Built to Scale (DS): Difference between revisions
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{{Featured}} | {{Featured}} | ||
{{GameExplainDS | {{GameExplainDS|title=Built to Scale|explain=Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}} | ||
|title=Built to Scale | {{RhythmGame | ||
|explain=Feel the rhythm of<br>the factory line as<br>you build...stuff. It's<br>hard to explain, so<br>just try playing it.}} | |name=Built to Scale | ||
{{RhythmGame|name=Built to Scale|image=[[File:Built_to_Scale.png | |image=<tabber>DS=[[File:Built_to_Scale.png]]</tabber> | ||
|bpm=98 - 131.9 | |||
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 1st | |number=[[File:ConsoleDS Icon.png|20px]] 1 | ||
|gift=[[File:ConsoleDS Icon.png|20px]] [[Music Corner|Built to Scale]] | |||
|stage={{Stage|DSstage1}}}} | |||
{{Nihongo|'''Built to Scale'''|組み立て|Kumitate}} is the 1st [[Rhythm Game]] in ''[[Rhythm Heaven]]''. It involves a factory worker making [[Widgets]] by shooting rods into squares. The arrange version, [[Built to Scale 2 (DS)|Built to Scale 2]], is unlocked later on. | |||
==Gameplay== | ==Gameplay== | ||
[[File:Built to Scale Gameplay.png|thumb | [[File:Built to Scale Gameplay.png|thumb]] | ||
The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals. | The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals. | ||
==Controls== | ==Controls== | ||
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==Appearances== | ==Appearances== | ||
<gallery> | <gallery> | ||
Built to Scale Gameplay.png|Built to Scale<br>[[Remix 10 (DS)|Remix 10]] | Built to Scale Gameplay.png|[[Built to Scale (DS)|Built to Scale]]<br>[[Remix 10 (DS)|Remix 10]] | ||
Built to Scale Remix 1.png|[[Remix 1 (DS)|Remix 1]] | Built to Scale Remix 1.png|[[Remix 1 (DS)|Remix 1]] | ||
Built to Scale 2 gameplay.png|[[Built to Scale 2 (DS)|Built to Scale 2]] | Built to Scale 2 gameplay.png|[[Built to Scale 2 (DS)|Built to Scale 2]] | ||
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|mnkr=Assembling Things}} | |mnkr=Assembling Things}} | ||
{{Game Navigation}} | {{Game Navigation}} | ||
[[Category:Long Version Games]] | |||
[[Category:Pages with verified BPM]] | |||
[[de:Beatfabrik]] | [[de:Beatfabrik]] | ||
Revision as of 02:34, 8 January 2021
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Built to Scale (組み立て?, Kumitate) is the 1st Rhythm Game in Rhythm Heaven. It involves a factory worker making Widgets by shooting rods into squares. The arrange version, Built to Scale 2, is unlocked later on.
Gameplay
The player shoots a rod through the center of the squares that pass by each other. To rhythmically succeed in this game, the player must follow the pattern "do-re-mi-fa-sol" with the music, flicking on "sol". In the middle part of the game, the screen becomes dark with a spot light, forcing the player to rely on the audio more than the visuals.
Controls
- Tap (Hold): Prepare to flick
- Tap (Release): Cancel
- Flick: Flick rod
Timing Display
Results
Built to Scale Results(![]() |
Built to Scale Results(![]() | |
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You're not quite there yet. Don't focus too much on visuals. |
You're not quite there yet. Don't focus too much on visuals. | |
Hm... Good enough... I don't know... I guess that was all right. |
Hmm... Good enough... I don't know... I guess that was all right. | |
Basics: Mastered! You did great in the dark! Way to nail the ending! |
Basics: Mastered! You did great in the dark! Way to nail the ending! |
Epilogues
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Looks like you had a rough day... | Sometimes, being OK is good enough. | Looking good! |
Appearances
- Built to Scale Gameplay.png
- Built to Scale Remix 1.png
- Built to Scale 2 gameplay.png
- Built to Scale Remix 9.png
Trivia
- This game is visually similar to Polyrhythm from Rhythm Tengoku. Built to Scale in Rhythm Heaven Fever combines aspects of both games.
- This game and Built to Scale 2 are the only 3D games in the series that did not return in Rhythm Heaven Megamix.
Video
In Other Languages
Language | Name | Meaning |
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組み立て | Assembly |
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A la chaîne | To the chain |
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A Escala | To Scale |
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Fatti ad arte | Artfully made |
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부품 조립 | Assembling Things |
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