|explainUS=Our second facility also<br>builds robots, but the power<br>here is a little unreliable.<br>ANOTHER fuse burned out?<br>(No practice.)
|titleUK=Screwbot Factory 2
|explainUK=Our factory's had a second<br>order for robots. Get to work<br>screwing their heads on, but<br>remember not to tighten<br>them too much!<br>(And no practice for you)}}
{{RhythmGame
|number={{Console|Wii}} 44
|version={{ver|Arrange}}
|gift={{Console|Wii}} [[Industrial Espionage]]
|stage={{Stage|Wiistage9}}}}
{{Nihongo|Screwbot Factory 2|<ruby>第<rt>だい</rt></ruby>2ロボット<ruby>工<rt>こう</rt>場<rt>じょう</rt></ruby>|Dai 2 Robot Kōjō}} is the 4th [[Rhythm Game]] of Stage 9 (44th overall) in ''[[Rhythm Heaven Fever]]''.
{{quote|Our second facility also builds robots, but the power here is a little unreliable. <br>ANOTHER fuse burned out? (No practice.)|Screwbot Factory 2 Description (US version)}}{{Template:Quote|Our factory had a second order for robots. <br>Get to work screwing their heads on, but remember not to lighten them too much! (And no practice for you)|Screwbot Factory 2 Description (European version)}}{{Template:Game-Nav
The long version, [[Screwbot Factory]], appears in Stage 1 in ''[[Rhythm Heaven Fever]]'' and [[Shop No. 5]] in ''[[Rhythm Heaven Megamix]]''.
The game is mechanically the same as the original; The player needs to screw on the [[Robots (Screwbot Factory)|robot]] heads by dropping the claw on them and letting go at the right time. In this game, though, the robots come at a much faster pace. In particular, there are several times where the player needs to screw in multiple white robots in a row. At multiple points in the song, the screen goes completely dark, leaving only some light spots left. This requires the player to focus less on visuals to do well.
|rname = Second Robot Factory|BPM = 110}}'''Screwbot Factory 2''' (第2ロボット工場 Second Robot Factory) is the forty-fourth game in ''[[Rhythm Heaven Fever]]''. It is the sequel to the game [[Screwbot Factory]]. Getting a perfect will present you the gift Industrial Espionage which you can read at the Café.
Screwebot Factory has no visual changes from the original game, aside for the lighting described below.
The game is mechanically the same as the original; The player needs to screw on the [[Screwbots|Screwbot]] heads by dropping the claw on them and letting go at the right time. In this game, though, the Screwbots come at a much faster pace. In particular, there are several times where the player needs to screw in multiple white Screwbots (which are much more common now) in a row. The other main difference is lighting effects; at multiple points in the song, the screen will completely be dark, leaving only some light spots left (usually either on Screwbot's heads, necks, or on the claw bringing them in). This requres the player to focus less on visuals to do well.
*Hold A + B: Drop claw (start screwing robot head)
==[[Timing Display]]==
*Release A +B: Lift claw (stop screwing robot head)
{{Timing
==Timing Notes==
|just=The claw grabs the robots head in time, and screws it in correctly. The robot raises its arms and a heart to lights up on its body. The gray ones shout {{Nihongo|"Oh yeah!"|ヤッタ!|Yatta!}} while the white ones say {{Nihongo|"Let's go!"|ヨッシャ!|Yossha!}}.
#Hit: Grabbing a robots' head in time will cause the claw to start screwing immediately. Releasing at the right time will cause the robot raise its arms and for a heart to light up on it's body; this happens regardless whether the robot was grabbed in time or barely. It will also shout "Oh yeah!" for grey robots, or "Let's go!" for white robots.
|miss=The claw grabs the robot at an angle, causing a popping sound. Releasing too early makes the robot's head stick a sideways position, with the robot frowning. Releasing too late causes the robot's body to crack, sending it down the conveyor belt with blank white eyes and a dazed stance.
#Barely: Barely grabbing the robot with the claw causes a popping sound to be made, and will briefly drag the robot towards the claw before it starts screwing. Releasing the claw bit too early makes it stick a sideways position, with the robot frowning. Screwing on a bit too much causes the robot's body to crack, sending it down the conveyor belt with blank white eyes and a dazed stance. A barely counts as a miss. :(
|through=Missing the robot's head entirely causes it to go by on the conveyor belt. Hitting it way too early or way too late causes it to fall over. Releasing while screwing a robot causes it to fall over sideways. Releasing one of the two buttons while screwing causes the claw to release the robot from one side, causing it to fall over sideways. Screwing the head too far in causes the body to lift up and start turning, eventually sending the broken robot down the conveyor belt as it falls over.}}
#Miss: Missing the robot's head entirely causes it to go by on the conveyor belt. Hitting it too early or late causes it to fall over. Barely screwing on the robot's head causes it to fall over. Screwing the head on way too much causes the body to lift up and start turning, eventually sending the broken robot down the conveyor belt as it fall over. Releasing only A or B knocks the robot to the right or left, respectively, leaving it only partially screwed.
