Karate Man 2 (Wii): Difference between revisions
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{{RhythmGame | {{RhythmGame | ||
|name=Karate Man 2 | |name=Karate Man 2 | ||
|image={{TabStart|style=text-align:center}}{{TabHeader| | |image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|Wii|32px}}}}[[File:Prologue Wii Karate Man 2.png|400px]]{{TabEnd}} | ||
|number={{Console|Wii}} 49 | |||
|number= | |||
|version={{ver|Arrange}} | |version={{ver|Arrange}} | ||
|gift= | |gift={{Console|Wii}} [[A Musical Term]] | ||
|song=[[Lonely Storm]] | |song=♪ [[Lonely Storm]] | ||
|stage={{Stage|Wiistage10}}}} | |stage={{Stage|Wiistage10}}}} | ||
{{Nihongo|Karate Man 2| | {{Nihongo|Karate Man 2|カラテ<ruby>家<rt>か</rt></ruby>2|Karateka 2}} is the 4th [[Rhythm Game]] of Stage 10 (49th overall) in ''[[Rhythm Heaven Fever]]''. | ||
The long version, [[Karate Man Combos!]], appears in Stage 7 in ''[[Rhythm Heaven Fever]]'' and [[Shop No. 6]] in ''[[Rhythm Heaven Megamix]]''. | The long version, [[Karate Man Combos!]], appears in Stage 7 in ''[[Rhythm Heaven Fever]]'' and [[Shop No. 6]] in ''[[Rhythm Heaven Megamix]]''. |
Latest revision as of 23:47, 31 August 2024
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Karate Man 2 (カラテ家2?, Karateka 2) is the 4th Rhythm Game of Stage 10 (49th overall) in Rhythm Heaven Fever.
The long version, Karate Man Combos!, appears in Stage 7 in Rhythm Heaven Fever and Shop No. 6 in Rhythm Heaven Megamix.
Gameplay
Like before, the player controls Karate Joe punching objects that fly towards him. New features include the "Hit 4!" pattern, plenty more offbeats, a "Hit 3!" on the offbeat, and plenty more combos. The game is colored reddish-orange with rising particles, not unlike the Karate Man 2 in Rhythm Heaven.
Controls
- Ⓐ: Punch
- Ⓐ+Ⓑ (Hold): Start combo (punching flurry)
- Ⓐ+Ⓑ (Release): End combo (uppercut)
Timing Display
- Perfect!/Ace!?: Karate Joe punches the object off-screen. During a combo, he successfully punches away the pots and uppercuts the barrel, breaking it apart. He reacts with a blush.
- Early!/Late!?: Karate Joe mistimes the punch as the object lands on the ground just in front of him. Mistiming the first pot or the barrel in a combo has the same effect, and he reacts with a sad face.
- Miss...?: Karate Joe gasps as the object flies past him. During a combo, if Karate Joe missed the pot, he'll look sad. If he missed the barrel by not uppercutting, he'll stand up, looking sad. If the player let go of the buttons too soon or tried to do a combo at the wrong time, Karate Joe will spin after doing the low kick.
Results
Wisdom from the Master() | Words from the Master() | |
---|---|---|
You needed to focus on the basics. You were thrown by the changes. Your combos lacked finesse. |
You need to learn the basics first. You lost focus during rhythm changes. Your combos lacked finesse. | |
Eh. Good enough. | Good try. | |
You have skill in the fundamentals. You took the rhythm changes in stride. You smashed through your combos! |
You have mastered the basics! You hit the rhythm change just right. You smashed your combos! |
Epilogue
Still...hungry... | I must focus my power... And retie my belt... |
HIIIIYAAAAAH!! |
I'm still hungry... |
I must focus my power. |
HIIIIYAAAAAH!! |
Appearances
Video
Development History
- Main article: Karate Man 2/Development
In Other Languages
Language | Name | Meaning |
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Japanese | カラテ家2 | Karateka 2 |
EnglishNOA | Karate Man 2 | |
EnglishNOE | Karate Man 2 | |
French | Karatéka 2 | Karateka 2 |
Spanish | Kárate Killo 2 | Karate Killo 2 |
German | Karateka! 2 | Karateka! 2 |
Italian | Karate Ka 2 | Karate Ka 2 |
Korean | 격투가2 | The Fighter 2 |
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