{{GameExplainWii|titleUS = Karate Man 2|explainUS = Karate Joe's intense training<br> regimen continues. Can you <br>help him reach the height <br>of mastery? (No practice.)|titleUK = Karate Man 2|explainUK = Karate Joe knows how to <br>train really hard. See if <br>you can keep up with his <br>routine. Hiyah! <br><br>(And no practice for you)}}
{{GameExplainWii
{{Template:Game-Nav
|titleUS=Karate Man 2
|Minigame_infobox/Data = Packing Pests 2
|explainUS=Karate Joe's intense training<br>regimen continues. Can you<br>help him reach the height<br>of mastery? (No practice.)
|Minigame_infobox/Data2 = Remix 10 (Wii)}}
|titleUK=Karate Man 2
{{Minigame infobox
|explainUK=Karate Joe knows how to<br>train really hard. See if<br>you can keep up with his<br>routine. Hiyah!<br><br>(And no practice for you)}}
| Name = Karate Man 2
{{RhythmGame
| Debut = Rhythm Heaven Fever
|name=Karate Man 2
| Number = 49
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Prologue Wii Karate Man 2.png|400px]]{{TabEnd}}
'''Karate Man 2''' ('''カラテ家2 '''Karateka 2)''' '''is the 49th minigame in ''[[Rhythm Heaven Fever]]''. It is the sequel to [[Karate Man Combos!|Karate Man]]. This sequel features [[Karate Joe |Karate Joe]] who is still training how to learn combo technique wisely. Getting a [[Perfect]] on this game will unlock a [[gift]] "A Musical Term" which will be available at the cafe.
{{Nihongo|Karate Man 2|カラテ<ruby>家<rt>か</rt></ruby>2|Karateka 2}} is the 4th [[Rhythm Game]] of Stage 10 (49th overall) in ''[[Rhythm Heaven Fever]]''.
The long version, [[Karate Man Combos!]], appears in Stage 7 in ''[[Rhythm Heaven Fever]]'' and [[Shop No. 6]] in ''[[Rhythm Heaven Megamix]]''.
==Gameplay==
==Gameplay==
[[File:Karate_Man_2_Wii.png|thumb|220px]]Like the original karate man, you are playing as a man named Karate Joe, who must punch all of the objects that fly towards him. He punches flower pots, rocks (during every "hit-3!"), soccer balls (for comedic effect), and lightbulbs; and preforms a combo on a flurry of pots, ending with a barrel. The music is slower and much more poppy than the original Karate Man, but there are several rhythm changes that might throw some people off. There are also slightly more combos.
[[File:Screenshot Wii Karate Man 2.png|thumb]]
Like before, the player controls [[Karate Joe]] punching objects that fly towards him. New features include the "Hit 4!" pattern, plenty more offbeats, a "Hit 3!" on the offbeat, and plenty more combos. The game is colored reddish-orange with rising particles, not unlike the [[Karate Man 2 (DS)|Karate Man 2]] in ''[[Rhythm Heaven]]''.
*'''Perfect!/Ace!''': Karate Joe punches the assorted objects away. With a combo, he punches everything away and smashes the barrel, either just blushing or getting a huge smile on his face.
{{Timing
*'''Early!/Late!''': Karate Joe just grazes the objects, making them fall onto the ground. With a combo, he only hits some of the objects (either some pots if too early or late, or the barrel if not finished correctly), looking sad afterwards.
|just=Karate Joe punches the object off-screen. During a combo, he successfully punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.
*'''Miss...''': Karate Joe completely misses or doesn't punch, and the object flies past, with him looking surprised. With a combo, Joe either lets all the objects fly by, or messes up and spins out after the move is done, looking sad afterwards.
|miss=Karate Joe mistimes the punch as the object lands on the ground just in front of him. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.
|through=Karate Joe gasps as the object flies past him. During a combo, if Karate Joe missed the pot, he'll look sad. If he missed the barrel by not uppercutting, he'll stand up, looking sad. If the player let go of the buttons too soon or tried to do a combo at the wrong time, Karate Joe will spin after doing the low kick.}}
==Results==
==Results==
{{Results|Console=Wii|caption=Wisdom from the Master|cp_DEF_Ng=You needed to focus on the basics.<br>You were thrown by the changes.<br>Your combos lacked finesse.|cp_DEF_Hi=You have skill in the fundamentals.<br>You took the rhythm changes in stride.<br>You smashed through your combos!}}
{{Results
{{Results|Console=PAL|caption=Words from the Master|cp_DEF_Ng=You need to learn the basics first.<br>You lost focus during rhythm changes.<br>Your combos lacked finesse.|cp_DEF_Hi=You have mastered the basics.<br>You hit the rhythm change just right.<br>You smashed your combos!}}
|Console=Wii
|caption=Wisdom from the Master
|cp_DEF_Ng=You needed to focus on the basics.<br>You were thrown by the changes.<br>Your combos lacked finesse.
