|cp_DEF_Ng=ちゃんと 運んでくれないとダメ。''(You must carry them properly.)''<br>左手が あそんでるヨ。''(Your left hand is playing around.)''<br>応用力を みにつけよう。''(Let's learn how to adapt.)''
|cp_DEF_Hi=左手が しっかり仕事してるネ!''(Your left hand does a great job!)''<br>リズミカルな 仕事ぶりだ!!''(Rhythmic work<nowiki>!!</nowiki>)''}}
|cp_DEF_Hi=左手が しっかり仕事してるネ!<br>リズミカルな 仕事ぶりだ!!
|caption Alt=From the Plant Manager
|cp_DEF_Ng Alt=You must carry them properly.)''<br>''(Your left hand is playing around.)''<br>''(Let's learn how to adapt.
|cp_DEF_Hi Alt=Your left hand does a great job!)''<br>''(Rhythmic work!}}
==Epilogue==
==Epilogue==
{{Epilogue
{{Epilogue
|Console=GBA
|Console=GBA
|NG=赤いモノ、量産は たいへんだなぁ…
|OK=どんどん 赤いモノを 生産だ!
|HI=赤いモノを 生産しまくりだネ!!
|NG alt=Red things, mass production is quite difficult...
|OK alt=We are producing more and more red things!
|HI alt=Producing red things like mad!!}}
{{Epilogue
|Console=Arcade
|NG=赤いモノ、量産は たいへんだなぁ…
|NG=赤いモノ、量産は たいへんだなぁ…
|OK=どんどん 赤いモノを 生産だ!
|OK=どんどん 赤いモノを 生産だ!
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*This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Thus it can be considered a predecessor of those games.
*This game appears to have inspired multiple aspects of [[Built to Scale]] in both ''[[Rhythm Heaven]]'' and ''[[Rhythm Heaven Fever]]'', such as the general art design. Thus it can be considered a predecessor of those games.
*This is one of the few games that doesn't feature a [[Practice]].
*This is one of the few games that doesn't feature a [[Practice]].
**It did, however, get a tutorial in the [[Rhythm Tengoku (Arcade)|arcade]] version.
**It did, however, get a How to Play demonstration in the [[Rhythm Tengoku (Arcade)|arcade]] version. Interestingly, the drum sound for when a block on the lower lane appears is different to what is heard during gameplay.
==In Other Languages==
==In Other Languages==
{{Lang
{{Lang
Revision as of 18:13, 20 July 2023
Fun is the universal language.
While the title of this page is official, it comes from a non-English source. If an official name from an English source is found, the page should be moved to its appropriate title.
This game is structured on a grid with two pathways, the upper path labeled 十ボタン (+ Button?), the lower labeled Aボタン (A Button?). Before the player starts, a rhythm is tapped out, using a bass drum to represent the lower path and a snare drum to represent the upper path. After this finishes, Akai Mono roll out, requiring the player to repeat the given pattern using ✚ and Ⓐ for the upper and lower row respectively. After the pattern is repeated, a new one is tapped out. The patterns sometimes vary between paths.
This game appears to have inspired multiple aspects of Built to Scale in both Rhythm Heaven and Rhythm Heaven Fever, such as the general art design. Thus it can be considered a predecessor of those games.
This is one of the few games that doesn't feature a Practice.
It did, however, get a How to Play demonstration in the arcade version. Interestingly, the drum sound for when a block on the lower lane appears is different to what is heard during gameplay.
In Other Languages
Language
Name
Meaning
Japanese
ポリリズム
Polyrhythm [music with multiple rhythmic elements played simultaneously]