|image=<tabber>DS=[[File:Prologue DS Built to Scale.png]]</tabber>
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Prologue DS Built to Scale.png|192px]]{{TabEnd}}
|bpm=98 (initial)<br>96~132 (gradually increases)
|bpm=98 (initial)<br>96~132 (gradually increases)
|number=[[File:ConsoleDS Icon.png|20px]] 1
|number={{Console|DS}} 1
|gift=[[File:ConsoleDS Icon.png|20px]] [[Music Corner#Music List (Rhythm_Heaven)|Built to Scale]]
|version={{ver|Long}}
|gift={{Console|DS}} [[Music Corner#Music List (Rhythm_Heaven)|Built to Scale]]
|stage={{Stage|DSstage1}}}}
|stage={{Stage|DSstage1}}}}
{{Nihongo|Built to Scale|組み立て|Kumitate}} is the 1st [[Rhythm Game]] of the first stage (1st overall) in ''[[Rhythm Heaven]]''.
{{Nihongo|Built to Scale|組み立て|Kumitate}} is the 1st [[Rhythm Game]] of the first stage (1st overall) in ''[[Rhythm Heaven]]''.
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The arrange version, [[Built to Scale 2 (DS)|Built to Scale 2]], appears in the seventh stage of ''[[Rhythm Heaven]]''.
The arrange version, [[Built to Scale 2 (DS)|Built to Scale 2]], appears in the seventh stage of ''[[Rhythm Heaven]]''.
==Gameplay==
==Gameplay==
[[File:Built to Scale Gameplay.png|thumb]]
[[File:Screenshot DS Built to Scale.png|thumb]]
The player shoots a rod through the center of the squares that pass by each other to create a [[Widget]]. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
The player shoots a rod through the center of the squares that pass by each other to create a [[Widget]]. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
==Controls==
==Controls==
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==[[Timing Display]]==
==[[Timing Display]]==
{{Timing
{{Timing
|Ace!=The rod hits both squares and connects them with a satisfying clink.
|just=The rod hits both squares and connects them with a satisfying clink.
|Early!/Late!=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
|miss=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
|Miss...=The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}}
|through=The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}}
==Results==
==Results==
{{Results
{{Results
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|caption=Built to Scale Results
|caption=Built to Scale Results
|cp_DEF_Ng=You're not quite there yet.<br>Don't focus too much on visuals.
|cp_DEF_Ng=You're not quite there yet.<br>Don't focus too much on visuals.
|cp_DEF_Hi=Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}}
|cp_DEF_Hi=Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!
==Epilogues==
|caption Alt=Built to Scale Results
|cp_DEF_Ng Alt=You're not quite there yet.<br>Don't focus too much on visuals.
|cp_DEF_Hi Alt=Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}}
==Epilogue==
{{Epilogue
{{Epilogue
|Console=DS
|Console=DS
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==Appearances==
==Appearances==
<gallery>
<gallery>
Built to Scale Gameplay.png|[[Built to Scale (DS)|Built to Scale]]<br>[[Remix 10 (DS)|Remix 10]]
Screenshot DS Built to Scale.png|[[Built to Scale (DS)|Built to Scale]]<br>[[Remix 10 (DS)|Remix 10]]
Built to Scale Remix 1.png|[[Remix 1 (DS)|Remix 1]]
Screenshot DS Built to Scale Remix 1.png|[[Remix 1 (DS)|Remix 1]]
Built to Scale 2 gameplay.png|[[Built to Scale 2 (DS)|Built to Scale 2]]
Screenshot DS Built to Scale 2.png|[[Built to Scale 2 (DS)|Built to Scale 2]]
Built to Scale Remix 9.png|[[Remix 9 (DS)|Remix 9]]
Screenshot DS Built to Scale Remix 9.png|[[Remix 9 (DS)|Remix 9]]
</gallery>
</gallery>
==Video==
{{#ev:youtube|Fx2hJHWLoaI||inline}}
==Trivia==
==Trivia==
*This game is visually similar to [[Polyrhythm]] from ''[[Rhythm Tengoku]]''. [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' combines aspects of both games.
*This game is visually similar to [[Polyrhythm]] from ''[[Rhythm Tengoku]]''. [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' combines aspects of both games.
*This game and [[Built to Scale 2 (DS)|Built to Scale 2]] are the only 3D games in the series to not return in ''[[Rhythm Heaven Megamix]]''.
*This game and [[Built to Scale 2 (DS)|Built to Scale 2]] are the only 3D games in the series to not return in ''[[Rhythm Heaven Megamix]]''.
*This game is the first 3D game in the series.
*This game is the first 3D game in the series.
*This game was known as "Assembly Line" in preview versions of the game<ref>[https://youtu.be/YNYCxVwd_YU Rhythm Heaven Gameplay (Nintendo Media Summit Fall 2008)]</ref>.
==Development History==
*This game's name comes from the phrase, "built to scale", as well as "musical scale", judging by the sounds that the widgets make.
{{Main|Built to Scale/Development}}
==Video==
[[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center]]
The player shoots a rod through the center of the squares that pass by each other to create a Widget. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
Perfect!/Ace!?: The rod hits both squares and connects them with a satisfying clink.
Early!/Late!?: The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
Miss...?: The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.
Results
Built to Scale Results()
Built to Scale Results()
You're not quite there yet. Don't focus too much on visuals.
You're not quite there yet. Don't focus too much on visuals.
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
Basics: Mastered! You did great in the dark! Way to nail the ending!
Basics: Mastered! You did great in the dark! Way to nail the ending!