|cp_DEF_Hi=You have skill in the fundamentals.<br>You took the rhythm changes in stride.<br>You smashed through your combos!
|caption Alt=Words from the Master
|cp_DEF_Ng Alt=You need to learn the basics first.<br>You lost focus during rhythm changes.<br>Your combos lacked finesse.
|cp_DEF_Hi Alt=You have mastered the basics!<br>You hit the rhythm change just right.<br>You smashed your combos!}}
==Epilogue==
==Epilogue==
===''[[Rhythm Heaven Fever]]''===
{{Epilogue
<gallery>
|Console=Wii
Karate Man 2 Wii Try Again.png|"Still...hungry..."
|NG Image=Epilogue Wii Karate Man 2 NG.png
Karate Man 2 Wii OK.png|"I must focus my power... <br>And retie my belt..."
|OK Image=Epilogue Wii Karate Man 2 OK.png
Karate Man 2 Wii Superb.png|"HIIIIYAAAAAH!!"
|HI Image=Epilogue Wii Karate Man 2 HI.png
</gallery>
|NG=Still...hungry...
|OK=I must focus my power...<br>And retie my belt...
===Beat the Beat Rhythm Paradise===
|HI=HIIIIYAAAAAH!!
<gallery>
|NG alt=I'm still hungry...
Karate Man 2 EU Try Again.png|"I'm still hungry..."
|OK alt=I must focus my power.
Karate Man 2 EU OK.png|"I must focus my power."
|HI alt=HIIIIYAAAAAH!!}}
Karate Man 2 Wii Superb.png|"HIIIIYAAAAAH!!"
</gallery>
==Appearances==
==Appearances==
<gallery>
<gallery>
Karate_Man_Wii_gameplay.png|[[Karate Man Combos!|Karate Man]]<br>[[Remix 10]]
Screenshot Wii Karate Man.png|[[Karate Man (Wii)|Karate Man]]<br>[[Remix 10]]
Karate Man Remix 7.png|[[Remix 7 (Wii)|Remix 7]]
Screenshot Wii Karate Man Remix 7.png|[[Remix 7 (Wii)|Remix 7]]
Karate Man Remix 9-3.png|[[Remix 9 (Wii)|Remix 9]]
Screenshot Wii Karate Man Remix 9 ver3.png|[[Remix 9 (Wii)|Remix 9]]
Karate Man 2 Wii.png|Karate Man 2
Screenshot Wii Karate Man 2.png|[[Karate Man 2 (Wii)|Karate Man 2]]
Karate_Man_Combo_Gameplay.PNG|[[Karate Man Combos!]]
Screenshot 3DS Karate Man Combos!.png|[[Karate Man Combos!]]
</gallery>
</gallery>
==Video==
==Trivia==
{{#ev:youtube|F7dAoT9VCgA||inline}}
*The article that you unlock from perfecting this game, A Musical Term, has nothing to do with this game. Instead, it talks about [[Mr. Upbeat (Character)|Mr. Upbeat]].
==Development History==
*There is no practice for this game, though there is a new "Hit 4!" move.
Like before, the player controls Karate Joe punching objects that fly towards him. New features include the "Hit 4!" pattern, plenty more offbeats, a "Hit 3!" on the offbeat, and plenty more combos. The game is colored reddish-orange with rising particles, not unlike the Karate Man 2 in Rhythm Heaven.
Perfect!/Ace!?: Karate Joe punches the object off-screen. During a combo, he successfully punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.
Early!/Late!?: Karate Joe mistimes the punch as the object lands on the ground just in front of him. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.
Miss...?: Karate Joe gasps as the object flies past him. During a combo, if Karate Joe missed the pot, he'll look sad. If he missed the barrel by not uppercutting, he'll stand up, looking sad. If the player let go of the buttons too soon or tried to do a combo at the wrong time, Karate Joe will spin after doing the low kick.
Results
Wisdom from the Master()
Words from the Master()
You needed to focus on the basics. You were thrown by the changes. Your combos lacked finesse.
You need to learn the basics first. You lost focus during rhythm changes. Your combos lacked finesse.
Eh. Good enough.
Good try.
You have skill in the fundamentals. You took the rhythm changes in stride. You smashed through your combos!
You have mastered the basics! You hit the rhythm change just right. You smashed your combos!