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{{Icons|featured|move-protected|protected}}{{Built to Scale DS infobox}}
{{Featured}}
{{Nihongo|'''Built to Scale'''|組み立て|Assembly}} is the first game in ''[[Rhythm Heaven]]''. Getting a [[perfect]] unlocks the Built to Scale soundtrack. The sequel, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on.
{{About|the version of [[Built to Scale]] found in [[Rhythm Heaven]]|[[Built to Scale (Wii)|the version]] found in both [[Rhythm Heaven Fever]] and [[Rhythm Heaven Megamix]]}}
{{GameExplainDS
|title=Built to Scale
|explain=Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}}
{{RhythmGame
|name=Built to Scale
|image={{TabStart|style=text-align:center}}{{TabHeader|{{Console|DS|32px}}}}[[File:Prologue DS Built to Scale.png|192px]]{{TabEnd}}
|bpm=98 (initial)<br>96~132 (gradually increases)
|number={{Console|DS}} 1
|version={{ver|Long}}
|gift={{Console|DS}} [[Music Corner#Music List (Rhythm_Heaven)|Built to Scale]]
|stage={{Stage|DSstage1}}}}
{{Nihongo|Built to Scale|組み立て|Kumitate}} is the 1st [[Rhythm Game]] of the first stage (1st overall) in ''[[Rhythm Heaven]]''.
== Gameplay ==
The arrange version, [[Built to Scale 2 (DS)|Built to Scale 2]], appears in the seventh stage of ''[[Rhythm Heaven]]''.
The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "Do Ra Mi Fa So" with the music, flicking on "So". Amid the level, the screen becomes dark except for the middle and the game becomes somewhat increasingly difficult. This part of the level forces the user to use the audio to win, as well as their rhythm rather than relying and seeing when the widgets aline.
==Gameplay==
[[File:Screenshot DS Built to Scale.png|thumb]]
== Controls ==
The player shoots a rod through the center of the squares that pass by each other to create a [[Widget]]. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
* Flick: Shoot Rod
==Controls==
{{Controls|Th=Prepare to flick|Tr=Cancel|F=Flick rod}}
== Hit or Miss ==
==[[Timing Display]]==
[[File:Built to Scale Gameplay.png|thumb|right|Gameplay of Built to Scale|260px]]
{{Timing
* Hit: The rod hits squarely into the squares and connects them
|just=The rod hits both squares and connects them with a satisfying clink.
* Barely: The rod knocks over both squares
|miss=The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
* Miss: The rod and squares never make contact, in which the squares roll into nearby slots and disappear into them
|through=The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.}}
==Results==
== Rating Notes ==
{{Results
* [[Try Again]]: "''Looks like you have a rough day...''"
|Console=DS
* [[OK]]: "''Sometimes, being OK is good enough.''"
|caption=Built to Scale Results
* [[Superb]]: "''Looking good!''"
|cp_DEF_Ng=You're not quite there yet.<br>Don't focus too much on visuals.
|cp_DEF_Hi=Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!
|cp_DEF_Ng Alt=You're not quite there yet.<br>Don't focus too much on visuals.
Built to scale tryagain.png|"Looks like you had a rough day..."|link=Try Again
|cp_DEF_Hi Alt=Basics: Mastered!<br>You did great in the dark!<br>Way to nail the ending!}}
Built to scale ok.png|"Sometimes, being OK is good enough."|link=OK
==Epilogue==
Built to scale superb.png|"Looking good!"|link=Superb
{{Epilogue
|Console=DS
|NG Image=Epilogue DS Built to Scale NG.png
|OK Image=Epilogue DS Built to Scale OK.png
|HI Image=Epilogue DS Built to Scale HI.png
|NG=Looks like you had a rough day...
|OK=Sometimes, being OK is good enough.
|HI=Looking good!}}
==Appearances==
<gallery>
Screenshot DS Built to Scale.png|[[Built to Scale (DS)|Built to Scale]]<br>[[Remix 10 (DS)|Remix 10]]
Screenshot DS Built to Scale Remix 1.png|[[Remix 1 (DS)|Remix 1]]
Screenshot DS Built to Scale 2.png|[[Built to Scale 2 (DS)|Built to Scale 2]]
Screenshot DS Built to Scale Remix 9.png|[[Remix 9 (DS)|Remix 9]]
</gallery>
</gallery>
==Video==
== Appearances ==
{{#ev:youtube|Fx2hJHWLoaI||inline}}
* Built to Scale
==Trivia==
* [[Built to Scale 2]]
*This game is visually similar to [[Polyrhythm]] from ''[[Rhythm Tengoku]]''. [[Built to Scale (Wii)|Built to Scale]] in ''[[Rhythm Heaven Fever]]'' combines aspects of both games.
* [[Remix 1]]
*This game and [[Built to Scale 2 (DS)|Built to Scale 2]] are the only 3D games in the series to not return in ''[[Rhythm Heaven Megamix]]''.
* [[Remix 9]]
*This game is the first 3D game in the series.
* [[Remix 10]]
==Development History==
{{Main|Built to Scale/Development}}
== Demo ==
==In Other Languages==
A demo was released on the [[wikipedia:Wii Menu#Nintendo_Channel|Nintendo Channel]] around 2008 for ''Rhythm Heaven''. It featured Built to Scale, one of the three games playable in the demo.
{{Lang
|jp=組み立て
== Trivia ==
|rojp=Kumitate
* This is the first of the three to be officially named Built to Scale.
|mnjp=Assembly
* This is the first of the three to have 3D graphics.
|us=Built to Scale
== Gameplay Video==
|mnus=Pun on "built to scale" + "musical scale"
[[File:Rhythm Heaven - Built to Scale (Perfect) (English)-0|thumb|center|300 px]]
The player shoots a rod through the center of the squares that pass by each other to create a Widget. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
Perfect!/Ace!?: The rod hits both squares and connects them with a satisfying clink.
Early!/Late!?: The rod knocks the squares down, and only the rod itself goes down the conveyor belt.
Miss...?: The squares pass by and roll into the nearby slots, disappearing through them. If the rod is flicked at the wrong time, it flies offscreen really quick.
Results
Built to Scale Results()
Built to Scale Results()
You're not quite there yet. Don't focus too much on visuals.
You're not quite there yet. Don't focus too much on visuals.
Hm... Good enough... I don't know... I guess that was all right.
Hmm... Good enough... I don't know... I guess that was all right.
Basics: Mastered! You did great in the dark! Way to nail the ending!
Basics: Mastered! You did great in the dark! Way to nail the ending!