Shoot-'Em-Up 2 (DS): Difference between revisions
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|caption=Commander's Debriefing | |caption=Commander's Debriefing | ||
|cp_DEF_Ng=Some enemies got past you.<br>The high-speed volleys are tricky.<br>Your trigger finger is a little slow. | |cp_DEF_Ng=Some enemies got past you.<br>The high-speed volleys are tricky.<br>Your trigger finger is a little slow. | ||
|cp_DEF_Hi | |cp_DEF_Hi=That was a glorious battle!<br>Your 8-shot volleys were amazing!<br>Incredible work on the fast shots!<br>Nice work, right to the end!}} | ||
==Epilogue== | ==Epilogue== | ||
{{Epilogue | {{Epilogue |
Latest revision as of 00:57, 19 December 2024
This page is about the arrange version in Rhythm Heaven. "I suppose" you may be looking for the long version in Rhythm Heaven and Rhythm Heaven Megamix?
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Shoot-'Em-Up 2 (シューティング2?, Shooting 2) is the 1st Rhythm Game of the tenth stage (46th overall) in Rhythm Heaven.
The short version, Shoot-'em-up, appears in Citrus Land in Rhythm Heaven Megamix.
The long version, Shoot-'em-up 2, appears in the second stage of Rhythm Heaven and Citrus Tower in Rhythm Heaven Megamix.
Gameplay
Intruders are attacking again, and the Blastronaut is ready to shoot them down. The player's ship is now white with green patterns on it, and is flying through some sort of black-and-green cube area. The enemies are gray, cube-shaped things with black eyes and mouths. The Shoot-'Em-Up Radio Lady has a change in appearance, wearing the Squadmates' outfit.
The game starts out on the original's third wave, and goes on from there. The two new waves have more complicated rhythms and are faster-paced.
Controls
- Tap: Shoot
Timing Display
- Perfect!/Ace!?: The alien ship is destroyed completely.
- Early!/Late!?: The alien ship is struck down, but not destroyed. This does not cause the player to fail a Perfect Campaign.
- Miss...?: The alien damages the player's spaceship.
Results
Commander's Debriefing() | Commander's Debriefing() | |
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Some enemies got past you. The high-speed volleys are tricky. Your trigger finger is a little slow. |
Some enemies got past you. The high-speed volleys are tricky. Your trigger finger is a little slow. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
That was a glorious battle! Your 8-shot volleys were amazing! Incredible work on the fast shots! Nice work, right to the end! |
That was a glorious battle! Your 8-shot volleys were amazing! Incredible work on the fast shots! Nice work, right to the end! |
Epilogue
We win this time, humans! | We gave it all we had! | Great shooting! |
Appearances
Video
Development History
- Main article: Shoot-'Em-Up 2/Development
Trivia
- Like in Shoot-'Em-Up, the player is oddly able to flick despite this action not doing anything. This trait is shared with Freeze Frame, Munchy Monk and Drummer Duel. All other games that don't use the flick don't allow the player to perform it.
- The new waves in this game are reused from the Endless Game version of Shoot-'Em-Up. The background is also taken from the very last wave in that version, albeit with a black void instead of a dark blue one.
- The Shoot-'Em-Up Radio Lady's outfit in this game looks like the one the Squadmates wear in Rhythm Tengoku's Marching Orders. The Blastronaut's top is also colored yellow and red much like the Marching Helmet.
In Other Languages
Language | Name | Meaning |
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Japanese | シューティング2 | Shooting 2 |
EnglishNOA | Shoot-'Em-Up 2 | Named after the Shoot 'em up genre of video games |
EnglishNOE | Shoot-'Em-Up 2 | |
French | Bataille galactique 2 | Galactic battle 2 |
Spanish | Guerra Galáctica 2 | Galactic War 2 |
German | Kosmorock 2 | Cosmorock 2 |
Italian | Meteoritmi 2 | Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm) |
Korean | 슈팅 2 | Shooting 2 |
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