{{GameExplainDS|title=Built to Scale|explain=Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}}
{{About|the version of [[Built to Scale]] found in [[Rhythm Heaven]]|[[Built to Scale (Wii)|the version]] found in both [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]]}}
{{GameExplainDS
|title=Built to Scale
|explain=Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}}
{{RhythmGame
{{RhythmGame
|name=Built to Scale
|name=Built to Scale
|image=[[File:Built_to_Scale.png]]
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Prologue DS Built to Scale.png|192px]]{{TabEnd}}
|bpm=98 - 131.9
|number={{Console|DS}} 1
|number=[[File:ConsoleDS Icon.png|20px]] 1
|version={{ver|Long}}
|gift=[[File:ConsoleDS Icon.png|20px]] [[Music_Corner#Music_List_.28Rhythm_Heaven.29|Built to Scale]]
|gift={{Console|DS}} [[Music Corner#Music List (Rhythm_Heaven)|Built to Scale]]
|stage={{Stage|DSstage1}}}}
|stage={{Stage|DSstage1}}}}
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 1st [[Rhythm Game]] of the first stage (1st overall) in ''[[Rhythm Heaven]]''.
{{Nihongo|Built to Scale|組み立て|Kumitate}} is the 1st [[Rhythm Game]] of the first stage (1st overall) in ''[[Rhythm Heaven]]''.
The arrange version, [[Built to Scale 2 (DS)|Built to Scale 2]], appears in the seventh stage of ''[[Rhythm Heaven]]''.
The arrange version, [[Built to Scale 2 (DS)|Built to Scale 2]], appears in the seventh stage of ''[[Rhythm Heaven]]''.
==Gameplay==
==Gameplay==
[[File:Built to Scale Gameplay.png|thumb]]
[[File:Screenshot DS Built to Scale.png|thumb]]
The player shoots a rod through the center of the squares that pass by each other to create a [[Widget]]. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
The player shoots a rod through the center of the squares that pass by each other to create a [[Widget]]. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
==Controls==
==Controls==
{{Controls|Th=Prepare to flick|Tr=Cancel|F=Flick rod}}
{{Controls|Th=Prepare to flick|Tr=Cancel|F=Flick rod}}
==[[Timing Display]]==
==[[Timing Display]]==
{{Timing|Ace!=The rod hits both squares and connects them with a satisfying clink.|Early!/Late!=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.|Miss...=The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}}
{{Timing
|just=The rod hits both squares and connects them with a satisfying clink.
|miss=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
|through=The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}}
==Results==
==Results==
{{Results
{{Results
Line 24:
Line 30:
|cp_DEF_Ng=You're not quite there yet.<br>Don't focus too much on visuals.
|cp_DEF_Ng=You're not quite there yet.<br>Don't focus too much on visuals.
|cp_DEF_Hi=Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}}
|cp_DEF_Hi=Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}}
==Epilogues==
==Epilogue==
{{Epilogue
{{Epilogue
|Console=DS
|Console=DS
Line 35:
Line 41:
==Appearances==
==Appearances==
<gallery>
<gallery>
Built to Scale Gameplay.png|[[Built to Scale (DS)|Built to Scale]]<br>[[Remix 10 (DS)|Remix 10]]
Screenshot DS Built to Scale.png|[[Built to Scale (DS)|Built to Scale]]<br>[[Remix 10 (DS)|Remix 10]]
Built to Scale Remix 1.png|[[Remix 1 (DS)|Remix 1]]
Screenshot DS Built to Scale Remix 1.png|[[Remix 1 (DS)|Remix 1]]
Built to Scale 2 gameplay.png|[[Built to Scale 2 (DS)|Built to Scale 2]]
Screenshot DS Built to Scale 2.png|[[Built to Scale 2 (DS)|Built to Scale 2]]
Built to Scale Remix 9.png|[[Remix 9 (DS)|Remix 9]]
Screenshot DS Built to Scale Remix 9.png|[[Remix 9 (DS)|Remix 9]]
</gallery>
</gallery>
==Video==
{{#ev:youtube|Fx2hJHWLoaI||inline}}
==Trivia==
==Trivia==
*This game is visually similar to [[Polyrhythm]] from ''[[Rhythm Tengoku]]''. [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' combines aspects of both games.
*This game is visually similar to [[Polyrhythm]] from ''[[Rhythm Tengoku]]''. [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' combines aspects of both games.
*This game and [[Built to Scale 2 (DS)|Built to Scale 2]] are the only 3D games in the series to not return in [[Rhythm Heaven Megamix]].
*This game and [[Built to Scale 2 (DS)|Built to Scale 2]] are the only 3D games in the series to not return in ''[[Rhythm Heaven Megamix]]''.
*This game is the first 3D game in the series.
*This game is the first 3D game in the series.
*This game's name comes from the phrase, "built to scale", as well as "musical scale", judging by the sounds that the widgets make.
==Development History==
==Video==
{{Main|Built to Scale/Development}}
[[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center|300 px]]
The player shoots a rod through the center of the squares that pass by each other to create a Widget. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
Perfect!/Ace!?: The rod hits both squares and connects them with a satisfying clink.
Early!/Late!?: The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
Miss...?: The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.
Results
Built to Scale Results()
Built to Scale Results()
You're not quite there yet. Don't focus too much on visuals.
You're not quite there yet. Don't focus too much on visuals.
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
Basics: Mastered! You did great in the dark! Way to nail the ending!
Basics: Mastered! You did great in the dark! Way to nail the ending!