{{Quote|Time for another day of<br>hard training! He tries to<br>hide it, but you can tell<br>he's pleased with himself...<br>(And no practice for you!)|Karate Man 2 Description}}
{{GameExplainDS
{{Game-Nav
|title=Karate Man 2
|Minigame_infobox/Data = Moai Doo-Wop 2
|explain=Time for another day of<br>hard training! He tries to<br>hide it, but you can tell<br>he's pleased with himself...<br>(And no practice for you!)}}
|Minigame_infobox/Data2 = Glee Club 2 (DS)}}
{{RhythmGame
{{Minigame infobox
|name=Karate Man 2
|Name = Karate Man 2
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Prologue DS Karate Man 2.png|192px]]{{TabEnd}}
|Debut = Rhythm Heaven
|number={{Console|DS}} 42
|Number = 42
|version={{ver|Arrange}}
|image = [[File:Karate_Man_2_DS.PNG|192px]]
|gift={{Console|DS}} [[Music Corner#Music List (Rhythm Heaven)|Karate Man 2]]
|jname = カラテ家2
|song=♪ [[Struck by the Rain]]
|rname = Karateka 2
|stage={{Stage|DSstage9}}}}
|Reward = Karate Man 2 song
{{Nihongo|Karate Man 2|カラテ家2|Karateka 2}} is the 2nd [[Rhythm Game]] of the ninth stage (42nd overall) in ''[[Rhythm Heaven]]''.
|Song = [[Struck by the Rain]]
|song = [[Struck by the Rain]]|BPM = 142}}
The long version, [[Karate Man Kicks!]], appears in the sixth stage in ''[[Rhythm Heaven]]'' and [[Shop No. 2]] in ''[[Rhythm Heaven Megamix]]''.
{{Nihongo|'''Karate Man 2'''|カラテ家2|Karateka 2}} is the 42nd minigame in ''[[Rhythm Heaven]]''. It is the sequel to [[Karate Man Kicks!|Karate Man]]. [[Karate Joe]] continues his training to keep his kicking skill on.
==Gameplay==
==Gameplay==
[[File:Karate_Man_2_DS_gameplay.png|thumb|192px]]
[[File:Screenshot DS Karate Man 2.png|thumb]]
The game's main change is a new color set, with everything being red and yellow-ish orange. The only other change is that when a barrel kick is pulled off, Karate Joe will get a oddly realistic smiling face. The gameplay is nearly identical to the original. The pace is merely sped up and the patterns get more complicated.
[[Karate Joe]] continues training his kicks. The game's main change is a new color set, with everything being red and yellow-ish orange. The only other change is that when a barrel kick is pulled off, [[Karate Joe]] makes a confident face. The gameplay is otherwise nearly identical to the original. The pace is merely sped up and the patterns get more complicated.
==Controls==
==Controls==
*Tap: Punch, continue to enter Hold
{{Controls|T=Punch|Th=Squat|Tr=Stand back up|F=Kick}}
*Hold Stylus: Crouch
==[[Timing Display]]==
*Flick: Kick
{{Timing
==Timing Notes==
|just=Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, making a weird smile afterwards.
*Hit: The player punches the object, sending it flying to the right and off the screen. For a barrel, the player punches it and kicks the bomb in it far away into the background, with Karate Joe smiling afterwards.
|miss=Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a short distance away.
*Barely: The player grazes the object, and it falls to the ground. If the barrel is broken, the bomb is only kicked a bit into the background. Karate Joe looks a bit embarrassed. ''A barely counts as a miss.''
|through=Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground.}}
*Miss: The player lets the object fly right by Karate Joe. For a barrel, it either flies right by Joe, or if punched, the bomb is not kicked and falls to the ground. Karate Joe looks surprised.
==Results==
== Rating Notes ==
{{Results
===Header===
|Console=DS
*"The Master speaks..."
|caption=The Master speaks...
===Try Again===
|cp_DEF_Ng=Focus on learning the basics first.<br>Those rhythm changes fooled you!<br>You need to work on your kicks.<br>You really messed up the ending.
*"Focus on learning the basics first."
|cp_DEF_Hi=You've got the basics down!<br>You kept up with the rhythm well.<br>You nailed the first one!<br>Nice timing on the kicks!
*"You really messed up the ending."
|caption Alt=The Master speaks...
===OK===
|cp_DEF_Ng Alt=Focus on learning the basics first.<br>Those rhythm changes fooled you!<br>You need to work on your kicks.<br>You really messed up the ending.
*"Hm..."
|cp_DEF_Hi Alt=You've got the basics down!<br>You kept up with the rhythm well.<br>You nailed the first one!<br>Nice timing on the kicks!}}
*"I don't know..."
*"Good enough..."
*"I guess that was all right."
===Superb===
*"You've got the basics down!"
*"You kept up with the rhythm well."
*"Nice timing on the kicks!"