==Results==
==Rating Notes==
{{Results
===American Version===
|Console=Wii
*[[Try Again]]: ''"How can I improve quality at the factory...?"''
|caption=Quality Report
*[[OK]]: ''"...And here is where we store the robot's sense of duty."''
|cp_DEF_Ng=You made a lot of defective gray robots.<br>Many white robots failed quality inspection.<br>You seemed to panic in the dark.
*[[Superb]]: ''"Let's go! The world needs us!"''
|cp_DEF_Hi=You finished the gray robots well.<br>The white robots passed inspection.<br>You did your job even in the dark.
===European/Australian Version===
|caption Alt=The foreman says...
*[[Try Again]]: ''"Now, what was I planning to say..."''
|cp_DEF_Ng Alt=The grey robots were defective.<br>The white robots failed quality control.<br>You got into a panic in the dark.
*[[OK]]: ''"Robots have hearts too!"''
|cp_DEF_Hi Alt=The grey robots were finished well.<br>The white robots passed inspection.<br>You did your job even in the dark!}}
*[[Superb]]:''"Let's go! The world needs us!"''
==Epilogue==
{{Epilogue
==Rating Screens==
|Console=Wii
|NG=How can I improve quality<br>at the factory...?
|OK=...And here is where we store<br>the robot's sense of duty.
|HI=Let's go! The world needs us!
|NG alt=Now, what was I planning to say...
|OK alt=Robots have hearts too!
|HI alt=Let's go! The world needs us!}}
==Appearances==
<gallery>
<gallery>
Screwbot Factory 2 Try Again.png|"How can I improve quality at the factory...?"
*Just like the first Screwbot Factory was similar to [[Fillbots]] from ''[[Rhythm Heaven]]'', this game is similar to [[Fillbots 2]]. Both games have no visual changes from the original, and also have lighting effects to confuse the player.
*Just like the first [[Screwbot Factory]] was similar to [[Fillbots 2|Fillbots]] from ''[[Rhythm Heaven]]'', this game is similar to [[Fillbots 2 (DS)|Fillbots 2]]. Both games have no visual changes from the original, and also have lighting effects to confuse the player.
*In the original Japanese, there is an engraving on the robot arm that brings up the screwbots to the conveyor belt. This was removed in the international edition.
==Development History==
{{Main|Screwbot Factory 2/Development}}
==In Other Languages==
{{Lang
|jp=第2ロボット工場
|rojp=Dai 2 Robotto Kōjō
|mnjp=Second Robot Factory
|us=Screwbot Factory 2
|fr=Robothon 2
|es=Fábrica atornilladora 2
|mnes=Screwbot factory 2
|de=Rhythmoboter 2
|mnde=Rhythmbot 2
|it=Disco Robot 2
|kr=제2 로봇 공장
|rokr=Je2 Robot Gongjang
|mnkr=The 2nd Robot Factory}}
{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Heaven Fever Games]]
[[Category:Sequels]]
[[Category:Remix 9 (Wil)]]
Latest revision as of 20:25, 27 March 2025
Screwbot Factory 2
Our second facility also builds robots, but the power here is a little unreliable. ANOTHER fuse burned out? (No practice.)
The game is mechanically the same as the original; The player needs to screw on the robot heads by dropping the claw on them and letting go at the right time. In this game, though, the robots come at a much faster pace. In particular, there are several times where the player needs to screw in multiple white robots in a row. At multiple points in the song, the screen goes completely dark, leaving only some light spots left. This requires the player to focus less on visuals to do well.
Perfect!/Ace!?: The claw grabs the robots head in time, and screws it in correctly. The robot raises its arms and a heart to lights up on its body. The gray ones shout "Oh yeah!" (ヤッタ!?, Yatta!) while the white ones say "Let's go!" (ヨッシャ!?, Yossha!).
Early!/Late!?: The claw grabs the robot at an angle, causing a popping sound. Releasing too early makes the robot's head stick a sideways position, with the robot frowning. Releasing too late causes the robot's body to crack, sending it down the conveyor belt with blank white eyes and a dazed stance.
Miss...?: Missing the robot's head entirely causes it to go by on the conveyor belt. Hitting it way too early or way too late causes it to fall over. Releasing while screwing a robot causes it to fall over sideways. Releasing one of the two buttons while screwing causes the claw to release the robot from one side, causing it to fall over sideways. Screwing the head too far in causes the body to lift up and start turning, eventually sending the broken robot down the conveyor belt as it falls over.
Results
Quality Report()
The foreman says...()
You made a lot of defective gray robots. Many white robots failed quality inspection. You seemed to panic in the dark.
The grey robots were defective. The white robots failed quality control. You got into a panic in the dark.
Eh. Good enough.
Good try.
You finished the gray robots well. The white robots passed inspection. You did your job even in the dark.
The grey robots were finished well. The white robots passed inspection. You did your job even in the dark!
Epilogue
()How can I improve quality at the factory...?
...And here is where we store the robot's sense of duty.
Just like the first Screwbot Factory was similar to Fillbots from Rhythm Heaven, this game is similar to Fillbots 2. Both games have no visual changes from the original, and also have lighting effects to confuse the player.