{{About|the version of [[Built to Scale 2]] that appears in [[Rhythm Heaven Fever]]|[[Built to Scale 2 (DS)|the version]] found in [[Rhythm Heaven]]}}
|Word about the high quality <br>of our widgets has gotten<br> out, so we need more! <br>Pick up the pace! (No practice.)
{{GameExplainWii
|Built to Scale 2 Description (Rhythm Heaven Fever)}}
|titleUS=Built to Scale 2
{{Quote
|explainUS=Word about the high quality<br>of our widgets has gotten<br>out, so we need more! Pick<br>up the pace! (No practice.)
|Thanks to your efforts, <br>demand for our widgets has <br>increased! Let's pick up <br>the pace! <br><br>(And no practice for you!)
|titleUK=Built to Scale 2
|Built to Scale 2 Description (Beat the Beat Rhythm Paradise)}}
|explainUK=Thanks to your efforts,<br>demand for our widgets has<br>increased! Let's pick up<br>the pace!<br><br>(And no practice for you)}}
{{Game-Nav
{{RhythmGame
|Minigame_infobox/Data = Working Dough 2
|name=Built to Scale 2
|Minigame_infobox/Data2 = Double Date 2}}
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Prologue Wii Built to Scale 2.png|400px]]{{TabEnd}}
{{Minigame infobox
|number={{Console|Wii}} 38
|Name = Built to Scale 2
|version={{ver|Arrange}}
|Debut = Rhythm Heaven Fever
|gift={{Console|Wii}} [[Assembly-Line Slogans]]
|Number = 38
|stage={{Stage|Wiistage8}}}}
|image = [[File:Built_to_Scale_2_Wii.PNG|300px]]
{{Nihongo|Built to Scale 2|<ruby>組<rt>く</rt></ruby>み<ruby>立<rt>た</rt>て</ruby>2|Kumitate 2}} is the 3rd [[Rhythm Game]] of Stage 8 (38th overall) in ''[[Rhythm Heaven Fever]]''.
|jname = 組み立て2
|rname = Kumitate 2
|BPM = 98.002,<br>
104.001,<br>
108.011,<br>
111.993,<br>
122.075,<br>
128.068,<br>
131.965,<br>
120,<br>
106.007,<br>
97.999,<br>
86.022,<br>
70.012,<br>
60,<br>
96,<br>
115.942,<br>
132.013,<br>
140.023,<br>
150,<br>
160
60-160 (Range)
The long version, [[Built to Scale (Wii)|Built to Scale]], appears in Stage 3 in ''[[Rhythm Heaven Fever]]'' and [[Shop No. 3]] in ''[[Rhythm Heaven Megamix]]''.
==Gameplay==
≈112.533 (Average)
[[File:Screenshot Wii Built to Scale 2.png|thumb]]
|Reward = Assembly-Line Slogans}}
The gameplay is nearly identical; bounce the rod when it hits the red block and shoot it into the squares parts when they line up to form a [[Widget]]. The major difference is that the first rod of each pattern is on the offbeat, and an extra [[Widget]] must be assembled in each sequence. The third rod also bounces during the tempo changes. The background is now teal instead of green.
{{Nihongo|'''Built to Scale 2'''|組み立て2|Kumitate 2}} is the 38th minigame in ''[[Rhythm Heaven Fever]]''. It is the sequel to [[Built to Scale (Wii)|Built to Scale]]. In this game, there are more widgets to assemble and the first widget in each pattern is on the offbeat.
==Visual/Gameplay Changes==
The background is now teal instead of green. [[File:Built_to_Scale_2_Wii_gameplay.png|thumb|220px]]
The gameplay is nearly identical to that of the first Built to Scale; bounce the rod when it hits the red block and shoot it into the Widget parts when they line up. The major difference is that the first rod that bounces eight times is now on the offbeat, and three Widgets must be assembled in each sequence. The third one only bounces on two rods before requiring assembly. The speed of the song also changes as the third rod is bouncing, and stays until the next third rod of a sequence. This leads to the tempo changing many times throughout the song.
*Hit: The rod is perfectly bounced and moves to the next. While pressing A+B, the spring hits the rod and connects the widget parts together.
|just=The rod bounces on. When launching the rod, it hits squarely in the center of the squares, connecting them.
*Barely: The rod slightly bounces on the block. For pressing A+B, the rod will slightly fall down while touching the spring. '''A barely counts as a miss.'''
|miss=The rod is bounces on, wobbling in the air and making a sound. When launching the rod, it slightly falls down when touching the block.
*Miss: The rod falls down and never makes contact with the widget.
|through=The rod falls off of the block. When launching the rod, it falls down.}}
The gameplay is nearly identical; bounce the rod when it hits the red block and shoot it into the squares parts when they line up to form a Widget. The major difference is that the first rod of each pattern is on the offbeat, and an extra Widget must be assembled in each sequence. The third rod also bounces during the tempo changes. The background is now teal instead of green.