Shoot-'Em-Up 2 (DS): Difference between revisions
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[[File:Rhythm Heaven - Shoot-'Em-Up 2 (Perfect) (English)|thumb|center]] | [[File:Rhythm Heaven - Shoot-'Em-Up 2 (Perfect) (English)|thumb|center]] | ||
==Unused== | ==Unused== | ||
{{Main|Shoot-' | {{Main|Shoot-'Em-Up 2/Unused}} | ||
==Trivia== | ==Trivia== | ||
*The extra phrases in this game are reused from the [[Endless Game]] version of [[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]]. The background is also taken from the very last wave in that version, albeit with a black void instead of dark blue. | *The extra phrases in this game are reused from the [[Endless Game]] version of [[Shoot-'em-up 2#Endless Game|Shoot-'Em-Up]]. The background is also taken from the very last wave in that version, albeit with a black void instead of dark blue. |
Revision as of 11:10, 8 July 2022
This page is about the arrange version in Rhythm Heaven. "I suppose" you may be looking for the long version in Rhythm Heaven and Rhythm Heaven Megamix?
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Shoot-'Em-Up 2 (シューティング2?, Shooting 2) is the 1st Rhythm Game of the tenth stage (46th overall) in Rhythm Heaven.
The short version, Shoot-'em-up, appears in Citrus Land in Rhythm Heaven Megamix.
The long version, Shoot-'em-up 2, appears in the second stage of Rhythm Heaven and Citrus Tower in Rhythm Heaven Megamix.
Gameplay
Intruders are attacking again, and the Blastronaut is ready to shoot them down. The player's ship is now white with green patterns on it, and is flying through some sort of black-and-green cube area. The enemies are gray, cube-shaped things with black eyes and mouths. The Shoot-'Em-Up Radio Lady has a change in appearance, wearing the Squadmate’s outfit.
The game starts out on the original's third phase, and goes on from there. The other two phases have more complicated rhythms and are faster-paced.
Controls
- Tap: Shoot
Timing Display
- Perfect!/Ace!?: The alien ship is destroyed completely.
- Early!/Late!?: The alien ship is struck down, but not destroyed. This does not cause the player to fail a Perfect Campaign.
- Miss...?: The alien damages the player's spaceship.
Results
Commander's Debriefing() | Commander's Debriefing() | |
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Some enemies got past you. The high-speed volleys are tricky. Your trigger finger is a little slow. |
Some enemies got past you. The high-speed volleys are tricky. Your trigger finger is a little slow. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
That was a glorious battle! Your 8-shot volleys were amazing! Nice work, right to the end! Incredible work on the fast shots! |
That was a glorious battle! Your 8-shot volleys were amazing! Nice work, right to the end! Incredible work on the fast shots! |
Epilogue
We win this time, humans! | We gave it all we had! | Great shooting! |
Appearances
Video
Unused
- Main article: Shoot-'Em-Up 2/Unused
Trivia
- The extra phrases in this game are reused from the Endless Game version of Shoot-'Em-Up. The background is also taken from the very last wave in that version, albeit with a black void instead of dark blue.
- The Shoot-'Em-Up Radio Lady's outfit in this game looks like the one the Squadmates wear in Rhythm Tengoku's Marching Orders.
In Other Languages
Language | Name | Meaning |
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Japanese | シューティング2 | Shooting 2 |
EnglishNOA | Shoot-'Em-Up 2 | |
EnglishNOE | Shoot-'Em-Up 2 | |
French | Bataille galactique 2 | Galactic battle 2 |
Spanish | Guerra Galáctica 2 | Galactic War 2 |
Italian | Meteoritmi 2 | Pun on "Meteoriti" (Meteorites) and "ritmi" (rhythm) |
Korean | 슈팅 2 | Shooting 2 |
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