|image=<tabber>DS=[[File:Prologue DS Built to Scale.png]]</tabber>
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Prologue DS Built to Scale.png|192px]]{{TabEnd}}
|bpm=98 (initial)<br>96~132 (gradually increases)
|number={{Console|DS}} 1
|number=[[File:ConsoleDS Icon.png|20px]] 1
|version={{ver|Long}}
|version={{ver|Long}}
|gift=[[File:ConsoleDS Icon.png|20px]] [[Music Corner#Music List (Rhythm_Heaven)|Built to Scale]]
|gift={{Console|DS}} [[Music Corner#Music List (Rhythm_Heaven)|Built to Scale]]
|stage={{Stage|DSstage1}}}}
|stage={{Stage|DSstage1}}}}
{{Nihongo|Built to Scale|組み立て|Kumitate}} is the 1st [[Rhythm Game]] of the first stage (1st overall) in ''[[Rhythm Heaven]]''.
{{Nihongo|Built to Scale|組み立て|Kumitate}} is the 1st [[Rhythm Game]] of the first stage (1st overall) in ''[[Rhythm Heaven]]''.
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==[[Timing Display]]==
==[[Timing Display]]==
{{Timing
{{Timing
|Ace!=The rod hits both squares and connects them with a satisfying clink.
|just=The rod hits both squares and connects them with a satisfying clink.
|Early!/Late!=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
|miss=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
|Miss...=The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}}
|through=The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}}
==Results==
==Results==
{{Results
{{Results
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</gallery>
</gallery>
==Video==
==Video==
[[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center]]
{{#ev:youtube|Fx2hJHWLoaI||inline}}
==Trivia==
==Trivia==
*This game is visually similar to [[Polyrhythm]] from ''[[Rhythm Tengoku]]''. [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' combines aspects of both games.
*This game is visually similar to [[Polyrhythm]] from ''[[Rhythm Tengoku]]''. [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' combines aspects of both games.
*This game and [[Built to Scale 2 (DS)|Built to Scale 2]] are the only 3D games in the series to not return in ''[[Rhythm Heaven Megamix]]''.
*This game and [[Built to Scale 2 (DS)|Built to Scale 2]] are the only 3D games in the series to not return in ''[[Rhythm Heaven Megamix]]''.
*This game is the first 3D game in the series.
*This game is the first 3D game in the series.
==Unused==
==Development History==
{{Main|Built to Scale (DS)/Unused}}
{{Main|Built to Scale/Development}}
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
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|rojp=Kumitate
|rojp=Kumitate
|mnjp=Assembly
|mnjp=Assembly
|us=Built to Scale [pun on "built to scale" + "musical scale"]
The player shoots a rod through the center of the squares that pass by each other to create a Widget. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
Perfect!/Ace!?: The rod hits both squares and connects them with a satisfying clink.
Early!/Late!?: The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
Miss...?: The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.
Results
Built to Scale Results()
Built to Scale Results()
You're not quite there yet. Don't focus too much on visuals.
You're not quite there yet. Don't focus too much on visuals.
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
Basics: Mastered! You did great in the dark! Way to nail the ending!
Basics: Mastered! You did great in the dark! Way to nail the ending!