{{Featured}}{{About|the version of [[Built to Scale 2]] found in [[Rhythm Heaven]]|[[Built to Scale 2 (Wii)|the version]] found in [[Rhythm Heaven Fever]]}}
{{About|the version of [[Built to Scale 2]] found in [[Rhythm Heaven]]|[[Built to Scale 2 (Wii)|the version]] found in [[Rhythm Heaven Fever]]}}
{{GameExplainDS
{{GameExplainDS
|title=Built to Scale 2
|title=Built to Scale 2
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{{RhythmGame
{{RhythmGame
|name=Built to Scale 2
|name=Built to Scale 2
|image=<tabber>DS=[[File:Prologue DS Built to Scale 2.png]]</tabber>
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Prologue DS Built to Scale 2.png|192px]]{{TabEnd}}
|bpm=98 (initial)<br>96~132 (gradually increases)
|number={{Console|DS}} 31
|number=[[File:ConsoleDS Icon.png|20px]] 31
|version={{ver|Arrange}}
|version={{ver|Arrange}}
|gift=[[File:ConsoleDS Icon.png|20px]] [[Reading Material (Rhythm Heaven)#Assembly Line Slogans|Assembly Line Slogans]]
|gift={{Console|DS}} [[Assembly Line Slogans]]
|stage={{Stage|DSstage7}}}}
|stage={{Stage|DSstage7}}}}
{{Nihongo|Built to Scale 2|組み立て2|Kumitate 2}} is the 1st [[Rhythm Game]] of the seventh stage (31st overall) in ''[[Rhythm Heaven]]''
{{Nihongo|Built to Scale 2|組み立て2|Kumitate 2}} is the 1st [[Rhythm Game]] of the seventh stage (31st overall) in ''[[Rhythm Heaven]]''.
The long version, [[Built to Scale (DS)|Built to Scale]], appears in the first stage of ''[[Rhythm Heaven]]''.
The long version, [[Built to Scale (DS)|Built to Scale]], appears in the first stage of ''[[Rhythm Heaven]]''.
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==[[Timing Display]]==
==[[Timing Display]]==
{{Timing
{{Timing
|Ace!=The rod hits both squares and connects them with a satisfying clink.
|just=The rod hits both squares and connects them with a satisfying clink.
|Early!/Late!=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
|miss=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
|Miss...=The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}}
|through=The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}}
==Results==
==Results==
{{Results
{{Results
|Console=DS
|Console=DS
|caption=Built to Scale 2 Results
|caption=Built to Scale 2 Results
|cp_DEF_Ng=You're not quite there yet.<br>The speed is getting to you.<br>Those changes in tempo fooled you!
|cp_DEF_Ng=You're not quite there yet.<br>The speed is getting to you.<br>Those changes in tempo fooled you!
|cp_DEF_Hi=Basics: Mastered!<br>You're good at the fast ones!<br>You're adapting to the rhythm well!<br>You did great in that one part!}}
|cp_DEF_Hi=Basics: Mastered!<br>You're good at the fast ones!<br>You're adapting to the rhythm well!<br>You did great in that one part!}}
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</gallery>
</gallery>
==Video==
==Video==
[[File:Rhythm Heaven - Built to Scale 2 (Perfect) (English)|thumb|center]]
{{#ev:youtube|Zoz2YuhlXEQ||inline}}
==Trivia==
==Trivia==
*This game and [[Built to Scale (DS)|Built to Scale]] are the only 3D games in the series that did not return in ''[[Rhythm Heaven Megamix]]''.
*This game and [[Built to Scale (DS)|Built to Scale]] are the only 3D games in the series that did not return in ''[[Rhythm Heaven Megamix]]''.
*This is the only game in the seventh stage of ''[[Rhythm Heaven]]'' to not appear in [[Remix 7 (DS)|Remix 7]].
*This is the only game in the seventh stage of ''[[Rhythm Heaven]]'' to not appear in [[Remix 7 (DS)|Remix 7]].
In this game, Widgets are in high demand and the player's job is to keep the production line moving. The gameplay is the same as before, with additional faster moving squares in between the original rhythm, a smaller time spent in the darkness, and a different coloration. Various tiles also light up in rhythm, like in Remix 1.
Perfect!/Ace!?: The rod hits both squares and connects them with a satisfying clink.
Early!/Late!?: The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
Miss...?: The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.
Results
Built to Scale 2 Results()
Built to Scale 2 Results()
You're not quite there yet. The speed is getting to you. Those changes in tempo fooled you!
You're not quite there yet. The speed is getting to you. Those changes in tempo fooled you!
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
Basics: Mastered! You're good at the fast ones! You're adapting to the rhythm well! You did great in that one part!
Basics: Mastered! You're good at the fast ones! You're adapting to the rhythm well! You did great in that one part!