Samurai Slice 2/Development
In Other Languages
| Language | Name | Meaning |
|---|---|---|
| 悪霊退散2 | Expelling Evil Spirits 2 | |
| Samurai Slice 2 | ||
| Samurai Slice 2 | ||
| Rythme tranchant 2 | Sharp rhythm 2 | |
| El samurái rebanador 2 | The samurai slicer 2 | |
| Iai! Samurai 2 | ||
| Spirito samurai 2 | Spirit samurai 2 | |
| 악령퇴치2 | Exorcism 2 |
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