==Epilogue==
==Epilogue==
<gallery>
{{Epilogue
Karate man 2 tryagain.png|"What was that!?"
|Console=DS
Karate Man 2 DS OK.png|"Keep training, hot stuff!"
|NG Image=Epilogue DS Karate Man 2 NG.png
Karateman2superb.png|"Uh, heh... Thanks!"
|OK Image=Epilogue DS Karate Man 2 OK.png
</gallery>
|HI Image=Epilogue DS Karate Man 2 HI.png
|NG=What was that!?
|OK=Keep training, hot stuff!
|HI=Uh, heh... Thanks!}}
==Appearances==
==Appearances==
<gallery>
<gallery>
Karate Man Remix 8.png|[[Karate Man Kicks!|Karate Man]]<br>[[Remix 8 (DS)|Remix 8]]<br>[[Remix 10 (DS)|Remix 10]]
Screenshot DS Karate Man Remix 8.png|[[Karate Man (DS)|Karate Man]]<br>[[Remix 8 (DS)|Remix 8]]<br>[[Remix 10 (DS)|Remix 10]]
Karate Man Remix 6.png|[[Remix 6 (DS)|Remix 6]]
Screenshot DS Karate Man Remix 6.png|[[Remix 6 (DS)|Remix 6]]
Karate Man Remix 9.png|Karate Man 2<br>[[Remix 9 (DS)|Remix 9]]
Screenshot DS Karate Man Remix 9.png|[[Karate Man 2 (DS)|Karate Man 2]]<br>[[Remix 9]]
Karate_Man_Kick_gameplay.PNG|[[Karate Man Kicks!]]
Screenshot 3DS Karate Man Kicks!.png|[[Karate Man Kicks!]]
</gallery>
</gallery>
==Video==
{{#ev:youtube|35juz5iZuiw||inline}}
==Trivia==
==Trivia==
*The face Karate Joe makes after a successful kick was originally from [[Remix 8 (GBA)|Remix 8]] in ''[[Rhythm Tengoku]]''. It returns in ''[[Rhythm Heaven Fever]]'s'' [[Remix 9 (Wii)|Remix 9]].
*The face [[Karate Joe]] makes after a successful kick was originally from [[Remix 8 (GBA)|Remix 8]] in ''[[Rhythm Tengoku]]''. It returns in the [[Remix 9]]s of ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]''.
*During the OK and superb epilogue screens, one of [[The Dazzles (characters)|the Dazzles]] made a cameo alongside the [[Barista]].
*In the [[OK]] and [[Superb]] epilogue, one of [[The Dazzles (characters)|the Dazzles]] makes a cameo alongside the [[Dog]].
*Like in the original, even if play has been perfect up to that point, missing the last pot will result in a '''[[Try Again]]''' rating result "You really messed up the ending.". A 'Barely' will not cause failure, however.
==Development History==
== Video==
{{Main|Karate Man 2/Development}}
[[File:Rhythm Heaven - Karate Man 2 (Perfect) (English)-0|thumb|center|300px]]
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
|jp = カラテ家2 Karate Man 2
|jp=カラテ家2
|fr = Karatéka 2
|rojp=Karateka 2
|es = Kárate Killo 2
|mnjp=Karateka 2
|du = Karateka! 2
|us=Karate Man 2
|it = Karate Ka 2
|fr=Karatéka 2
|kr = 격투가 2 The Fighter 2}}
|mnfr=Karateka 2
|es=Kárate Killo 2
|mnes=Karate Killo 2
|de=Karateka! 2
|mnde=Karateka! 2
|it=Karate Ka 2
|mnit=Karate Ka 2
|kr=격투가 2
|rokr=Gyeogtuga 2
|mnkr=The Fighter 2}}
{{Game Navigation}}
{{Game Navigation}}
[[Category:Rhythm Games]]
[[Category:Rhythm Heaven Games]]
[[Category:Sequels]]
[[Category:Remix 9 (DS)]]
[[Category:Games With Vocals]]
Revision as of 23:25, 31 August 2024
Karate Man 2
Time for another day of hard training! He tries to hide it, but you can tell he's pleased with himself... (And no practice for you!)
Karate Joe continues training his kicks. The game's main change is a new color set, with everything being red and yellow-ish orange. The only other change is that when a barrel kick is pulled off, Karate Joe makes a confident face. The gameplay is otherwise nearly identical to the original. The pace is merely sped up and the patterns get more complicated.
Perfect!/Ace!?: Karate Joe punches the object off-screen. For a barrel, he punches it and kicks away the bomb in it, making a weird smile afterwards.
Early!/Late!?: Karate Joe mistimes the punch, causing him to wince as the object lands on the ground just in front of him. If the barrel is broken, the bomb is grazed, landing only a short distance away.
Miss...?: Karate Joe gasps as the object flies past him. If the barrel is broken, the bomb falls to the ground.
Results
The Master speaks...()
The Master speaks...()
Focus on learning the basics first. Those rhythm changes fooled you! You need to work on your kicks. You really messed up the ending.
Focus on learning the basics first. Those rhythm changes fooled you! You need to work on your kicks. You really messed up the ending.
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
You've got the basics down! You kept up with the rhythm well. You nailed the first one! Nice timing on the kicks!
You've got the basics down! You kept up with the rhythm well. You nailed the first one! Nice timing on the kicks!